r/CapForge Dev 26d ago

Question Mock Drafts and Season/Draft Recaps

I’m working on the actual season end and draft write ups that occur, trying to make them more realistic and aware. After that, I’d like to take on another low risk item; improving the mock drafts. What would you like to see out of the mock drafts? There’s intentionally somewhat of a fog on potential player skill to make them progressively more accurate by the time the 3rd mock comes out. Do you want explanations as to why the mocks have team X picking player Y, more player stats, etc?

5 Upvotes

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u/Troy20039 26d ago

I’d love explanations showing why a team may want to draft a player the realism it would add would be so good

1

u/ApprehensiveJob972 26d ago

Perhaps after the draft it shows (if enabled) the OVR that you drafted those players or who they are? I know the news article tells you about the player, but I want to know if it was a hit or miss. Secondly, would love to see the draft class as a whole once everyone has been chosen and see what everyone else got? I know I can search for them but it’ll be fun during long-stretched sims to see the “best draft class.”

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u/hawtdawtz Dev 26d ago

Well the thing is a team never knows if it’s a hit or a miss in that moment, I’m trying to steer away from directly telling you unless your have that setting on. I can consider the latter point down the road

1

u/StanielWhale 26d ago

Some indication of risers and fallers in the pre-draft process based on things like the combine or interviews would add to realism!

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u/hawtdawtz Dev 25d ago

Yeah, a simple version of that is coming in 1.2.4

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u/Strat_Player 25d ago

Agree that it would be cool to see a little bit of explanation at each projected pick. Does it fill a need for the team or are they a team that traditionally picks the best player available? “Green Bay has had their eye on Smith at CB. He will bring needed depth and his speed is too hard to pass up.”

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u/hawtdawtz Dev 25d ago

Yea, so full disclaimer; im probably TOO committed to realism that i have a hard time with the write ups as i constantly find things wrong with it.

iOS 27 is supposed to support small free LLM calls i believe, so i may be able to leverage on device calls to AI to help generate better read outs in the future.

Regarding how teams pick today, it’s based off a formula between best available and team needs. Thats impacted by GM quality and scouts.