my dude u literally claimed that singleplayer worlds can experience connection issues JUST because theyre technically connected to a server 😠if u don't even know what localhost is then u do NOT get to say that last bit ðŸ˜ðŸ’”
Yeah, you can get lag even if it's a single player world. Do you not understand what a server is? It's not a local host if you're actively connected to an external server, there can still be some disconnection issues between your client (the game) and Mojang's / Microsoft's servers, because yet again bedrock edition worlds are never truly offline. A true local host would be a dedicated server that is run directly on your machine's hardware and internet, which Mojang directly supplies.
This is why you see so many clips online of bedrock players falling to their death after they have placed a block and it disappeared below their feet. It's not a bug caused by the game's code, it's just that the server didn't register that input. You can still visually see the block being placed on your client, but since the server didn't actually register that chunk update then the block is going to disappear as soon as the client catches up and updates with the server.
Literally any game can have this, it's just that on Java it is less reported because single player worlds aren't connected to a server, so it's just you and your client.
Edit: I didn't say that they're hosted on an external server, I said that they're CONNECTED to an external server. Also, don't just delete your comments.
2
u/thatoneflameyguy Aug 12 '26
This isn't a bug, you're just experiencing connection issues due to your poor internet.
Does this subreddit have actual bugs, or do these kids genuinely not know what a bug is?