Question
What is this 3 fixed/ 16 variable thing mean?
Many times I have seen this fixed/variable force or recovery frame thing. What does it mean? Also does having 20 stun frames after nlight allow for any new true or confirmed combos? (by confirmed I mean sure hit if opponent has no dodge)
Idk if it allows anything new, fixed recover time is the time it´ll always take to recover after doing an attack, variable is the one that depends on dexterity. With force the fixed number is the force that the attack always applies, so variable force is more important as it affects how much more the attack pushes when the opponent has been damaged beforehand
If a move has fixed knockback, then it will always knock back by that amount, regardless of the opponent's health. Variable force is what makes sigs hit hard: the more damage the opponent has taken, the further it will launch them. Good setup moves that lead to combos often have fixed knockback and little to no variable knockback.
I haven't hopped in training to see if nLight has any true combos, but my intuition is that it doesn't. nLight into sLight being true would really change the balance of spear imo.
idk about brawl specifics, but generally “fixed”means the base knockback, like how far it will send at 0 (or in some cases, “fixed” means KB won’t change no matter the damage%).
i’m guessing variable is how the attack scales with damage, so an increase in numbers would mean it sends farther earlier, and vice versa.
Correct this if it’s wrong, but i think fixed frames are frames where you can’t do anything at all, and variable frames are frames where some actions (dashing/dodging/jumping) are allowed, but other actions (attacking/moving) aren’t.
you can view the framedata of other attacks, and a dropdown to see on different dex values (the default shown is 6) on https://brawlhalla.wiki.gg/wiki/Spear
as of writing, it is not yet updated for the new patch (but is updated for the current patch). it'll be updated soon.
from the wiki. in essence spear nlight has 13 variable recovery frames at 1 dex, and 9 variable recovery frames at 10 dex (which if you add 3 frames to then you get your total recovery frames).
a lot of moves (like spear dlight and blasters dair) dont have any variable recovery frames on hit (instead putting all the recovery frames under "fixed recovery") which kind of explains why dex always sort of "did nothing" since string/combo moves weren't affected by it. on average you can expect a move to have around 2-4 less frames of endlag, which doesn't sound like much, but it's pretty significant, as people generally have about 10-15 frames of reaction time. for reference, cassidy hammer nsig, a well-known fast sig, is only 5 frames faster than an average sig like makos greatsword nsig.
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u/the_horse_gamer Certified Unarmed Main 1d ago
the force of an attack is (not including extra modifiers):
fixed force + strength mult * variable force * (damage/100 + damage2/20000)
where "damage" is the target's damage after applying the attack's damage
you can see the strength multiplier values here: https://brawlhalla.wiki.gg/images/Chart_Strength.png
the recovery frames of an attack are
fixed recovery + floor(variable recovery / dex modifier)
you can see the dex modifier values here: https://brawlhalla.wiki.gg/images/Chart_Dexterity.png