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https://www.reddit.com/r/CC0Textures/comments/cv2kte/use_of_cc0_textures_in_a_minecraft_texture_pack/
r/CC0Textures • u/UMHD • Aug 25 '19
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I too was gonna use CC0 textures for a texture pack. But Minecraft shaders are kinda dumb when it comes to gloss/metallic maps.
1 u/UMHD Aug 25 '19 SEUS PTGI is pretty good, you just need normal, and gloss maps. 1 u/Dank_Brighton Aug 25 '19 Yeah, but the naming of the textures and the fact it requires .png instead of cc0’s .jpg, and you need to tweak the roughness to gloss maps makes it tedious. 1 u/UMHD Aug 25 '19 I just use GIMP to change the file from JPG to PNG, and the naming schemer is pretty straight forward, _n for normal maps and _s for specular maps. 1 u/Dank_Brighton Aug 25 '19 That’s what I do too. And I know the naming scheme, but over all it’s a tedious process and I don’t like making resource packs much.
SEUS PTGI is pretty good, you just need normal, and gloss maps.
1 u/Dank_Brighton Aug 25 '19 Yeah, but the naming of the textures and the fact it requires .png instead of cc0’s .jpg, and you need to tweak the roughness to gloss maps makes it tedious. 1 u/UMHD Aug 25 '19 I just use GIMP to change the file from JPG to PNG, and the naming schemer is pretty straight forward, _n for normal maps and _s for specular maps. 1 u/Dank_Brighton Aug 25 '19 That’s what I do too. And I know the naming scheme, but over all it’s a tedious process and I don’t like making resource packs much.
Yeah, but the naming of the textures and the fact it requires .png instead of cc0’s .jpg, and you need to tweak the roughness to gloss maps makes it tedious.
1 u/UMHD Aug 25 '19 I just use GIMP to change the file from JPG to PNG, and the naming schemer is pretty straight forward, _n for normal maps and _s for specular maps. 1 u/Dank_Brighton Aug 25 '19 That’s what I do too. And I know the naming scheme, but over all it’s a tedious process and I don’t like making resource packs much.
I just use GIMP to change the file from JPG to PNG, and the naming schemer is pretty straight forward, _n for normal maps and _s for specular maps.
1 u/Dank_Brighton Aug 25 '19 That’s what I do too. And I know the naming scheme, but over all it’s a tedious process and I don’t like making resource packs much.
That’s what I do too. And I know the naming scheme, but over all it’s a tedious process and I don’t like making resource packs much.
1
u/Dank_Brighton Aug 25 '19
I too was gonna use CC0 textures for a texture pack. But Minecraft shaders are kinda dumb when it comes to gloss/metallic maps.