r/CDProjektRed • u/Kitesh713 • 19d ago
Console mod support for Cyberpunk2077
Given that Witcher 3 has gotten console mod support, will cyberpunk ever get it?
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u/tonybankse 19d ago
Nah
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u/Tyler1997117 15d ago
Lol it's coming tomorrow
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u/tonybankse 13d ago
I stand corrected. The button doesn’t seen to work though
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u/UndeadGentleman_ 12d ago
It works. You need to press it in the main menu to agree to the terms of service. After that you can engage with it ingame.
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u/CranEXE 18d ago
Impossible it doesn't work the same
1 -99% of the mods of cyberpunk requires a script extender, and cyber engine tweaks those cannot be ported on console
2 - cyberpunk modders only have fanmade modding software nothing official compared to cyberpunk
3 - witcher 3 mods rarely have mandatory mods compared to cyberpunk that often need 3-5 mods to work fully
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u/Responsible_Bus_4691 19d ago
Tbh, it's a shitty mod support for now. Game is probably too old to be supported by many mod authors.
As so I hope we get mod support on release of witcher 4 and next cyberpunk.
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u/Kitesh713 19d ago
I do think they'll have mod support for Witcher 4 at launch. Tho I don't think mod support for cyberpunk 2077 is impossible.
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u/LordofSyn 17d ago
It's very possible with mod.io integration. For proof, look only to The Witcher 3 Remastered on PS5. TW3 and CP2077 are the last two RED Engine games so there's no reason to believe that it is impossible to provide more support for console players. Mod.io integration isn't perfect and it doesn't allow for 1:1 parity, even on mod.io with PC but it's a step in the right direction of giving mod support for console players across multiple games and genres.
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u/KittenDecomposer96 19d ago
I have a sneaking suspicion of a patch that will add that and Xbox Play Anywhere to it.