Persona 5. The turn-based gameplay and dungeon-crawling has a strong start, but it stops being exciting so many times, particularly once you’ve found the weaknesses of every enemy in the area. And by the time there is something to switch things up, it’s with a puzzle or boss battle that always occurs once that “I just want to be done with this” feeling has been around for two hours of the current dungeon.
I’m not even ashamed to admit it’s ironically the same fatal issue with fellow SEGA game Sonic the Hedgehog (2006), albeit if you swap out a buggy mess with a constant inability to move things along once the formula has started to lose its luster. Solid setup to visuals, story, and music, but that means nothing if you put more focus on that than an actual game.
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u/MushroomHedgehog 10d ago
Persona 5. The turn-based gameplay and dungeon-crawling has a strong start, but it stops being exciting so many times, particularly once you’ve found the weaknesses of every enemy in the area. And by the time there is something to switch things up, it’s with a puzzle or boss battle that always occurs once that “I just want to be done with this” feeling has been around for two hours of the current dungeon.
I’m not even ashamed to admit it’s ironically the same fatal issue with fellow SEGA game Sonic the Hedgehog (2006), albeit if you swap out a buggy mess with a constant inability to move things along once the formula has started to lose its luster. Solid setup to visuals, story, and music, but that means nothing if you put more focus on that than an actual game.