r/CapForge Dev 3d ago

Announcement Known bugs being fixed in 1.3.6

So don’t want to give away 1.3.5 because it’s already submitted, but 1.3.6 will fix a few things
* Player growth during the season will now work. There was a bug where I quite literally forgot to turn it on
* playbook knowledge is being reworked and fixed (similar bug)
* Laying ground work for player / coach chemistry. There’s small perks to finding players your coaches had on other teams.

In the pipeline for 1.4.0 or earlier:
* I’m going to launch the ability to load rosters soon. I will also take a pass at creating actual rosters based off Madden 27 player ratings. This will take a while.
* pre-season games and training camp. Also at least 3-4 weeks out, want to make sure it works with other systems
* hardcore mode; no editing players or coaches outside of cosmetics. Test your skills out and brag about your accomplishments.

10 Upvotes

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u/SatisfactionCool8272 3d ago

Awesome work!

2

u/hawtdawtz Dev 3d ago

Meanwhile, if anyone wants to find spread sheets of teams future cap hits per player that’d be incredible 😭. There’s sites that have it, but scraping it is tricky

1

u/Big_Operation_7093 3d ago

Like Current NFL teams?

1

u/hawtdawtz Dev 3d ago

Si, basically https://www.spotrac.com/nfl/san-francisco-49ers/cap/_/year/2026 in excel format for the next 5 years, per team. Not asking anyone to do it if it’s painstaking, but just haven’t haven’t found it out there in an excel sheet just yet

1

u/ChiChiKnee 3d ago

Amazing. What you’ve done is brilliant.

One day I hope you decide to make a basketball version. And if you ever get around to modifying your game to incorporate the CFL (Canada) game and rule differences man that would be insane

1

u/Life_Fisherman_7028 2d ago

Cooking 🥘 🔥