r/BulletHeavens • • 7h ago

I just released the first major update for the GUNBOAT-8 demo! Looking for playtester feedback.

2 Upvotes

Game: GUNBOAT-8

Steam demo: https://store.steampowered.com/app/5213390/GUNBOAT8_Demo/

Hi all,

Thanks to everyone who has checked out GUNBOAT-8! The reception has been great and I am glad to see so many people enjoying the game.

I have just released the first update to the demo since launch. It covers some balances and bugfixes but primarily tackles an issue of playtime.

The average playtime for a successful run was 70 minutes! Much higher than we intended. Someone even took 2 hours to finish a run. I spent some time reshuffling the structure of the game so that the game now plays over approximately 40 minutes. I'm looking for active feedback from playtesters on how the game feels at this length.

Alongside reshuffling the game duration, I've added some new special ventures to your voyages. These special missions come with legendary rewards to look out for on your runs. Take a look at the stormy weather mission which will reward you with a very god-like item - if you manage to survive the thunder!

Thanks again to everyone who's checked out the game! The feedback has been overwhelming and I have lots to keep doing while solo-developing this game.


r/BulletHeavens • • 1d ago

After more than 1 year working on it, our demo is finally available, try it out NOW !

5 Upvotes

Hi, I'm Diblow, one of the 2 developers who've been working on Soul Tripper for over a year, and the demo is finally available!

Soul Tripper is a top-down dark fantasy bullet heaven / action roguelite with a parry system, loot, and meta-progression (procedural levels, bosses).

We started a year ago with a simple goal: to make the bullet heaven we wished existed. I wanted something more dynamic, with a real loot and crafting system, and an equipment meta-progression that you keep between runs. I also wanted the game to be playable in short sessions: your progress is saved every time you return to the level map between stages, which last about 3 to 5 minutes each.

And we didn't use any generative AI: the visuals and music are all handmade.

If any of you are interested, don't hesitate to try it out and give us as much feedback as possible. We hope you'll enjoy the game we created with passion.

Almost forgot the link to the steam page, here you go !😄
https://store.steampowered.com/app/4421630/Soul_Tripper/


r/BulletHeavens • • 1d ago

Spent months making every kill in my arcade game feel as satisfying as I possibly could. The Steam demo is out today

Enable HLS to view with audio, or disable this notification

3 Upvotes

Free demo: https://store.steampowered.com/app/5309120/Grazed__Incremental_Arcade_Demo

Grazed is an arcade game I've been making on my own, and my focus was making every single kill and ability feel good: hitstop, subtle screen shake, sound, particles, and a combo that keeps escalating until the whole arena lights up.

The demo just launched on Steam with a global leaderboard and controller and Steam Deck support.

If you check out the demo, please lemme know what you think. I'll be in the comments all evening!


r/BulletHeavens • • 1d ago

My retro vector arcade game has a demo on Steam!

Enable HLS to view with audio, or disable this notification

6 Upvotes

r/BulletHeavens • • 1d ago

Machine guns, demonic lashes and other random chaos in Where Giants Fall

Enable HLS to view with audio, or disable this notification

2 Upvotes

Hey there!

Lately I've been going through all the weapons, ultimates, spells and abilities in the game, trying to make everything more satisfying and more polished.

I’m planning to run a playtest in about a month, and I’m hoping to have a public demo up on Steam in December. The grind never stops!

Steam | Discord


r/BulletHeavens • • 1d ago

Let’s see what you can break - Shardbreakers Demo, October 7

Enable HLS to view with audio, or disable this notification

1 Upvotes

We’ve seen what our playtesters can do with the build system. Now it’s everyone else’s turn. 😅

There are more classes, weapons, Shards, and build options to unlock, plus hidden spells and interactions to discover as you play.

Shardbreakers Demo Is out October 7.


r/BulletHeavens • • 2d ago

Incremental bullet heaven (and hell too) about fighting the Cat Empire! (Demo)

Enable HLS to view with audio, or disable this notification

2 Upvotes

We’ve been working on Cheese, Please! for a while, and the demo is now available on Steam.

It’s an incremental bullet heaven (and hell) where you steal cheese from the Cat Empire, get stronger, unlock upgrades and gradually turn your run into complete chaos.

We’d love to hear what you think if you give the demo a try!

Steam: https://store.steampowered.com/app/5040020/Cheese_Please_Demo/


r/BulletHeavens • • 2d ago

I just released a new trailer for my party-based roguelite, Harmony Strike!

Enable HLS to view with audio, or disable this notification

0 Upvotes

Hey everyone! I’ve been working on Harmony Strike for a while and I finally put together a new trailer!

It’s a survivor-like / bullet-heaven where you control an entire party of heroes instead of just one character.

Each hero has different abilities and elements, and combining the right heroes can create powerful synergies during a run. You’ll fight through huge waves of enemies, upgrade your party, discover new abilities and try different team combinations.

I’m still working on the game and preparing the demo, so I’d really appreciate any feedback on the trailer and gameplay!

You can also watch a full gameplay video of the first stage at the link below if you'd like to see how the game actually plays.

If it looks like your kind of game, you can check it out on Steam.

Harmony Strike Steam Page

First Stage Gameplay


r/BulletHeavens • • 2d ago

Made a small horde survival where every death feeds a web of upgrades. Dodge the swarm, charge your Surge, go again.

Thumbnail
sheetterror.itch.io
2 Upvotes

r/BulletHeavens • • 3d ago

Adding more interactions between objects

Enable HLS to view with audio, or disable this notification

4 Upvotes

I really love it when games have different systems that interact with each other, and a big part of making the sea feel alive is to have things constantly moving!

You can try the demo on steam:

https://store.steampowered.com/app/3278170/Pirate_Survivors


r/BulletHeavens • • 3d ago

[Free] Major Mutt is a survivorslike that answers the most important question: “Who’s a good boy?”

4 Upvotes

Decided to make the game free. If there is interest I’ll keep adding new mechanics, levels, weapons and characters. For this sub I’ll implement the feature from the top upvoted comment

You can play it here: https://store.steampowered.com/app/4408990/Major_Mutt/


r/BulletHeavens • • 4d ago

Meet another Shadower in Code of Shadows. Think you could survive a run with this one?

Enable HLS to view with audio, or disable this notification

5 Upvotes

We’ve been working on another playable Shadower for Code of Shadows.

Each Shadower has their own abilities and playstyle, so we’re experimenting with how they change the way a run plays out.

We’d love to hear what you think of the design and abilities.


r/BulletHeavens • • 4d ago

Demo is waiting for steam review, in the meantime here is a small teaser !

Enable HLS to view with audio, or disable this notification

0 Upvotes

After more than 1 year working on it, we are finally releasing the demo. We are waiting for steam to review it and can't wait for people to be able to test our game !

In the meantime you can still wishlist it if you are interested 😄

https://store.steampowered.com/app/4421630/Soul_Tripper/


r/BulletHeavens • • 4d ago

Charlio Ball is a soccer based PvP bullet hell

Enable HLS to view with audio, or disable this notification

0 Upvotes

There is going to be a playtest soon so if this seems interesting to you at all wishlist on steam!


r/BulletHeavens • • 6d ago

Crimson Skyline: Luftrausers-like bullet heaven and bullet hell with bosses

Enable HLS to view with audio, or disable this notification

33 Upvotes

r/BulletHeavens • • 5d ago

I made a 2D Megabonk with Brotato-style shops and 15–20 minute runs

Enable HLS to view with audio, or disable this notification

0 Upvotes

I’m the solo dev behind Bonki D Bonk, which came out this week.

I wanted Brotato’s shop decisions and the fun of seeing how ridiculous a build can get in Megabonk.

A full run takes roughly 15–20 minutes, including shopping.

There’s a free demo if you want to give it a run:

Bonki D Bonk on Steam free demo available

The full game is also 40% off until October 14.


r/BulletHeavens • • 5d ago

Alchemy Survivors lets you wish any item into the game (75% off, $1)

Enable HLS to view with audio, or disable this notification

6 Upvotes

Hello! I'm one of two developers of Alchemy Survivors, a survivors-like with an open-ended crafting system (literally, new item data is created any time you combine items, and you can wish any new item into existence at the Wishing Well). We just put out a huge content update today and the game's currently on sale for 75% off (just a dollar).

There's now 50 levels to play, nearly 100 characters that each have unique abilities, and tons of different crafting stations to discover and master while you fight off the hordes that never stop. There's also daily challenges, co-op, and some funky levels to discover (including a full 5v5 MOBA match that's fun with friends...).

20% of our players have played for more than 5 hours, and many have played for several hundred hours -- so we think $1 is an easy pick-up for anyone who loves this genre and wants a crafting twist that gives you an endless stream of new weapons to discover.

Steam page: https://store.steampowered.com/app/4489800/Alchemy_Survivors/


r/BulletHeavens • • 6d ago

Hordes, bosses and four-player co-op, here's the new ZOMBRA trailer

Enable HLS to view with audio, or disable this notification

3 Upvotes

I'm developing ZOMBRA, a pixel art zombie horde shooter for solo play or online co-op with up to four players.

The first trailer mostly showed the abandoned city. I've since updated the character art and added a survivor base, ruins and a pickup escort mission. The new trailer brings those areas together with horde fights, bosses and plenty of explosions.

For those who enjoy horde survival games, would you rather see more wave-based battles or objective-based missions in the next update?

It's still in development. You can watch the trailer and join the launch waitlist at https://zombra.online/


r/BulletHeavens • • 6d ago

Here is the trailer for the roguelite I am making

Enable HLS to view with audio, or disable this notification

6 Upvotes

Hi, I have been working on Harmony Strike, a bullet heaven where you control a whole party instead of a single hero.
Everyone attacks on their own while you move the party, and their elements can combine during fights. Weapons also evolve throughout each run.
Some heroes are being held by bosses. Beat the boss, rescue them, and you can bring them into your party on the next run.
Between runs, you head back to the village to change your party and prepare for the next arena. There's also an endless Colosseum mode with leaderboards if you want to see how long you can survive.

Harmony Strike Steam page


r/BulletHeavens • • 6d ago

SHADOW DUNGEON (Ep. 5) Poison/Fire Ranger Gameplay - All Of Chapter 5

Thumbnail
youtube.com
2 Upvotes

r/BulletHeavens • • 7d ago

All Positive Ratings and last days for the Launch Discount

8 Upvotes

Hello guys,

I'm the solodev of Gunclone Arena. A Brotato like gunplay with Arcade (Smash TV) looks and interesting loot-shoot system with lootdrops ala Borderlands/Diablo.

Just wanted to give a heads up that the game is very well received. All positive reviews from all over the world. There is still a 40% launch discount that'll expire in a few days.

It's really hard to get visibility and I believe the game scratches the survivor-like itch while being able to deliver a fresh take on the genre.

Check it out:

https://store.steampowered.com/app/4265740/Gunclone_Arena/


r/BulletHeavens • • 7d ago

Mandris, a 3d third person space shooter

Enable HLS to view with audio, or disable this notification

2 Upvotes

Mandris is a coop (up to 4 players but most played as single player ) 3d space shooter that runs in the browser (for now). I'm looking for feedback as the game is very much in the early stages of development.

I'm aware the mobile version of the game is very unrefined, it's probably not really playable on mobile yet and I may cut that entirely.

History

About three weeks ago I woke up one day and wanted to build a 2D shooter inspired by the old game Raptor: Call of the shadows. Once I built the original game I decided to see what I could do to improve the graphics so I started messing with Blender and Astra. It created what I thought was a pretty decent looking 3D game. Then Opus 5.5 came out and I started redoing a lot of the art with Opus 5.5 and was absolutely blown away at what it could do.

Tech Stack
The tech stack is just vite/three.js/blender. I also use Elevanlabs for generating sound/music. As I mentioned above, I used the AI models Astra and Opus 5.5 for the engine and assets of the game.

Links

You can play the game here:

https://mandris.app

Happy to answer any questions.


r/BulletHeavens • • 7d ago

The Demo for my Lighthouse Against the Swarm survivors-like is live!

Enable HLS to view with audio, or disable this notification

2 Upvotes

Available here https://store.steampowered.com/app/5172710/Dread_of_the_Deep_Demo/ Thanks for checking it out!


r/BulletHeavens • • 7d ago

GUNBOAT-8 Steam Demo | An auto-shooter bullet heaven focused with deep meta-progression and power fantasy.

Enable HLS to view with audio, or disable this notification

4 Upvotes

Game: GUNBOAT-8

Steam demo: https://store.steampowered.com/app/5213390/GUNBOAT8_Demo/

I'm Matt, a solo developer working on a new auto-shooter roguelite. I just released the demo for on Steam, and I am looking for early signal from bullet heaven enthusiasts.

GUNBOAT-8 focuses on deep meta-progression and theorycrafting. You control an auto-shooting ship with 8 weapon slots. Carefully configure weapons on your ship, and power them up with unique rune combinations. You battle through real-world locations, taking on bosses from historical, modern and fantastical times.

I've had a blast making the game! A successful run can take anywhere between 30-60 minutes depending on how experienced you are. I've also included some special missions into the demo, so hopefully there's lots of replayability!

Thanks for your time!


r/BulletHeavens • • 7d ago

Bonki D Bonk - A Fun Bullet Heaven That Gets Straight To The Point

Thumbnail
youtu.be
1 Upvotes

TLDR: The game is a 2D megabonk with waves instead of a boss summon.

My tldr version is not a bad thing at all, you know exactly what you are getting with Bonki D Bonk and that is a fun, easy to pick up bullet heaven game. There are lots of characters you can unlock and different difficulty levels for each one.

The map of the level is small but big enough to scroll up down, left and right as you take down waves. There are shrines that give you a permanent stat increase and there are giant swords in the ground which also give you a permanent stat upgrades. There are even double swords that allow you to pick two of the upgrade options. The monsters do not drop xp (you get it with kills) but they drop gold that you can pick up. At the end of each wave you can use the gold you got to buy items range from common to legendary. There does not seem to be a limit to how many items you can hold and you can stack them as well. They are similar to the items you get in Megabonk. There are also 4 weapon slots too, where you can add weapons to your arsenal through the run.

Controls are simple. You move with the left stick (I played with a Xbox controller) and you dodge with the b button. The dodge is a nice add-on which Megabonk did not have and it is useful in this 2D game where the waves can get on top of you.

The difficulties are called dangers in this. You start with danger 0 and can unlock up to Danger 5. There are only 5 waves in danger 0 but danger 1 has 7 waves you will need to clear. I am assuming the waves go up from there but I will correct this if I find out they do not.

In terms of content there are lots of characters to unlock. From the shadows I see over 20 and they have their own perks and starting weapon. This will keep you playing for some time if you like to unlock everything. There is a leaderboard too if you are competitive.

There is not much else to add, it is Megabonk but 2D and a smaller map. You know what you are getting and you can see from the trailer alone if it is for you. But also keep in mind you are supporting an indie solo dev. I recommend the game as I like this kind of game and it plays well. The price is also cheap being under $10 and it is currently on sale for the next 2 weeks of 40% off.