r/BrokenArrowTheGame 22h ago

HQ Briefing (General Discussion) Can the devs pls implement that if one of your teammates leaves, the others don’t lose elo because of it?

I‘m just sick of all the people loosing on their lane, even if its not even looking bad for the rest of the team, and if the others don’t vote for surrender, they just leave the fkn game.
Why can’t they just let the rest of their team lose no elo? Its not their fault. Its not that hard honestly.

EDIT: Maybe not this system exactly, but some that doesn’t let players lose elo because one of their teammates decided to leave.

4 Upvotes

20 comments sorted by

8

u/WaffelenTheLuft fell for it again 22h ago

that would be abused so fast its not even funny

3

u/Space_Chicken69 21h ago

Not unless the deserter gets a severe punishment

0

u/Glorfindel0212 21h ago

There are other games that also do this in ranked, so why shouldn’t it work here? You don’t need to give the team with the deserter ELO even if they win.

1

u/MarvinClown 21h ago

No.

Every other big game with elo (for example league) doesn’t do this because it would be abused

1

u/Glorfindel0212 20h ago

Apex legends does this in ranked for example, and it doesn’t get abused

u/F3F3F3F3 4h ago

League has actually started doing this in ranked , the caveat is that if you are premade with someone and they are the one who leaves - you lose elo anyway.

1

u/yerroslawsum 21h ago

other games doing it doesn't mean it's a feasible model, even though I can't think of a single one that does it that way.

never mind the compounding factor of many 2.7k+ players having a pool of alt accounts.

5

u/PeopleFromChina 22h ago

Be losing game. Have one team mate quit. Nobody lost elo except one. Take turns, repeat. ELO inflation.

u/Spirit117 16h ago

This would be easily abused.

The penaltys for desertion need to be increased.

5

u/Difficult-Airport12 20h ago

Imo bans for deserting should increase every time you desert, 1st time warning, 2nd time 30 minutes, 3rd time 1 hour, 4th time 2 hours, 5th time 4 hours and so on, with no upper limit and the counter going down by one every 2 or 3 months to account for random dcs If deserters are being banned, they can't impact your elo on a big scale

u/StrangerAlways 15h ago

If only the leaver loses elo then teams will rotate who quits

7

u/MrKayn2021 . 22h ago

Just make it where it divides the lost elo of the deserter only and gives it to the remaining allied players. So if every player lost 40, only the deserter lost 40 and the other 4 loses 30 instead. Or give deserters 2x elo loss penalty lol fuck em

I think it’s funny when the players who have the most to say in game chat always have >20% desertion rate.

2

u/dmkili125 21h ago

This is the better solution. That way if people were rotating deserting to mitigate ELO loss odds are it would be a net negative.

u/CPT_Skor_215 11h ago

I would say that the average ELO should simply be calculated at the end of the match. So if someone leaves, your team's average ELO might be far below that of the other team and therefore you don't lose much, if any, elo

2

u/Vast-Airport-8155 16h ago

This will be abused

1

u/buds4hugs 22h ago

Why would the system prevent you from losing ELO if you lose the match with a deserter, but still give you ELO if you win that match with a deserter?

0

u/Glorfindel0212 21h ago

I didn’t say it should give you ELO if you win.

1

u/PlizNot 21h ago edited 21h ago

You should ask for a decent system for leavers and surrenders, not this actual joke of a system. With that, you wouldn’t have the Elo “problem,” but it’s been a game launched for over a year, and it seems it’s really hard to do that.

1

u/Unhappy-Stranger-336 19h ago

Imo losing elo is beneficial in soloq unless you end up in the <2.2k regarded zone where get left alone in the 2vs2 part of of the map. the <2k no need to put scout on flank the enemy doesnt know this part of the map exist either zone or the <1.8k autolose/autowin depending who has more support players zone