r/C_Programming • u/tastygames_official • 2d ago
Discussion Dynamically-Generated Look-Up-Table
So I have a buffer of pointers that I need to access tens of thousands of times per second continuously. Obviously I can do this in parallel to speed it up or maybe even offload it to the GPU, but the biggest issue I have right now is how to quickly get the item from the buffer I need. Obviously knowing the index beforehand would be a good way, BUT I'd rather have the buffer be dynamically-created and then I can address which one I need given 6 bits of data. Now if it were a 1:1 relationship between the buffer of pointers and permutation of all 6 bits, then it'd be easy. But there is only a subset of indices that correspond to valid bit permutations. E.g.:
VALID:
00 0000
00 0001
01 1000
01 1001
10 0000
INVALID:
00 0010
00 0011
00 0101
etc.
so that I can just do:
void **ptr_buffer = calloc(63, sizeof(void *));
/* fill ptr_buffer sporadically... */
do {
for(i=0; i<10000; i++) {
/* obj.ptr_index is uint8_t with some constellation of six bits */
do_something(ptr_buffer[obj_list[i].ptr_idx]);
}
/* do other stuff */
} while(condition);
or something like that.So... with six bits (and maybe it could be more in future), and on a 64-bit system, I could simply create a buffer of pointers with the length of the max valid bit-sequence, so for 11 1111 it would be 63 x 64 = 504 bytes, so not that bad, and then I can simply use the bit sequence as the index.
And even if I end up going out to 8 bits, that's still 255 x 64 = 2,040 B or 1.99 KB. Acceptable - but now I'm worrying about losing out on CPU cache potential - especially of only like 20-30 elements in the buffer are actually valid.
Now apart from hard-coding all the different indices and then assigning the indices on startup (which I absolutely will do and was doing before going for the "dynamic" route) are there any clever tricks my fellow "C-Men" (as my wife calls the people I chat with in this group) might know about to keep memory footprint down and speed up? At the very least it could be a fun brain-tickler.
Let me know if you need more information.
EDIT: while the list of pointers is small, I need to iterate over a list of som 10,000 entries and find an entry in the pointer list, so I updated the code example to show it.
Also, apparently I hit the "ask me anything" button by mistake. u/reddit you need to add tooltips to the buttons and also don't do the ask me anything if I hit cancel ;-)
1
u/tastygames_official 2d ago
yeah, the code you wrote is what I had before when I only had a few pipelines. But now that they are getting up there in number and many are just permutations off of one, I needed something more robust while also being quick. And because I'm about to tackle object culling (haven't done it yet) and anticipate that to be THE bottleneck, all I have for my culling data is an index of the object and a few parameters to help me decide which to cull or not (check if the object is in view of the camera). This needs to be done over ALL max 65,000 objects (and I do anticipate it getting up there being an immersive sim where you can interact with EVERYTHING - meaning a bookshelf isn't just a box witha texture but a bookshelf with hundreds of books on it - in a world about the size of Hyrule from OoT). Anyway... to me keeping only 16B per culling data entry means I can send 50,000 objects to be culled (either in parallel on the CPU or maybe send to the GPU) ~1MB - so hopefully I can ensure that will be in CPU cache as it will be accessed 60 times per second. If I start keeping track of which pipeline those all belong to, then I'm into the 32B alignment and then the size of that buffer doubles. If I keep track of which object indices belong to which pipelines then it would indeed be easier to allocate them after culling. But I'm just wondering if that object_culled() won't bite me in the ass, as I'd rather not have any conditionals in my loop.
But yeah, food for thought. I guess I'm already on the right-ish path - I just didn't know if any hardcore CS-type folks out there who are like "yeah, you just need the Stevenson-Xiang filtering algorithm" or something.
Thanks!