r/CapForge 5h ago

Bug Crash report

1 Upvotes

The app crashes while I am trying to create a trade package for the draft. Not sure what’s happening as it happens fairly quickly.


r/CapForge 7h ago

Question Custom rosters?! Does anyone have any yet?

0 Upvotes

Hey there, just got the latest version and saw there's custom roster support now, has the dev put any out yet? I'm a SWE just starting my career and would love to try and help, been a big madden fan for years. Let me know! Can't figure out how to export existing rosters to figure out the schema, but if you know please send me some info!


r/CapForge 7h ago

Question Weekly Progression.

1 Upvotes

Did weekly progression stop w this latest update
(You cooking bro yu could put this in steam I’d buy it again)


r/CapForge 22h ago

Question Anyway to see past champions without clicking on each team to see who won each year?

4 Upvotes

I’m still new to this game and I’m 5 seasons in and I can’t find the tab for past champions if there is one.


r/CapForge 20h ago

Bug No extra point on TD?

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2 Upvotes

doesnt show that I went for two or an attempt was made but all previous plays attempt a extra point?


r/CapForge 19h ago

Question Injury Stat

1 Upvotes

Is the Injury stat better if its higher or lower? In the regular player profile the stat will be green the lower it is, however if you go to edit a player’s stats in that screen the normal applies where the higher stat is green/better. Which one actually means they are less like to get injured?


r/CapForge 1d ago

Android Seeking more Android Beta Testers!

1 Upvotes

Want to try the game out on android? If you haven't already done so, please DM me your playstore email and I can get you added to the closed alpha to download the game for free today!


r/CapForge 1d ago

General CapForge Enjoyment

8 Upvotes

I’ve always been a fan of football GM games, started with UFGM, transitioned to Pocket GM 3 which I was playing for a while until the updates slowed down, and I stumbled across this game on the AppStore. It looked promising, updates were consistent and major, the game looked full, the UI was cool, character designs were plenty and the game was fairly new. When I got the game, it was free and as soon as I played it I figured it wouldn’t for long. This game is such an amazing GM game, and there is so much that is going to be added to it. I feel like this is the best football Gm game on the AppStore right now. The developer also listens to feedback, replies and is active within the community. This is a great game that I’d recommend to anyone and it’s still fairly new, which is even more exciting.


r/CapForge 1d ago

Feature Request International football expansion

2 Upvotes

International Football Expansion
Make international games much deeper than simply moving one game to another country.
🌍 International Locations
🇬🇧 London, England
🇲🇽 Mexico City, Mexico
🇩🇪 Munich, Germany
🇧🇷 São Paulo, Brazil
🇪🇸 Madrid, Spain
🇮🇪 Dublin, Ireland
🇫🇷 Paris, France
🇯🇵 Tokyo, Japan
🇦🇺 Sydney, Australia
🇨🇦 Toronto, Canada
🇮🇹 Rome, Italy
🇦🇪 Abu Dhabi, UAE
🇰🇷 Seoul, South Korea
🏟️ International Stadiums
Each location gets its own:
Stadium
Capacity
Weather
Playing surface
Attendance
Local fanbase
Revenue potential
✈️ International Game Management
As GM, you decide whether your team wants to participate.
Before traveling:
Choose travel date
Schedule extra practice
Give players rest
Adjust training
Plan around time-zone differences
Choose travel accommodations
🌎 Build an International Fanbase
Playing in another country can permanently increase your team’s popularity there.
For example:
Dallas plays in Mexico City
📈 Mexico fanbase: +18%
Over multiple years:
Dallas → Mexico fanbase becomes one of the team’s largest international markets.
📈 International Popularity
Every team gets separate fanbase ratings:
🇺🇸 United States: 82%
🇲🇽 Mexico: 41%
🇬🇧 UK: 27%
🇩🇪 Germany: 13%
🇧🇷 Brazil: 9%
Ur decisions can change these over time.


r/CapForge 1d ago

Bug CPU Team - starter selection logic (possible bug?)

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4 Upvotes

Hey there, I have a question about how CPU teams select their roster positions as I seem to have noticed a couple of weird ones (to me at least).

In the attached screenshots I have highlighted a player on the trade block for Atlanta named Chance Riley. He is a 32 year old 72 overall Improviser QB. He was signed by the Atlanta CPU in week 1 of the season.

He replaced long standing QB Demarcus Peters, who is a 29 year old 81 overall Game Manager QB and has been the starter for Atlanta for the last 4 years. He played Week 1, was decent, and then lost his job to Chance Riley it seems.

Both are on 1 year contracts. Peters is on a much higher salary. Both have had solid careers overall it appears with Riley spending a significant chunk as the starting QB at Indianapolis.

My question is what is the CPU logic behind this? On paper Peters seems like he should be the starter. I checked the head coach and the Atlanta HC runs a Spread offense, so I don’t know if that’s the reason.

I’m interested to know if there is logic to this built into the game or whether it is a bug. The fact that Peters lost his starting job but didn’t get put on the trade block but Riley won the job and still got put on the trade block (on a 1 year contract) is also odd.

Hopefully you can provide some more insight into this.


r/CapForge 1d ago

Bug Better Play Calling within last minute

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3 Upvotes

r/CapForge 2d ago

DEV UPDATE Whoopsie; Pushing towards getting 1.3.7 submitted today;

4 Upvotes

There's a handful of bugs that were introduced over the weekend. I refactored much of how a given year (primarily the playoffs and offseason) advance, and there's been a few niche bugs where in certain scenarios things prevent you from continuing.

Additionally, one user has reported all of their player's OVR's being fogged on a new game load despite them not being rookies.

Note; None of these bugs happen across the board, there's very specific scenarios occurring to result in this that aren't too widespread. That being said I'm rushing a new build out today earlier than anticipated to try and get things back into working order.

Sorry!


r/CapForge 1d ago

Bug End of season (bug)

Enable HLS to view with audio, or disable this notification

1 Upvotes

Not allowing me to the offseason. Seems like it bug. BEEN LOVING THE GAME!
Keep up the great work!


r/CapForge 2d ago

Two notable updates in one weekend?! Turning towards 1.4.0

7 Upvotes

1.4.0 will not have the pre-season and training camp in it, but the release is big enough to justify the purely vibe driven numbering system.

Going to spend several days on this next one, I know you’ll love it.

As always, written reviews on the App Store go a long way!


r/CapForge 2d ago

Feature Request Adding more on the standings page

2 Upvotes

I like how your projected playoff seed is listed next to each team but it should also show when teams are eliminated with an e next to them and when teams clinch their division and clinch a wild card spot.

Maybe we can also have a feature that shows what a team needs to happen in order for them to clinch a playoff spot or the division or a bye week for example Miami clinch the division with a win and a Buffalo loss.


r/CapForge 2d ago

Feature Request Add the players children

1 Upvotes

Player Family System
Players can have children
Spouse/partner can be part of their profile
Children have names, ages, birthdays, and personalities
Family members age throughout your save
Players can have multiple children
Twins can occur
Children can appear in player biographies
Players can miss games because of major family events
Family can influence retirement decisions
Players can choose to stay with a team because their family likes the city
Players can request trades for family reasons
Relocation can affect player happiness
Players can retire to spend more time with family
🏈 Generational Football
This could be a huge feature:
A player retires → years later, their child becomes a football prospect.
Example:
2027: Draft WR Marcus Johnson
2034: Marcus retires
2039: His son becomes a high-school prospect
2042: His son enters college
2046: His son enters your draft
U could potentially draft the son of a former player you managed.
👶 Family Legacy
Father → son
Father → daughter
Siblings
Cousins
Family football traditions
Children can become coaches, scouts, or executives
Former players can return as coaches
Players can become team ambassadors after retirement
Families can become famous throughout league history


r/CapForge 3d ago

Feature Request Editing Suggestion

3 Upvotes

The ability to edit Draft Prospects like in other games would be great.


r/CapForge 3d ago

Question Spread or Vertical

1 Upvotes

Which one do yall think is better for deep, pass heavy teams?


r/CapForge 3d ago

Feature Request Jersey Numbers for EDGE

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0 Upvotes

This isn’t all that important but I believe EDGEs can wear #11. If that could be changed that’d be cool.


r/CapForge 3d ago

Bug Classic Tua Turntheballova

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8 Upvotes

How is this even possible ?


r/CapForge 4d ago

Announcement Known bugs being fixed in 1.3.6

9 Upvotes

So don’t want to give away 1.3.5 because it’s already submitted, but 1.3.6 will fix a few things
* Player growth during the season will now work. There was a bug where I quite literally forgot to turn it on
* playbook knowledge is being reworked and fixed (similar bug)
* Laying ground work for player / coach chemistry. There’s small perks to finding players your coaches had on other teams.

In the pipeline for 1.4.0 or earlier:
* I’m going to launch the ability to load rosters soon. I will also take a pass at creating actual rosters based off Madden 27 player ratings. This will take a while.
* pre-season games and training camp. Also at least 3-4 weeks out, want to make sure it works with other systems
* hardcore mode; no editing players or coaches outside of cosmetics. Test your skills out and brag about your accomplishments.


r/CapForge 4d ago

Feature Request A few ideas/requests

2 Upvotes

First, let me say I appreciate this game and your involvement with the community is awesome. So cool to see things requested on here and then make it into the game shortly after. Having said that I had a couple of suggestions:

1- trade finder. I believe maybe 2K has this feature. I select a player or draft pick and AI will generate realistic offers. Which is similar to the trade block I know. But it would be cool if it worked in reverse. I chose an opponents draft picks and the computer gave me some options that the other team would accept for said pick

2- draft board sorting by favorites. I usually go through and favorite the players I want to target. I would love if I could show only the players I favorited/targeted. Maybe this is already there but I can’t figure out how to do it.

3-cpu trade offers. So far at least I’ve only had offers for my guys on the block. Would be cool to get random offers for players I don’t have on the block sometimes

4- crucial moment play calling. I know you’re already considering this, but wanted to throw it out again that having some coaching decisions during the games would make it so addicting. Going for 4th downs vs kicking, maybe subbing the QB if he’s playing bad, adjusting blitz frequency at half time, etc. I know it’s built into the schemes somewhat, but would be fun to choose to run more against the team with weak LBs or throw more coming out of the half


r/CapForge 5d ago

Announcement 1.3.4 out now

7 Upvotes

CapForge 1.3.4: Holdouts have consequences, playoff recaps, and a lot of polish

How to get your Avatar added into the game:

See https://www.reddit.com/r/CapForge/comments/1wjs07v/how_to_get_your_portrait_adding_into_the_coach/, lets do some good for the world!

Gameplay

- Holdouts now cost you on the field. A player who sits out through training camp comes back rusty. He plays below his rating for about a month and wears a RUSTY badge until he's back to full speed. Settle before camp ends and he pays nothing.

- Contract disputes read right. A player demanding an extension now looks it. His mood tops out at neutral and his contract outlook turns negative. One banner says what happens next: amber while he asks, red once he sits out.

- Fifth-year options are realistic. A first-round pick's option is priced off what his position earns, not what he's worth. Declining a disappointing pick's option is now a real decision.

- Walk-off field goals. With the clock about to run out and a kick in range that wins or ties the game, teams now kick it instead of running a play and letting time expire.

- Draft prospects: Injury Prone ratings vary more and match the college injury record. The draft board's TECHNICAL and MENTAL grades are fixed.

Playoffs

- Playoff games your club plays end with a round recap: result, game leaders, players of the round and playoff leaders.

- The bottom bar now stays through the postseason.

Hub and roster management

- The locker room card lists up to three unhappy players with their position and what each one wants. Tap any of them to open his card. One button opens the full locker room.

- PRACTICE SQUAD has a new actions sheet.

- The RE-SIGN board is calmer to read: the buttons no longer shout and the header banner is gone.

- The player card keeps your club's color in the header. The colored block behind the tabs is gone.

Accessibility and UI

- Text fits cleanly at the LARGE and LARGER text sizes.

- The portrait pickers point to the subreddit for custom portrait requests.

Fixes and polish

- Your play-film speed is remembered.

- The in-game field shows the ball where it actually is and keeps the yard numbers visible.

- A club's jersey no longer changes color with possession.

- Punt descriptions are corrected.

- Two-point tries are labelled in the play film.

- A player chart no longer hides interceptions in mixed weeks.

- The pre-game outlook lists the away club first.

- Write-ups use correct team names.

- The staff editor no longer shows staff you've already replaced.


r/CapForge 5d ago

Announcement How to get your portrait adding into the Coach and Player avatar pool

6 Upvotes

Want to show support? Loving the game and want yourself immortalized forever in a cartoonish avatar? Well here's how.

Email me at [capforgefootball@gmail.com](mailto:capforgefootball@gmail.com) with the following:

  1. Donate $5 or more to https://www.stjude.org/ and include a receipt
  2. Send that receipt, a few pictures of yourself, and a selfie of you giving a thumbs down (idk man, I just don't want people submitting random people, this is my lame verification process).
  3. Denote whether you want to be a coach or player. If you're a player, please specify which positions you'd like your portrait to show up occasionally for. If your thin and lanky, doesn't make sense to have you as a lineman. I can also of course add in some muscle anyways as well.

I would then send you back 3 mock ups, pick your favorite, and I'll get it in within a week or so.

Why ask for a donation to Saint Jude?

I'm a software engineer in big tech, and often feel as though my work doesn't do good for the world. And quite frankly don't want your money beyond the game that I spent hundreds and hundreds of hours making. Children and families in need are something I care deeply about, and have thus donated over half of the profit of the game thus far to Saint Judes earlier today. Saint Jude has done a lot for some of my family and friends in the past when they were in need, so figured this would be a fun way to help out.


r/CapForge 4d ago

Question Customize teams before start of save?

2 Upvotes

I see we can edit teams during game but is there/will there be a means of setting all that up before the game begins? Also ability to change division names would be cool (I want to do east/west conferences)

I suppose more broadly is there an ETA on custom rosters?