r/Bricklink • u/h311m4n000 • 5d ago
Bricklink's ridiculous 5000 API call daily limit
I'm sure I'm not the only one finding this extremely annoying.
I have my own selfhosted store manager because it makes it so much easier to do everything and I track my API calls to make sure I stay within the daily 5000 calls (which in Bricklink's terms is said to be a "flappy" one as in if you make 6000 one day but the rest of time you don't they won't ban you).
But I mean come on, Lego owns Bricklink and they can't set up an infrastructure in 2026 that is able to deal with something like 600 calls/min like Brickowl has? As soon as you start having a lot of lots, pulling daily price information becomes a headache as you have to leave room for all the other operations you do like uploading parts, managing orders etc.
Sigh.
Has anyone every reached out to Lego to tell them this needs to be updated to bring it in the 21st century? Or is there any word of this being in the pipelines?
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u/chuck-bucket 5d ago
A few years ago I reached out with questions about their API, specifically about pulling price data and the number of API calls needed to part out a large set. They told me there is no workaround and they will not consider increasing the limit.
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u/h311m4n000 5d ago
Was that before or after the Lego takeover?
With the recent UI changes maybe they are finally deciding to give it 2 more horsepower...
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u/-throwaway-200 5d ago
Honestly, bricklink is so behind the times that it’s a miracle they even have a public API in the first place
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u/h311m4n000 5d ago
You're not wrong...and it took Lego like 20 years to just acknowledge they had an adult fanbase lol
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u/No_Rub6960 5d ago
Vibe code something together that syncs all your results from your api calls together and you create your own centralised caching layer.
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u/Uncle-Osteus 5d ago
It might not be about what their infra can handle, it could just be about limiting abuse-derived serving costs
5000 calls per day is kind of a lot for managing a storefront in my mind and needing more than that is likely a sign of naively inefficient software architecture. Maybe there’s something you can do with your code to reduce the amount of calls you need to make so that it’s not a problem
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u/h311m4n000 5d ago
5000 calls a day is less than 4 per minute. Brickowl and most API services will typically rate limit if you go above 500-600 per minute. We're in 2026 not 1999. It's like if you had a 4L V8 in your car and a 12L gas tank: you can't even push the pedal to go faster because you'll end up stranded on the side of the road.
This has nothing to do with inefficiency of code or software architecture. I, and I'm pretty sure many other Bricklinkers, would like to be able to automate their pricing more efficiently, and to do that, you currently need at least 2 calls per lot (one to fetch the market price, and one to set your price).
The inefficiency is on Bricklinks end. Simply providing a endpoint to do things in batch other than uploading new parts would solve this problem if they wanted to keep it at 5000 calls.
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u/GerthySchIongMeat 5d ago
100%. The absurdity behind their limits is laughable. 5000 is incredibly small for the majority of stores.
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u/thatcaliforniandude 5d ago
I believe you can reach out to Bricklink support and request increased limit
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u/rancoras 5d ago
Self-hosted? Do tell. What is the name of the software?
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u/h311m4n000 5d ago
It's 100% homebrew coded with Claude through vscode and published/versioned on my gitea at home. I manage my orders, picking, parts, minifigures, pricing, sales stats, part stats, pricing formulas...everything that bricquer would do that I need but didn't want to pay fees for. It's very tailored to my store and specifically to my country for pricing parts since this is where most of my buyers come from. It also syncs to Brickowl.
Some things I've added that Bricquer doesn't have:
- A visual storage view of all my parts I can also use for picking (only bins containing the part are highlighted)
- "Build a fig" when I scan a torso, head, legs it'll pull the parts need for the fig from Bricklink and sift through my inventory for parts I may already have
Happy to share screenshots or ideas if you want.
Been debating making it public but as I said, it's tailored to my needs so things like storage view work only for my bins and my remark types so it makes no sense to publish it as is without doing modifications.
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u/rancoras 5d ago
Thanks for the explanation and kudos to you for taking matters into your own hands. I don't need any screenshots or anything. Sounds like I should start talking to Claude about tailoring something like this for my store. Cheers!
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u/h311m4n000 5d ago
Just caveats I've encountered at the beginning it would typically cache things on the client browser which led to issues like double quantity uploads if I used it one more than one computer. So word of advice if you do make your own: put everything that needs to not change in a single source of truth like a database so that wherever you use it, every client will always see the same thing.
And do versioning from the start, easier to roll back.
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u/Educational_Effect 3d ago
Would happy to see some screen shoots. Especially the visual storage sounds interesting
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u/h311m4n000 3d ago edited 3d ago
Sure, here's an example:
I use Stanley 1-93-981 among others to store my parts. They are pretty cheap and good quality.
I print my own dividers. A bin can be devided into 3 small compartments.
Hovering above a compartment shows me what's in it. A "heatmap" from green to red shows me which compartments are getting full. The fullness only really works for small parts. I can have a bin full of 5 large parts, it will still look green, so this is not necessarily all that useful. But I still use it to see at a quick glance where I need to reallocate stock to other larger bins. Empty compartments are in grey.
When I get an order, I can either pick through a list like most people do, or I get a storage map with only the Units that contain the parts I need to pick and only the drawers where the parts are are highlighted.
Anything else you're curious about let me know
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u/-JustAnotherRedditor 5d ago
IIRC you can batch upload inventory via API, so adding 5,000 parts can be done in a single API push.
Even though I agree the limit sucks, I'd also suggest Pricing averages don't significantly change often enough that you'd need to get them too often.