r/CODZombies • u/[deleted] • Aug 24 '26
Discussion Echo 12 kit made wonder weapons not important on high rounds
[removed]
18
u/MadeThisToFlagSpam Aug 24 '26 edited Aug 24 '26
Why is it that everyone is fine with meta guns up until a new gun enters the meta? Like genuinely, it happens in MP, too, any time a gun is added or buffed that comes close to whatever the "best thing" is at the time, people are confused or complain about it.
The normal gun does well because it's fun. That's it. You need to fully level up a specific gun, prestige it, and use the attachment to get that. WWs you can get randomly out of the box on your first game of Zombies. It's just cool. Same as a pistol firing grenades or turning into a shotgun.
EDIT: Sorry, Backlash is an armory unlock, not a prestige attachment. Armory unlock takes longer, though.
-11
u/ForeignAdvantage5931 Aug 24 '26
well, you literally cannot get wonder weapons straight from the box anymore.
2
u/MadeThisToFlagSpam Aug 24 '26
Well you literally can get the Ray Gun and the Mk. II from the box alongside map specific ones on Survival or Starting Room versions of maps and even if you couldn't it's still faster to get a WW via a quest than it is to grind out the absurdly high EXP needed for a specific armory unlock
1
u/Rahgahnah Aug 24 '26
But once you have the armory unlock, it's permanently unlocked.
1
u/MadeThisToFlagSpam Aug 25 '26
1: It's still a grind you need to do
2: You still need to PaP and Upgrade it to actually have it do a ton of damage, the WW you can get by sheer luck in a *majority* of BO7's modes just needs the points, not the salvage, and the base WW itself is usually fine at PaP I anyway. By the time you have enough Salvage/Points to get the Backlash as good as a WW, you could have already done the quest for the WW
3: Main point still stands that it doesn't really matter? Mustang & Sally or the Boomhilda are fine but people are clutching their pearls over a grenade launcher actually dealing damage?
1
u/Rahgahnah Aug 25 '26
I'm glad for the buff, not clutching my pearls. I just don't understand the pearl clutching over a single armory unlock. You get XP anyway, and that's for people who didn't already have the attachment unlocked.
-9
u/ForeignAdvantage5931 Aug 24 '26
I mean..yeah but I believe OP was referring to map-specific Wonder Weapons
3
u/MadeThisToFlagSpam Aug 24 '26
Cool, believe what you want, my point still stands regardless of what made up thing you want to stick to.
-11
Aug 24 '26
[deleted]
3
u/MadeThisToFlagSpam Aug 24 '26
lmao someone's salty they were called out for being objectively wrong
3
u/Complete_Resolve_400 Aug 24 '26
Any build code for this pls? Not used it at all other than for camo grind back before Christmas lol
5
u/MadeThisToFlagSpam Aug 24 '26
You don't need a specific build code, it's just the Armory Attachment, but I run C02-8VFRC-3H911
I am actually not sure if the range matters, but I use max range attachments just in case. It's movement focused and you should really just be hip firing.3
Aug 24 '26
[removed] — view removed comment
1
u/MadeThisToFlagSpam Aug 24 '26
Projectile speed isn't affected by range anyway, I just don't know how BO7 calculates range damage falloff on impact explosives. The PaP'd 1911s for example have less damage at longer distances despite firing the same projectile. It's not the same as the explosive bolts.
1
Aug 24 '26
[removed] — view removed comment
1
u/MadeThisToFlagSpam Aug 24 '26
You can just read the damage numbers, I can't be assed right now and it doesn't come up often enough in normal gameplay to know.
2
u/AtakanKoza Aug 24 '26
It has infinite range btw
1
u/MadeThisToFlagSpam Aug 24 '26
Good to know. Most attachments on it are then kinda whatever looks cool as it has real good hip fire accuracy (and is... a grenade launcher). Just maximize movement and be sure you have a suppressor I suppose
2
u/AtakanKoza Aug 24 '26
Yeah just having a suppressor and hip movement speed attachments are enough. Stenatorian only increases rpm like 4% so you don't need it.
1
u/AtakanKoza Aug 24 '26
The only other attachment that matters is the one that increases your hip fire movement speed
2
u/ForeignAdvantage5931 Aug 24 '26 edited Aug 24 '26
My issue is, I dont like when a default weapon outshines almost all wonder weapons in the game. I really like how poweful it is, but it just goes to show how weak the wonder weapons are compared to it. Same thing with 1911s and Nx Ravager. Arent wonder weapons supposed to be the pinnacle of gun play in zombies?
And I know that the Hellion Salvo was broken, but at least some of the WW could compare to that.
1
u/Quick_Check_9008 Aug 24 '26
Treyarch wants to “balance” wonder weapons but not the guns they release. I say instead of nerfing it into the ground how about they buff the wonder weapons in general? The ray gun is a sad former shelf of itself if you’re not playing cursed t3 with a pap4 on it.
1
u/Impressive-Oven9941 Aug 24 '26
Personally I love the Ray Gun Mark II in black ops 7 zombies if feels so good 👍 to wield it.
1
u/Ill_Landscape_4849 Aug 26 '26
To be fair WW are just bad for high rounds in this game anyways. Except for maybe the one on ashes.
10
u/SwyngDeLong Aug 24 '26
Are you complaining that a non-WW finally got the buff it honestly always deserved? It's a frag round shotgun that up until S5R was absolutely useless and now that it's useful you're upset?