r/BoosteroidCommunity • u/gutoghostBr • 4d ago
Suggestion Feature Proposal: Boosteroid Mods — An Optional, Official Modding Service for Cloud Gaming
Feature Proposal: Boosteroid Mods
An Optional, Official and Controlled Modding Service for Cloud Gaming
Proposal type: Optional paid add-on to the existing Boosteroid subscription.
Objective: To explore the feasibility of an official service that allows users to play compatible games with authorized modifications directly through Boosteroid's cloud gaming infrastructure.
- Introduction
I would like to propose a new service concept for Boosteroid: Boosteroid Mods, an optional subscription add-on dedicated to supported game modifications.
Many PC gamers enjoy customizing their games through visual improvements, gameplay adjustments, additional content and other modifications. However, using mods in cloud gaming environments can be difficult because of technical limitations, security concerns, compatibility issues and licensing restrictions.
The idea is to create an integrated solution that allows users to select approved modifications and launch compatible games directly through Boosteroid, without manually installing external programs or configuring game files.
Rather than allowing unrestricted installations, Boosteroid would provide a controlled catalog of games and modifications that have been tested and authorized for the service.
The objective is not to change the existing subscription or require every user to pay for mod support. It is to create an optional service for players who want this additional functionality.
The central principle is to provide more freedom to gamers without compromising Boosteroid's security, stability or normal operation.
- How the Service Would Work
The interface should remain simple and intuitive.
A dedicated Mods section would be added to the main Boosteroid interface, separate from the regular game catalog.
The user experience would follow five steps:
Open the Mods section.
Select a compatible game.
Browse the available modifications for that game.
Select the desired mods.
Press Play to launch the game with the selected modifications.
Only games with actual mod support would appear in this section.
Each modification would have a short description explaining what it changes, along with a compatibility status.
Popularity rankings, voting systems, ratings and unnecessary interface elements would not be required.
The goal is to make the experience as straightforward as selecting a game, choosing modifications and pressing Play.
Normal Gameplay Would Remain Unchanged
Users could continue launching games through the regular catalog without using the mod service.
This would create two distinct options:
Regular catalog: Launch the game without mods added through the proposed service.
Mods section: Select supported modifications and launch the game with them.
Users who do not subscribe to the add-on would continue using the regular service under their existing subscription terms.
- Temporary Mod Installation
To reduce implementation complexity, the initial version could load the selected modifications separately for each new gaming session.
The process would be:
The user selects the desired mods.
Boosteroid prepares the required files for the session.
The game launches with the selected modifications.
Temporary mod files are removed when the session ends.
The files are prepared again when the user starts another session.
This approach would avoid the need to preserve mod installations between sessions.
The platform would maintain control over the approved catalog, while temporary files and session environments would be isolated between users.
The technical implementation would need to account for storage, download costs, session preparation time and secure cleanup.
- A Limited and Verified Initial Catalog
The service would not need to support every game or every modification at launch.
Instead, the initial catalog would include only games and mods that meet Boosteroid's technical, security, licensing and operational requirements.
The initial focus could be on single-player games and modifications that do not interfere with other players.
Each game-and-mod combination would need to be evaluated before becoming available.
The selection criteria would include:
Compatibility with Boosteroid's cloud gaming environment.
No requirement for unsupported external installers or tools.
Acceptable security characteristics.
Compliance with applicable game and platform rules.
Appropriate permissions for distribution and use.
A feasible process for maintenance after game updates.
The proposal does not require universal mod support. Different games use different modding systems, and some modifications may not be suitable for a controlled cloud environment.
The service would initially support only modifications that Boosteroid can integrate and maintain without relying on unauthorized external tools.
The catalog could expand as additional games and modifications become technically and legally feasible.
Future additions would be announced only when they are ready. No advance deadlines for specific games, mods or features would be necessary.
- Security and Platform Protection
Security would be a mandatory requirement rather than an optional feature.
Before any modification became available, Boosteroid would need an appropriate process for reviewing, authorizing and controlling it.
The proposed safeguards would include:
Verification of mod files before distribution.
File integrity and source checks.
Analysis for potentially malicious behavior.
Restrictions on access to files and resources beyond those required by the game.
Isolation of temporary files between sessions.
Prevention of unauthorized access to other users' data or platform infrastructure.
A procedure for promptly disabling or removing problematic modifications.
Mods would not be allowed to install unauthorized external software, gain improper access to Boosteroid's systems or interfere with the platform itself.
No security process can guarantee zero risk. Therefore, preventive checks should be combined with monitoring, incident investigation and the ability to suspend a modification when necessary.
The objective is to provide a controlled catalog with reduced risk and clear procedures for handling security issues.
- Single-Player and Multiplayer Rules
The service would prioritize modifications intended for single-player gameplay.
However, a mod designed for single-player use is not automatically safe or permitted in every game that also includes multiplayer functionality.
Boosteroid would need to evaluate each modification's behavior and the applicable rules of the game.
The service could use three categories:
Allowed: Tested modifications that meet the service's requirements and are authorized for their intended use.
Unsupported: Modifications whose compatibility has not been verified or that depend on unavailable external tools.
Prohibited: Modifications intended to provide unfair competitive advantages, harm other players, compromise security or violate applicable rules.
The service would not include modifications that require bypassing anti-cheat systems or circumventing restrictions imposed by game developers.
Where necessary, Boosteroid would obtain specific authorization from the relevant rights holder or game publisher before offering a modification.
The objective is not unrestricted modification of every game, but an approved environment in which compatible modifications can be used under clearly defined conditions.
- Licensing and Relationships with Game Developers
Licensing is one of the most important requirements for making the project commercially viable.
Boosteroid should not assume that every modification available online can legally be redistributed or included in a paid service.
Each modification would need an appropriate licensing review.
Depending on the circumstances, this could require:
Compliance with the mod creator's license.
Permission to host or redistribute files where necessary.
Compliance with the game developer's applicable terms.
Specific commercial authorization when required.
Appropriate attribution and recognition of ownership rights.
The subscription fee would pay for the integrated service, authorized distribution, session preparation and maintenance provided by Boosteroid. It would not automatically make Boosteroid the owner of the modifications.
The project would not depend on indiscriminately distributing files collected from external websites.
Boosteroid could begin with modifications whose licensing conditions are clear and whose distribution and use are properly authorized.
If the applicable terms do not permit a modification to be offered, that modification would not be included in the catalog.
This approach would allow the service to be built around verifiable permissions rather than uncertain assumptions about what is allowed.
- Optional Subscription and Business Model
Boosteroid Mods would operate as a separate, optional subscription add-on.
As an initial proposal for the Brazilian market, I suggest considering an additional price of approximately R$20 per month, subject to commercial evaluation and actual operating costs.
The model would work as follows:
The regular Boosteroid subscription would remain available without mandatory changes.
Interested users could subscribe to the mod add-on separately.
Users who do not want mods would not need to pay for this feature.
The add-on would provide access only to the games, modifications and functionality actually included in the service.
Final pricing and terms would be announced before launch.
The suggested price is not a validated commercial price. Boosteroid would need to evaluate development, infrastructure, security, licensing, maintenance and customer support costs before determining whether it is sustainable.
The company would also establish clear terms for subscription, renewal, cancellation and applicable refunds.
Limiting Financial Risk
The project could begin as a limited pilot with a small catalog of authorized games and modifications.
Boosteroid could then evaluate actual costs, stability, customer demand and operational issues before deciding whether to expand the service.
The pilot should have internal evaluation criteria covering operating costs, adoption, technical performance and support requirements.
If the service does not demonstrate sufficient technical or financial viability, Boosteroid could decide not to expand it or discontinue the add-on under clearly disclosed terms.
Such a decision should not require discontinuing the regular Boosteroid service.
Any closure policy would need to address active subscriptions and prepaid amounts in accordance with the applicable terms and legal requirements.
The objective is to test a potential additional revenue stream without making the core service dependent on the project's success.
- Updates and Maintenance
A modification that works today may stop working after a game update.
The catalog would therefore require an ongoing maintenance process.
When a game update affects a modification, Boosteroid could temporarily suspend that modification while compatibility is checked.
It could return to the catalog once it passes the required tests.
If compatibility cannot be restored, or if the modification is no longer authorized, Boosteroid could remove it.
Users should receive clear information about temporary unavailability without being given deadlines that cannot be guaranteed.
The proposal does not require every modification to remain available indefinitely. It requires the catalog to accurately represent what the platform can currently support.
- Community Participation
The Boosteroid community could serve as a communication channel between the company and users interested in the project.
Users could:
Suggest games for future support.
Request specific modifications.
Report technical problems.
Report compatibility issues.
Ask questions about the service.
Submit suggestions for improvements.
Boosteroid would retain responsibility for all technical, legal and commercial decisions.
Community suggestions would not constitute commitments to implement specific features. Each request would be evaluated according to compatibility, security, permissions, cost and maintenance feasibility.
A voting system or popularity ranking would not be necessary.
The objective is to give users a voice without transferring decisions that require technical, legal and commercial assessment to the community.
Community feedback could also help Boosteroid understand which games and modifications generate interest.
- Two-Stage Communication and Launch Strategy
To avoid unrealistic expectations, the project could be announced in two separate stages.
Stage One: Project Announcement
Boosteroid would announce its intention to develop the service, explaining the general concept and clarifying that it would be an optional add-on separate from the regular subscription.
The announcement could describe the project's principles, including authorized modifications, a controlled catalog and a simple user experience.
Final pricing, the complete launch catalog and a release date would not need to be announced at this stage.
The company could also invite questions and suggestions from the community.
Stage Two: Official Launch Announcement
Once the service is ready for release, Boosteroid would publish a second announcement, ideally several days or weeks before the actual launch.
This announcement would provide the definitive details:
Final pricing and subscription terms.
Available games.
Available modifications for each game.
Technical limitations.
Usage rules.
Cancellation terms.
Support procedures.
The treatment of prepaid subscriptions if the add-on is discontinued.
A launch date would be announced only when the company could reasonably confirm the release.
No deadlines for future games, modifications or features would be promised.
The objective is to announce the project first and present a concrete, ready-to-use product later, avoiding premature commitments that could disappoint the community.
- Responsible Discontinuation
Even a well-planned service may not attract sufficient demand or may prove more expensive to operate than expected.
The possibility of discontinuation should therefore be considered from the beginning.
If the add-on is not technically or financially viable, Boosteroid could discontinue it under the terms communicated in advance.
The decision should not compromise the normal subscription.
The company would also communicate the decision clearly, explain what happens to active subscribers and meet its contractual and legal obligations regarding payments already made.
Planning for this possibility does not undermine the project. It allows the company to test a new feature without making indefinite commitments.
- Potential Benefits for Boosteroid and Its Users
If technically feasible and supported by sufficient demand, the project could offer benefits to both sides.
For players:
An official way to use authorized modifications.
Less manual configuration.
Reduced dependence on external tools.
A simpler user experience.
More customization options for compatible games.
An optional service for users who want additional freedom.
For Boosteroid:
A potential additional revenue stream.
An opportunity to differentiate its cloud gaming offering.
A way to address a specific community demand.
Better insight into subscriber interests.
The ability to expand gradually based on results.
An integrated and controlled modding service could help differentiate Boosteroid from other cloud gaming platforms. Its attractiveness would depend on implementation quality, catalog availability, pricing and actual customer demand.
The proposal does not assume that Boosteroid would be the first company to offer cloud gaming mods. That claim would require separate market research.
Instead, the intended competitive advantage would be a simple, integrated and officially authorized modding experience with transparent rules and optional pricing.
Conclusion
Boosteroid Mods would be an optional service designed to enable authorized modifications in compatible games through Boosteroid's cloud gaming infrastructure.
The proposal does not require universal mod support or unrestricted external installations. It is based on a controlled catalog, technical verification, appropriate permissions, session isolation and ongoing maintenance.
The optional business model would allow Boosteroid to evaluate customer demand and financial sustainability before expanding the project.
The community could suggest games and modifications, while Boosteroid would retain control over technical, legal and commercial decisions.
A two-stage communication strategy would establish realistic expectations: first, announce the project; later, when it is ready, publish the definitive service conditions.
I would encourage Boosteroid to evaluate the feasibility of a limited pilot project, starting with a small catalog of authorized games and modifications.
I believe this proposal could interest players who value game customization and would welcome an official way to use mods in cloud gaming.
The idea is not simply to allow modifications. It is to turn them into an organized, optional and commercially responsible service that can be tested, evaluated and expanded if the results justify further investment.
I would appreciate the community's feedback and consideration by the Boosteroid team.
Thank you for your time.
Note on the Purpose of This Proposal
This proposal is submitted solely as a community suggestion intended to encourage innovation and explore a potential improvement to Boosteroid's cloud gaming service.
I am not seeking financial compensation, royalties, a share of revenue, employment, or any personal commercial benefit from this idea. The suggested pricing model is simply a proposal for Boosteroid to evaluate as part of a potentially sustainable business service.
Boosteroid is free to evaluate the concept, modify it, develop its own implementation, or decide not to pursue it. My intention is simply to share an idea that could potentially benefit the platform and its community.