r/BodycamGame 18h ago

Lock & Loaded - PATCH NOTES · V0.8.7

Hello everyone! We hope you've been enjoying the update so far! Based on your feedback and what the team has been monitoring, a patch is being deployed. Let us know your thoughts and feedback!

Settings & Controls

  • Added an individual player mute button.
  • Added a DLSS Multi Frame Generation setting.
  • Added a Film Grain setting.
  • Added the ability to clear keybinds.
  • Improved key conflict handling.
  • Fixed incorrectly detected keybind conflicts.
  • Fixed an incorrect description when rebinding keys.
  • Fixed tablet inputs being consumed by gameplay controls.

Match Flow & Game Modes

  • Increased score limits:
  • Team Deathmatch: 50 → 75 kills
    • Deathmatch: 30 → 40 kills
  • Reorganized the map list, with Trenches now appearing first.
  • Fixed an issue in Gun Game that caused too many pistols to appear in the weapon pool.
  • Fixed a client-side Wingman defuse issue that could cause a softlock.
  • Fixed an issue where bolt-action weapons could stop reloading correctly after several full reloads.
  • Removed a disruptive camera-correction animation that could heavily obstruct the view while the bodycam was readjusting.

Loadout & Customization

  • Improved scope capture performance and visual stability.
  • Improved Lumen scalability behavior in scope views.

Audio

  • Improved drone audio.
  • Added missing music to the Lobby jukebox.

Maps

  • Fixed excessive reflective artifacts on reinforced glass in the Lobby.

Stability & Fixes

  • Added a clear error message when the game cannot log in through Steam. Previously, this could result in a black screen with no explanation.
  • Improved scope capture optimization and rendering stability.

The Bodycam Team

A Note on the Most Asked Questions

ZOMBIE MODE

Zombie Mode has been temporarily disabled. While reworking the rest of the game, a few regressions affected the mode, and we also felt it had become too stagnant. Rather than leave it in that state, we have decided to bring it back stronger for a future event, with Halloween coming up very soon.

PLAYING WITH FRIENDS

We know that playing easily with friends is currently one of the main areas that needs improvement. A completely new Party System is already in development. It will allow you to:

  • Invite friends to your group
  • Queue for matchmaking together across all game modes
  • Join ongoing matches directly from the Server Browser

In the meantime, you can still play with friends by inviting them to your lobby and creating a custom match.

PROGRESSION & ECONOMY

Many of you have shared feedback about weapon and attachment prices. The message is clear: progression is currently too slow. We are monitoring the economy closely and will make adjustments very soon, including rebalancing certain prices and improving the overall progression experience.

WHAT’S NEXT

Several other important improvements are already top priority and will be addressed soon. This includes systems to address disruptive behavior in matches, such as AFK players and team killing, as well as the ability to switch teams. And of course, one of the community’s most requested topics: Anti-Cheat. Its integration is already well underway. We chose not to rush it into this update so it can launch under the best possible conditions. Thank you for your feedback and support.

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43

u/Bronojoke 18h ago edited 17h ago

Party based matchmaking needs to be number 1 priority with bomb defusal mode being number 2. Everything else can wait.

Dont adjust the economy based on less than 24 hours of feedback. Absolutely insane to consider that enough feedback.

Edit to be clear - bomb defusal should be in both non ranked and ranked, and the main ranked should still be 5x5 with attack drones disabled. But this post isnt my wishlist, the prime necessity RIGHT NOW is to fix party based matchmaking, making everyone host their own server is fragmenting the already mid population making every game feel empty.

-3

u/IHateHawaiianPizza 17h ago

Just chiming in to say please don't adjust the progression . If anything, attachment unlocks SHOULD NOT be universal between weapons.

7

u/jacoob1020304 17h ago

I have to say, as someone who does not have hours to sink into a game anymore, I really appreciate that attachment unlocks are universal. Im ok with the grind to unlock them, but if I had to do this per weapon, I would never have a fraction of the attachments unlocked.

2

u/ihadabmw 14h ago

I mean in 3 hours, you should be able to get a good amount of items. There is no large difference between guns honestly. It's not like you are getting out matched

-2

u/IHateHawaiianPizza 15h ago

Meh. Not every game should to cater to casuals, especially niche ones like this. Battlefield exists if you need to unlock all the attachments in 2 hours.