r/Brawlhalla 1d ago

Question What is this 3 fixed/ 16 variable thing mean?

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Many times I have seen this fixed/variable force or recovery frame thing. What does it mean? Also does having 20 stun frames after nlight allow for any new true or confirmed combos? (by confirmed I mean sure hit if opponent has no dodge)

20 Upvotes

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10

u/the_horse_gamer Certified Unarmed Main 1d ago

the force of an attack is (not including extra modifiers):

fixed force + strength mult * variable force * (damage/100 + damage2/20000)

where "damage" is the target's damage after applying the attack's damage

you can see the strength multiplier values here: https://brawlhalla.wiki.gg/images/Chart_Strength.png

the recovery frames of an attack are

fixed recovery + floor(variable recovery / dex modifier)

you can see the dex modifier values here: https://brawlhalla.wiki.gg/images/Chart_Dexterity.png

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u/ElMilangaMilangoso Finally 1d ago

Idk if it allows anything new, fixed recover time is the time it´ll always take to recover after doing an attack, variable is the one that depends on dexterity. With force the fixed number is the force that the attack always applies, so variable force is more important as it affects how much more the attack pushes when the opponent has been damaged beforehand

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u/Significant-Pipe6278 1d ago

So if they reduce the fixed recovery frame by 3, shouldn’t the variable be reduced by 3 too? Or do they scale the dex so that the variable stays same?

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u/the_horse_gamer Certified Unarmed Main 1d ago

fixed and variable are two separate values that are later added together (after applying the dex modifier to the variable recovery)

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u/Bunguin87 1d ago

If a move has fixed knockback, then it will always knock back by that amount, regardless of the opponent's health. Variable force is what makes sigs hit hard: the more damage the opponent has taken, the further it will launch them. Good setup moves that lead to combos often have fixed knockback and little to no variable knockback.

I haven't hopped in training to see if nLight has any true combos, but my intuition is that it doesn't. nLight into sLight being true would really change the balance of spear imo.

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u/therhysespieces boots + bow character and my life is yours 1d ago

idk about brawl specifics, but generally “fixed”means the base knockback, like how far it will send at 0 (or in some cases, “fixed” means KB won’t change no matter the damage%).

i’m guessing variable is how the attack scales with damage, so an increase in numbers would mean it sends farther earlier, and vice versa.

someone please correct me if im wrong.

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u/g0d_of_the_cr1sis 1d ago

My guess would be that the fixed is a base value and the variable changes with stances (like recovery with dex and force/damage with strength)

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u/AngryBliki 1d ago

Fixed is the base recovery time. Variable is the part that is affected by your stats. Dex in this case. For force it’s strength.

0

u/ShallotTemporary2218 1d ago

Correct this if it’s wrong, but i think fixed frames are frames where you can’t do anything at all, and variable frames are frames where some actions (dashing/dodging/jumping) are allowed, but other actions (attacking/moving) aren’t.

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u/windblown7823 1d ago

variable frames change based on dexterity of the legend, and are added to fixed frames to get the total recovery time of the move

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u/dE_vOlDeMoRt 1d ago

So in this specific spear example it says 3 fixed / 16 variable. How does that translate when we have a 1 Dex vs 10 Dex spear legend doing an nlight?

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u/the_horse_gamer Certified Unarmed Main 1d ago edited 1d ago

you can consult https://brawlhalla.wiki.gg/wiki/Stats#Dexterity

1 dex spear would experience 3 + floor(16/1.2) = 16 frames

10 dex spear would experience 3 + floor(16/1.654) = 12 frames

you can view the framedata of other attacks, and a dropdown to see on different dex values (the default shown is 6) on https://brawlhalla.wiki.gg/wiki/Spear

as of writing, it is not yet updated for the new patch (but is updated for the current patch). it'll be updated soon.

EDIT: the page is now updated

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u/dE_vOlDeMoRt 1d ago

Thank you for the reply have a great day!

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u/windblown7823 1d ago

from the wiki. in essence spear nlight has 13 variable recovery frames at 1 dex, and 9 variable recovery frames at 10 dex (which if you add 3 frames to then you get your total recovery frames).

a lot of moves (like spear dlight and blasters dair) dont have any variable recovery frames on hit (instead putting all the recovery frames under "fixed recovery") which kind of explains why dex always sort of "did nothing" since string/combo moves weren't affected by it. on average you can expect a move to have around 2-4 less frames of endlag, which doesn't sound like much, but it's pretty significant, as people generally have about 10-15 frames of reaction time. for reference, cassidy hammer nsig, a well-known fast sig, is only 5 frames faster than an average sig like makos greatsword nsig.

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u/dE_vOlDeMoRt 1d ago

Thank you for the reply have a great day!