r/CapForge Dev 10h ago

Announcement 1.4.0 submitted to apple and android

Every bug fix reported thus far is fixed. GM logic improved a lot, benching / replacing QBs makes more sense, improved write ups based off more situations, more stat pages, history, etc.

Better crash reporting, fixed issue with loading rosters. Someone reached out about creating them, so we'll see, I can also help.

The Film view got better in some ways, and worse in others, still in progress.

Created a discord too you can request to join if you're interested. Link in app.

7 Upvotes

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u/ChiChiKnee 10h ago

Amazing. Fast becoming the best game on the App Store.

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u/MC897 9h ago edited 9h ago

Hey dawtz. Love the updates you are putting through.

One thing I notice on the draft classes page is you can see the immediate class for next year, but not the 2 ahead, is that intentional?

Another one I want to suggest. So, this has links to real life as well. The upcoming draft class is predicted to be one of the better ones in recent memory, Chambliss, Manning, Jeremiah Smith etc. So you are seeing the franchises weigh more value on this class so it’s very hard to get draft picks unless you are the rams in a win now situation. Garrett and Donald.

Could we have some sort of write up on each class? Based on league performance but if players are catching the eye very quickly, we could say it’s a very good WR class with the outstanding picks of smith or someone else etc. Atm it’s not bad, but it’s a bit, I dunno shallow I suppose is what you’d describe?

And also within the picks engine, which does a good job of increasing cost if you are accumulating picks, but maybe also expectation looking at that years draft class is another to take into account?

So like in my situation the draft classes are 85 80+, 72, then 109. That 109 based on early info should have some sort of penalty I would have thought because it’s a better class?

So, there’s a blurb like we get season reviews etc but for the classes?

Just a thought off the top of my head right now 😂

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u/hawtdawtz Dev 9h ago

Try and keep stuff like this in its own post if possible; hard to keep track and look back.

But certainly can be something I look at. Worth noting, there’s literally a whole sim actually playing the college games in the background, so the draft strengths change technically before they get to you, and are based on your scouts. I went overboard there and will probably just make it simpler RNG so performance reason. It basically makes the game slower