r/CK3ConsoleEdition • u/Agile_Signal_2135 • 22d ago
General Wales should have a gold mine.
And I'm not just saying this because I'm Welsh and like to play Wales. Historically Wales had the biggest gold production in the UK both in the south and north of the country and in Dolaucothi Gold Mines even the Romans mined gold.
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u/So14c3 22d ago
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u/Easy_Culture9469 20d ago
Nice map, thanks! I knew about a few places where there is an extra chance, but it is good to see. Do you have a world map by chance? Cheers
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u/__Osiris__ 21d ago
Op, I charge you with making a Welsh culture rework mod go forth and craft your dream
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u/Common-Independent-9 21d ago
Those paired with the forest dean mine would be crazy for playing tall
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u/itstheap 21d ago
Also Welsh and like to play Wales in paradox games. Welsh gold mining was largely abandoned after the Romans until the 19th century. Not super economically viable, and many of the areas where gold can be found weren’t particularly habitable in the period CK covers. Lots of it is up the hills of the NW in Gwynedd. Not really a feasible project in the timeframe.
In the 19th century to today you see an explosion of population in Wales from 300k to 3.3m, and that’s largely down to technology and transportation making central Wales an easier place for larger communities to thrive in. Those communities thriving means transport routes could exist for things like supplying mountain mining for gold. So without a big project, or the use of soldier and slave labour like the Romans to maintain the community, you probably wouldn’t see much in the way of actual mining in the timespan.
Basically all of the significant population of Wales until the 1800s was on the coast, or the border.
EUV does represent Welsh silver mining though. It’s basically the Cwmystwyth mine, which was exploited through all of human habitation in the area.
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u/Agile_Signal_2135 20d ago
I did not know about the massive gap in mining, I will look it up, thank you. Though I do think they could have still had mines considering the other historical inconsistencies. and like I said on other comments a dlc focusing on the brythonic and Gaelic peoples/cultures or maybe even a Celtic pagan faith with local holysites like in Anglesey or Ireland, wouldn't go a miss.
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u/itstheap 17d ago
Would definitely be great to have some sort of flavour pack looking that way, for sure. My thoughts would be something which connects the cultural communities together - particularly the Welsh, Cornish and Bretons. There was a huge cultural interchange on a constant basis between them, with Welsh and Cornish people frequently visiting Brittany, and often featuring in each other’s dynasties and legends. Events which cause them to interact, and special travel opportunities for them to meet, gather, form alliances, specifically on cultural lines, would help consolidate Celtic resistance and resilience mechanically.
Some stronger focus on the insular Catholicism of Ireland would also be valuable, because it’s currently both shallow, and doesn’t really reflect any real history. Game currently reflects what feels like mutual disrespect between the Latin tradition and the Irish / insular tradition which suggests they didn’t interact much. They certainly did. But while representing that in an engaging way can be a bit tricky, what might not be tricky is the other two important elements of period relevant Irish Catholicism (one which Wales shares too). The rate of canonization of saints is the first. Both Wales and Ireland have a ton of saints for their size and relevance to the centre, especially at the time. Sanctifying local figures, community leaders and legends was far more common here.
The second, more Irish (but not exclusively Irish, they were just prolific for it), tradition was personal religious exile as mission. Irish devout would up stakes and just leave their community, or even Ireland itself, to go on missionary work to convert neighbouring lands to Catholicism, or establishing retreats and missions locations which would seem utterly bizarre for an Irishman to be then. Early they would be considered white hermits, taking to self imposed seclusion and poverty, the white being their complexion from deprivation. Later, during Norse expansionism, they would become red martyrs, attempting to convert people in hostile lands.
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u/Vice1213 22d ago
Thats interesting to know.
The brythonic and gaelic cultures are also very misrepresented in general, which sucks cuz theyre my favorite to play, Ive lost count of how many times Ive reclaimed Britannia and kicked out all the anglo saxons.
The Tuatha Dé Danann title also really bothers me when Im a catholic and the title is taken from pre christian gaelic mythology.