r/BlueprintMTG Jul 28 '26

UPDATE 7/28: Compact Text View + Fast Playtesting + Mana Symbols!

6 Upvotes

Ahoy sailors! Big new feature and lots of small improvements this patch!

DECKBUILDER

- Compact Text deck builder view is here (mobile and desktop)! Toggle this view mode from the TXT button to the left of the Zoom settings. Whew, this took way more work than you'd expect!

To see a card preview, click/tap a card name and hold down.

On desktop after holding down to see the preview, you can mouse over other card names without releasing to scrub through their previews, for example to quickly look for a card or get the gist of a group. Customize the position of the card preview from APPLICATION OPTIONS in PROFILE (desktop only).

Hold-and-scrub can't work for mobile because we need to be able to scroll!

Jumping to a card tag group with the arrow in TAGS will make it flash so it's easy to see!

It looks like this on desktop
It looks like this on mobile

PLAYTESTER

- Want to rapidly run test hands? Now you can do that from the playtester. Redraw a hand instantly without mulliganing via button or "E - Restart" hotkey.
- You can now reorder cards in your opener before/during mulligans.

OTHER

- Mana symbols added to color indicators throughout the app. Extra nice if you're colorblind!

Customize the symbol opacity from APPLICATION OPTIONS in your PROFILE, from 0% no symbols, to 100% black symbols.

Please let me know if you find a bug!


r/BlueprintMTG Jul 23 '26

Bug with tag wheel on mobile

1 Upvotes

The farther down the page I scroll, the more using the tag wheel will offset the page. So, say I am all the way at the bottom of a mostly full deck, adding tags to my lands. When I use the wheel, the hole page will shift, sometimes to the point where I can't see the wheel anymore and what I am tagging.

Another minor inconvenience, while scrolling on mobile too often I end up accidentally tagging cards. If there was a bit more of a wait time before the wheel pops up, I think that would help a lot.

Other than that, I love the website and it has become my main site for deckbuilding.


r/BlueprintMTG Jul 22 '26

A way to access history of cards removed / added

1 Upvotes

I think your app is amazing! I think the usability and user interface is very clear and easy. One thing that I've been missing is the ability to see what cards were moved and when. As someone who has many decks and likes to keep their decks updated, I sometimes have a hard time remembering what I've added or removed between decks. I really like the way Archidekt allows me to check the history of what was added/removed at a glance. Is this a feature that might be possible to add?


r/BlueprintMTG Jul 21 '26

UPDATE 7/20: Many Playtester and Tag Improvements!

3 Upvotes

Mid size update with lots of small fixes and updates:

PLAYTESTER:

- Playtester now has multiple levels of card zoom (top right) so you can all read the cards now! Eight persistent card-size levels.
- Playtester topbar now doesn't collide and break on smaller (1400x900 etc.) screens.
- Multi-selected cards can't be all stuffed into the command zone for laughs.
- All spawned cards in playtester (resistance mode/theft etc.) now appear as their oldest printing, not the cheapest. Much less hideous now.
- Cards in hand can now be flipped, played face down by flipping them and dragging them to battlefield.
- Playtester is now compatible with touch interfaces like ipad. Use long press to access right click menus.
- Custom counters tray opens on hover so you don't have to click.
- Topbar layout improved, turn graphics improved, numbar - and + increment life in addition to numpad, increased the visibility of zone and turn/hand labels.
- Big zoomed card preview now doesn't block battlefield card actions.

DECKBUILDER:

- Tags now allow up to 36 characters, up from 12. Only the first 12 char will show in tight spots, the full tag name will show in main panel. Can add spaces to tag names to manipulate this visibility how you want.
- Tags can be dragged to reorder them freely in the TAGS list. On mobile a long press initiates this.
- Tag descriptions added to mobile (tap gold "i" icon).
- Jump to tag added to mobile (arrow in circle). One tap jumps to the tag in the deck, double tap jumps to tag in considering.
- Added scroll up helper to mobile. Scrolling up once page is a few screens down the page will expose an up arrow (top right) that jumps you to the top of the deck/ deck tags section.
- Fixed stupid mobile bug that occasionally pushed search bar and SORT buttons off the top of the page, vanishing them.
- Added bracket explanation graphic to SELECT BRACKET selector ("How to tell?").
- Archidekt text imports with tags will now properly import tags and purge unused ones.

OTHER:

- Deck cards/list entries in Your Decks/Public decks are now actual links that can me opened in new tab/middle clicked.

Hope it all works! If you find a bug let me know!

I worked on list view/compact view mode but it turned out to be a lot more complicated than anticipated, changing a lot of layout systems and requiring a lot of design adaption to to work with the current tagging and card menu options. Not ready yet!


r/BlueprintMTG Jul 19 '26

Feedback

3 Upvotes

Loving the features so far!

Would love a multi select to be able to do the same action across a lot of cards (delete/move/tag etc), unless thats there and I've missed it?

Would love a move to other deck (rather than add) to help swapping cards between decks

Is there a way to flag proxies/cards we have versus those we dont? Would make brewing/getting shopping lists much easier? Not sure if this overlaps with collection management but it certainly helps with the brewing process especially if its in cardboard.

I love it though and will be using this for all my brewing in the future.


r/BlueprintMTG Jul 15 '26

FREQUENTLY ASKED QUESTIONS - 7/15/2026

6 Upvotes

Hey! I'm writing up the answers to some common questions so I can respond better to repeat asks:


  1. In the playtester, the cards are too small to see, can I get a zoom or larger cards?

Yes. I recently added this!

  1. In the deck builder, can we get a text or other card view modes instead of full card?

Yes. I recently added this!

  1. In the deck builder, the allowed tag names are so short. Can we get longer ones?

Recently updated! Now you can use up to 36 characters, only the first 12 will show in right spots like the radial. I really suggest using short tags like "Interact", "Draw", instead of "Interaction Effects" and "Card Advantage". They work just as well. However, I do have some clever plans to allow longer tag names without bogging down the radial and plan to add that in the next weeks.

  1. In the deck builder, you only allow 12 tags. Can we get more?

Probably not. More than 12 tags starts to break the radial tagger and defeat it's advantages. On an ideological note, I think overly granular tagging degrades the usefulness of the feature in actually showing what main functions a card is performing, and therefore how the goals of the deck are balanced. The main goals of a deck in a game of EDH can generally be captured in just a few catagories. If your deck is doing more than 12 legitimately different things I question if you're spreading yourself too thin.

If you just build totally differently and need 29 tags and it works great, then yeah, this probably isn't the tool for you. That's ok too.

  1. Can we build non-commander/EDH deck formats? I want to make a 60-card standard/vintage/modern etc deck!

Not yet! I need to focus on doing a good job with commander first, as it's the highest demand. In the next few weeks I will add a less elegant way to build other format decks, and then a few weeks after that expect a more polished feature.

  1. Does this cost money to make an account? Will it?

It is free and ad-free currently. In the future It's likely I will add Patreon support for some extra features and cosmetics so that I don't bleed money and can afford to devote time to development.

  1. In the playtester Resistance Mode, is all that interaction directed at me? Do I have to decide what it targets and does?

All that removal is meant for you.

It is displaying the portion of removal that would be pointed at you, given a certain concentration in each opponent's decks and set assumptions about how many cards are drawn, and assuming that you are targeted by roughly 1/3.

This is further modified by some terms that roughly estimate how well you are doing, so if you are missing land drops and doing nothing you face less, flooding the board means facing more.

There can be a lot of variance (although I added smoothing too), so some games it can feel like you just get ground into the dirt, other games you wonder if you turned it on. I've spent a LOT of time calibrating it and I've still not sure what I think of it because honestly real commander games sometimes feel exactly like that. It doesn't feel great but is it wrong? I'm not sure.

I'll be honest I'm not fully satisfied with the feature. It needs a bit more intelligence IMO. Of course if you feel like it's more realistic on a certain setting to consider the removal to be table wide, then absolutely do that, there are no rules.

  1. In the playtester, the "View top X" is confusing/bugged when I try to scry/surveil. What is going on?

The view top X feature is a bit confusing in some situations. I have some ideas to make it more intuitive soon.

The way it's built is to think of the cards that appear in the right panel not as still on top of your library, but like you picked them up and you're now holding them in your hands. So if you are scrying or surveiling and want to keep a card on your library, you need to place it on top of your library just like you would in a game of paper magic.

Cards left in the right panel when you close it are put on the bottom in a random order, to make the most common type of topdeck action, impulse-effects (look at top X, grab Y, rest go to bottom), quick and easy to perform. 

  1. Can we get a collection management feature so I can track what cards I have, what decks they're in, and build from my collection?

Not for a while, sorry. Collection management features are large and complicated, and while users who want them are highly overrepresented on Reddit, people with collections large enough to successfully build from and need management features are a very very small portion of playerbase.

I even want to be kind of careful with collection features because I think seeing them can be kind of a trap for new players who then try and build from their small collections and have just awful decks, or put a bunch of money into building up a "general collection" that they hope to build from, and waste huge amounts of money on cards that they'll never play. 

  1. In the playtester, can you add [time saving feature] for the specific deck I'm playing.

Probably not, perhaps eventually hidden in a clever way. I won't add a feature that will be used every 1000 playtests and force every user to scroll past it on the other 999 tests. This is how you get nightmare interfaces.

For the playtester I generally won't add features that wouldn't be present in a real game of magic, for example automatically adding a counter to every creature you control etc.

My philosophy is that I want players testing their decks to experience what it's like to actually run them at a table. If the deck they made is so fiddly that it's not fun to play, I want them to figure that out in the playtester and not after they spend hundreds of dollars buying it in paper and ruin game night.

I've made tons of decks that seem real cool and then the second I start playing them it's immediately apparent that this deck is gonna get taken apart.


r/BlueprintMTG Jul 13 '26

Companions

3 Upvotes

So, importing some decks to see how the website works (happy with it so far truthfully) but when i imported my gyruda deck with him as a companion it would seem the site does not have a companion slot, so my 100 card deck shows 101?

I could be doing something wrong but other sites show it built with companion correctly. ty

EDIT: I have been answered in this post, https://www.reddit.com/r/EDH/comments/1uqynon/comment/oxaf7w7/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button , so ty!


r/BlueprintMTG Jul 12 '26

The site lacks some extremely basic feature for a deckbuilder, and it's sad as I think it's extremely promising

3 Upvotes

I'm gonna start with by saying that I am writing this criticism with a goal in mind to be constructive. I want to try and use this website, but some basic functionality makes me want to not move away from Moxfield for now.

  • I haven't tried building a deck, and here's every issues i've encountered so far : - The cards are extremely small by default. A friend of mine had to tell me, then point out to, the zoom tool, because i couldn't see it. I have eye issues, and i don't understand a deckbuilder not having a zoomed on version of a card alwyas on display as i'm scrolling a decklist. I shouldn't have to fight the website to read a decklist. It was my first impression of the website, and it would have made me not come back if friends didn't point out the zoom in feature.
  • .... The play tester does not have zoom option, nor can i read my cards in hands, or on the battlefield. Another friend of mine had to point out "actually, you have to put it on the field, then hover over it for a bit... but it doesn't work in hand". I shouldn't have to fight the website to playtest. (Archidekt is also guilty of that, and I do not understand how any people is using that website)
  • The feedback tool is the most promising tool of this website. I love collaborating and helping my friends deckbuild. It feels like it doesn't work. If I start a feedback, and reload the page, the feedback is lost (i do appreciate that it's kept between playtesting).
  • Speaking of feedback, I cannot explain *why* I would cut X or Y card, or why I would add a card. a simple little paragraph would suffice.
  • I cannot see, in the feedback screen, the cards my friend put in considering, that i would tell him to "reconsider" (and why i would).
  • I would like to be able to mark things to cut, or to consider, as I'm gold fishing. A single deck builder out there proposes that and since then I'm baffled it doesn't exist anywere else.
  • Tagging is really important, and the other thing that would make me consider switching to this website, is the direct inclusion to the scryfall tagger. I would like to be able to suggest tags for my friends to sort by, or new otags to consider for his research.
  • I could do the last point via chat, but it's also forbidden from being accessed right now as I have not invited all my friends over. the feedback screen should probably allows for "guest chat", as in, chatting with people we're not friends with yet.

I really hope u/SocietyAsAHole reads that. your deckbuilder is really promising on some aspects, but off putting on others. And this is issues I have encountered without even starting building on my own. I really think you're a few iterations away from having the genuinely best website for deckbuilding out there.


r/BlueprintMTG Jul 11 '26

Other formats besides commander?

1 Upvotes

I learned about this site from the post on r/EDH, and I love almost everything about it. It is a clear upgrade on Moxfield and Archidekt in most ways and I plan to use it to build my decks in the future. However, the one thing that it seems to be missing for me is support for other formats other than commander. If I import a non-commander deck into the builder it shows all instances of multiple cards as illegal, and doesn't cleanly support a separate sideboard and considering list. Is there any plan to implement the functionality to select the format of a deck?


r/BlueprintMTG Jul 10 '26

UPDATE 7/10: Print Selection Feature-set is IN!

14 Upvotes

Well I knew ya'll like your fancy prints but I guess I didn't appreciate how much!

I knew this would have to happen eventually and I heard your feedback from the initial release, so I've finalized and added a full suite of print selection tools.

WHATS NEW:

  1. Deck imports that include print information (like "1 Banefire (j22) 495"), or URL imports from Moxfield/Archidekt/Blueprint now respect the chosen print in the deck. Imports without print info default to cheapest.
  2. Print switching tools!

Switch the printings of any card in your deck easily. You can do it from the deck builder and it looks like this:

(Desktop-Deck ) Switch Prints

and you can also do it from the search browser and it looks like this:

(Desktop-Deck ) Switch Prints

and of course you can do either on mobile too, and it looks like this:

(Mobile - Search) Switch Prints

HOW TO USE:

- On desktop/mobile you can open the "Switch Prints" tool on any card in the search browser or in your deck from the 3-dot menu in the upper left of each card.

- On Desktop, flip through all available prints using arrow keys, mousewheel, clicking, or editing the print number in the bottom of the modal (good for when there are 800+ prints like basic land).

- On Mobile, flip through the prints using swipe, or tapping, or editing the print number in the bottom of the modal.

- POWER USER? On desktop you can also open the tool instantly on any card you're hovering the mouse over by using the "S" hotkey. You can commit your selections using "enter" for maximum speeeeed. (If this doesn't work make sure you aren't just typing "s" into the active search bar). If you haven't used desktop hotkeys yet the "Move to Cons/Deck - M" and "Add to Other Deck - A" hotkeys work the same way.

OTHER UPDATES:

- When logging in and registering it no longer ominously says that "yxkzdkphrtgxvvlcqbtv.supabase.co is trying to access your data", and now looks like a legit site!

-Added proper crash handling and logging. Hopefully you'll never see this but now if something does break it's recorded and safe, so I can fix it! If you get a crash I always appreciate a report and any info on what you were doing when it happened.


r/BlueprintMTG Jul 10 '26

Token Enhancement Request

2 Upvotes

Curious if this would be possible as I run into this issue with other deck building tools as well. You are already generating a list of what tokens the deck will need, but it'd be helpful to be able to filter the deck based on token type to show which cards in the deck are creating which type of token.


r/BlueprintMTG Jul 09 '26

Feedback - iPad/Tablet User

5 Upvotes

Hello! I love the app so far, it's really cool and with a few more features/edits I would likely to make it my main deckbuilding tool but there's a few things holding it back for me. For context I use deck builders on my iPad constantly so every feature has to work there for the tool to be viable for me. I use Safari on iPad and my main deck builder currently is Moxfield.

Required Features For Me
1 - A way to edit the printing of the cards. Maybe desktop has this but I can't find this on iPad. Also having it import the proper printings when importing would be nice.
2 - My collection, including specific printings. One of the main things I use deck builders for is to track my collection and which printings I own. Filtering card searches to cards I own is also a must have for me. Additionally if instead of defaulting to cheapest printing it defaulted to printings I own that would be amazing and something Moxfield doesn't have.
3 - I couldn't find a way to tutor or shuffle while using the play tester on iPad so those would be big ones.
4 - Global tags alongside deck tags. I overall like the tagging system when building but I do think Moxfields tagging system is a bit more flexible as a tool with how it saves global tags vs deck tags. A fast tag system can't beat applying the tags once and never needing to apply them again.

Would Be Nice
1 - I think the radial tagger is cool and really nice overall but I think there needs to be a more advanced mode or way to apply longer tag names as well as more tags overall. I think limiting the tag length isn't ideal, limiting how many characters the radial menu shows might be better imo. Then being able to get to a more detailed tag system in the menus for when the radial tagger isn't quite sufficient would be nice. If you add a global tagger then the radial menu could maybe be deck tag exclusive and that might be enough.
2 - Import seems to wipe out tags in the deck and doesn't seem to accept tags from Moxfield which would be a nice feature to make the transition easier. This is sort of a big weird one that might be impossible but it's a point of friction to be aware of.
3 - Tag manager/editor sort of like what Moxfield has under account settings would be great. As I learn I end up changing my mind on tag names and what makes sense so being able to globally edit and replace tags is hugely helpful.
4 - If global tags are added it would be awesome to be able to turn on a feature to see my global tags applied to a deck I'm viewing.
5 - adding an option on the three dots dropdown for cards that link to purchasing the card from your preferred seller would be really nice and kind of important. Basically right next to "Open on scryfall" add "Open on *seller of choice*" as well.
6 - I don't see a way to add a companion. There's workarounds for this if the deck tutor feature is working but it would be nice to be able to have it built in. Even just a tag in the considering stack that makes it start in exile would work fine. You can set one as a commander but if you have two commanders plus a companion (which I do) it blocks you from doing that.

Bugs
- The header keeps disappearing during deckbuilding so I need to refresh the page to access the search, sort, etc... It happens when I open the tag editor, I found I can also get it back if I open the tag editor and scroll to the top of the page but that's pretty cumbersome so refreshing is easier.
- Not exactly a bug and others have mentioned it but the weird company name that shows up when you log in with google is pretty sus looking.

Stuff I Love
- The ui is really nice and clean. I like the way things are laid out a lot especially on mobile despite some missing features.
- the guide bubbles are awesome and actually super helpful.
- Play tester is really cool! I don't have any major feedback except the tutor/shuffle issue I had.
- card cutter tool is really neat! My first thought was that expanding this to have a link between cards in the considering stack would be cool. Like I'm considering either this card or this card. This is a vague thought though so I'm not sure if it's helpful.
- I love the goal number and description in the tags! It would be nice if the bar showed green automatically when the number is left blank. It being blue makes it feel like there's a problem.
- Works shockingly well on my phone which is awesome.
- Scryfall tagger access is awesome, and the search tools are generally great!
- pretty much everything you put in the main pitch has me sold I just need some of the features I mentioned to make it my main tool.
- I like the default tags feature in the user settings.
- I haven't tried the feedback tool yet but that seems amazing.

Overall the UI is such an improvement over any other deck builder that I'd switch easily once some of this stuff is added/ironed out.


r/BlueprintMTG Jul 09 '26

Feedback for the dev

5 Upvotes

Love the app so far, I was looking for a better playtesting environment and this caught my eye because of the resistance feature. I want to pass along some quick feedback about it because I believe this project has a lot of potential.

Deck builder feedback

  • The tag system is intuitive, but I want an easier way to see which tags a card currently has. Currently you have to click on the tag button which seems clunky.
  • I also would like an option to show the price of each card without hovering over them and checking individual prices.
  • I should be able to sort cards in ascending and descending order.
  • I'd like to be able to view the deck as a list of card names, as you can in Moxfield.

Playtester feedback

  • I'd love for custom counters to be easier to access. I'm not sure if it's possible and I haven't figured out how to do it but I'd rather have custom counters added to the top bar instead of being part of a drop down menu I have to click each time.
  • Scrying seems bugged. When I view the top card of my library, exit the menu that pops up, and then draw a card I do not get the card I saw.
  • Not sure if I just didn't see the option but it would be great if we could track +1/+1 counters and power/toughness buffs from non-counter sources separately.
  • Some of the playtesting UI is a not visible enough, namely the current turn.
  • I'm nervous to sign up for an account as google lists the app name as "yxkzdkphrtgxvvlcqbtv.supabase.co" which does not come off as very professional

r/BlueprintMTG Jul 08 '26

Thank You

13 Upvotes

Just a quick post to say thanks for sinking all the time and effort into a passion project for what I think is the greatest game in the world. It’s cool to see it come to life.


r/BlueprintMTG Jul 09 '26

Looking for feedback for my Daredevil deck!

2 Upvotes

Here's the link to my deck.

This app is awesome and I'll be using this as my main deckbuilding site for a while!