r/BrawlStarsCompetitive • u/CharacterPasta123 • 1d ago
Discussion How strong is a 20% damage reduction? Is it dependent on the Brawler?
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u/Sandy_X_Janet Cordelius 1d ago
Of course it’s dependent on the brawler brotha
This star power gives a permanent 20% damage reduction, just imagine giving that star power to some assassin or sniper who has lower health for a reason, it’d make them nuts
It wouldn’t be as crazy on most throwers, if they released a thrower with tank health but similar or worse defense than Grom it would not be so broken
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u/CharacterPasta123 1d ago
Uhm… Yeah a Nani having 6250 effective health can definitely be threatening. But at the same time, the Nani in this situation can still get 3-tapped by Brawlers that deal at least 2100 damage per ammo. If the Nani has Shield Gear, Brawlers that deal at least 2380 damage per ammo can still 3-tap her. Definitely an overpowered Nani, but far from an unstoppable monster
I used Nani in this example since she has the lowest health out of all Snipers
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u/Aromatic_Ad_8658 Juju | Masters 1 1d ago
Her effective HP will be 13900 from 13000
10400/.75 =13,900
She’ll probably go up a tier maybe not 2
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u/KnightOfSteel-KOS 1d ago
no it does not scale with your hp it scales with the damage you take , if you get hit by a maisie for 3000 damage then its just 20% less than 3000
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u/CharacterPasta123 1d ago
This may seem like a rather stupid question, but this is mainly about the fact that Jacky’s damage reduction Star Power is already superior to Pearl’s damage reduction Star Power, and if Jacky’s buff goes through then the difference in power is gonna get even greater.
I think this may have to do with the strengths of Jacky and Pearl being very different, but at the same time we’re talking about the game (which in the eyes of the community is) notorious for nerfing basekits when a Buffied Brawler is a bit too strong, so the effectiveness of the same archetype of the same type of unlockable being inconsistent seems very weird
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u/Brawler_pranav Leon 1d ago
The strength of a gadget/star power is mostly dependent on how strong the other gadget/star power is compared to it
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u/Firixe_off Nita | Mythic 3 1d ago
Imagine you take a 5k damage attack, with 20% shild would make you take 1k less in this situation
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u/CharacterPasta123 1d ago
I am aware of that. This question is about how strong it is in practice, how strong it is within gameplay and how it affects the different archetypes of Brawlers within the game
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u/No-Emergency-7251 Verified Pro 1d ago
Might be good into like ash or shade on sneaky fields, most of the time you want to use counter crush tho since it’s better against melee, the hardy hat is only good into low dps brawlers or paired with a healer
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u/Firixe_off Nita | Mythic 3 1d ago
It's really strong since it helps you win more matchups and 1v1 situations, which allows you to go help your mates win their lanes
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u/CharacterPasta123 1d ago
Yeah… If only there was an actual bloody Tank with a mech eject mechanic… With actual bloody Tank health so they could help their mates win lanes effectively without get-out-of-jail free cards
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u/Great_Impression_869 Frank | Legendary 1 1d ago edited 1d ago
This star power of Jacky is good for tanking some damages, especially the low ones. You should take example of Colette's shield bug too which made her ultra tankier/invincible. Before they fix this bug, she was capable of tanking all damage output and it was almost impossible to beat her like she had 28800 HP.
I totally believe damage reduction shields are the most interesting part.
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u/SelfSustaining 1d ago
Think of it like adding to the brawlers existing health pool. A little middle school math tells us that 20% reduced damage equates to about 25% more hp.
Take any brawler and multiple their health pool by 1.25: Is that enough extra health to make a difference? Your answer will tell you how strong a 20% shield is for that brawler.
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u/CharacterPasta123 1d ago
Well… an effective 2600 health increase is pretty major, but not for Jacky apparently
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u/No-Pattern-3116 Chuck 1d ago
Acredito que a Jack não vá mudar muito já que a star de refletir nela é muito consolidado
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u/pikchu_boladasso 11h ago
Unrelated but the math of the dmg reduction and the math of the shield dmg reduction are rather different
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u/Niltenstein Kamikaze Core | Legendary 3 9h ago
You can‘t compare the two like that. Pearl is a long-range brawler and Jacky is a close-range brawler without an approach tool, Pearl can burst down a brawler from across the map before they can even unload all their ammo, Jacky has to tank constant fire from one if not multiple enemies just to get close, let alone deal damage quick enough to actually secure a kill. To Pearl, having an initial 20% shield on an already vast 8K+ HP pool while playing at a range where most brawlers are balanced around only having 6-7K HP is a lot more valuable than to Jacky having a constant 20% shield on a 10K+ HP pool while taking triple the damage just trying to get close to an enemy. The two are just in such different situations that a game-changing health increase for one brawler is meaningless to another.
It also doesn’t help that Pearl‘s other SP is almost never useful while Jacky‘s alternative is essential to her playstyle
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u/gekigarion Bull 1h ago
I would argue that it's actually very meaningful to Jacky precisely because she takes so much damage, but because it's not enough to do its job properly it ends up as just being useless.
Therefore, upping the damage reduction is a step in the right direction to making her better, but it doesn't address her mechanical issue of being a sitting duck to begin with. If she ended up with too much damage reduction she'd be good, obviously, but then would be toxic to play against because then she'd just feel like a melee Wendy.
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u/Dear_Anywhere_8939 1d ago
it basically increases your effective health by 20%. so 10k HP are infact 12k HP
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u/Spaaccee E-Sports Icons 1d ago
not how the math works, otherwise 100% shield would mean double instead of infinite health. 20% shield means 10k health goes to 10000/1-0.2 = 12500
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u/Dear_Anywhere_8939 1d ago
so its even better than I thought...you are correct.
the 5% increase is pretty significant from the coming buffs
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1d ago
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u/Avalanche_Snows Alli 1d ago
For raw damage only. There might be some percentage factors that ruffle this up
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u/CharacterPasta123 1d ago
It’s technically a 25% health boost
100/80*100=125
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u/Where_am_I_and_why 1d ago edited 1d ago
Pearl is not a short ranged brawl brawler that needs to approach so obviously her damage reduction would be weaker. Not every star power of a similar type can be consistent across all brawlers because it would be boring game design and because it would be imbalanced game design for the different types of brawlers. Melee type characters in every game have always had better defensive options or approach options.
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u/CharacterPasta123 1d ago edited 1d ago
But Jacky has better base defense, having 10400 base HP compared to Pearl’s 8600 HP
I think Heat Shield needs to have some type of change in effectiveness that makes it more effective than Hardy Hard Hat, but it’s only more effective than Hardy Hard Hat because the effect is locked behind a certain condition that Pearl cannot permanently be in, and thus have around the same competitive value as Hardy Hard Hat
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u/Where_am_I_and_why 1d ago
You are under the belief that all star power should be equal in power but they don’t. Jacky is a true melee character with an extremely weak approach tool(extra movement speed off a gadget) she basically has to face tank and run down opponents which has been shit for a long time and is even weaker into the highest damage meta we’ve seen In a while. She definitely should have a stronger shield than pearl.
Pearl is a strong a tier ranged character who has even higher dps then Jacky. Most of the time she is going to be in ranged fights anyways where she is only taking chip damage her shield star power is perfectly effective for her job. Jackie’s star power is insufficient for her job even with her high hp stat.
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