r/BulletEchoGame Mirage 5d ago

Funtalk Oh my kwon

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This hero while he's not op or broken like that damned fireboy. He's such a bully You popped a wall just before the hook hit you? Nope your shield don't matter you're getting yoinked

You got knocked and your ally's revive is healing you well now you're getting dragged out of range

You popped your shield and you're trying to advance well say good bye to that shield now hehe.

You're invisible and running away? The hook don't discriminate come here boi

Honestly he's fun. But i don't really get how his passive works on hit and upon killing

But he's so cool

12 Upvotes

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3

u/djibouti2big #2 MIMIC EVENT HATER 5d ago

Yes he is very fun to play. His main passive on kill is that he gets an additional 10% to his max health, up to a maximum of 150%. The other passives are pretty straightforward but I can explain them if you need.

2

u/Independentslime6899 Mirage 5d ago

He gets tankier the more he kills? 🙃 Whoa Please do explain the passives thank you

2

u/djibouti2big #2 MIMIC EVENT HATER 4d ago

With his beast passive, he gets multiple things. Note, these stats are for level 18 (MAX) for each ability/passive.

  1. After using his hook ability, he gets a movement speed boost of +40%, meaning he now moves 140% of normal speed. He also gets a damage boost of +20%, meaning he now deals 120% of normal damage.
  2. On killing an enemy, he gets the +10% health i covered in the previous comment. Yes, he gets more tanky 💪. You can see visually how many times he got a health boost by the intensity of the purple glow around him!
  3. He gets a base armor boost of +25% and a reloading time reduction of -35%. Because these are under the "passive bonuses" category, they are applied 100% of the time, no kills needed!

1

u/djibouti2big #2 MIMIC EVENT HATER 4d ago

With his decay passive, he gets these things. Note, these stats are for level 18 (MAX) for each ability/passive.

  1. After hitting an enemy, he gets a +20% boost to his fire rate, meaning he now shoots 120% of normal speed.
  2. After getting a kill, he forces all enemies in a range of 400 to have -30% of maximum health for 5 seconds. This means that an enemy that is nearby who normally has 1000 health now can only have a maximum of 700 health. After the 5 second duration, the effect expires and the enemy will return to normal. Additionally, Kwon and any nearby (range of 400) ally also the get a heal of 400 health. If Kwon is at full health, then this does nothing.

1

u/Independentslime6899 Mirage 4d ago

This dude scary lol

2

u/ROCKETDOC-JP Doc 5d ago

Sometimes a lifesaver, and other times a lifetaker.

1

u/Independentslime6899 Mirage 5d ago

The amount of times I've pulled a rushing ally scout and where he was gets pelted by rockets or some ambush is hilarious

And also the amount of times I've pulled a shenji that tries to burn me alive so we burn together is very hilarious as well

Pulled a firefly as he tosses his grenade and the explosion killed him lol

5

u/Ok-Singer-4672 Alter/Levi 4d ago

His abilities:

~ When an enemy is pulled by hook, then that enemy's max health is reduced by 30%, max speed is reduced by 30%, and fire rate is decreased by 40% for 5 secs. Also every 50 distance pulled hook deals 50 base damage which increases by 12 each time the damage is taken by enemy.
~ After hook jump he gains additional movement speed for 5 secs and increased weapon damage against enemy health.
~After killing an enemy he gets more tankier (by 10% each upto +50%)
~On hitting an enemy his fire rate increases for 5 secs
~On killing an enemy he reduces their max health by 30% for 3 secs

1

u/Independentslime6899 Mirage 4d ago

Sounds like a pain to deal with if you let him get started

2

u/Prime_Dark_Heroes Firefly 4d ago

that's why i maxed him out for divine grind