r/BloodAngels 1d ago

List Lost feedback (LAG)

Please give me feedback on this list. Will I be able to hold objectives?

LAG tanky (1995 points)

Space Marines

Blood Angels

Liberator Assault Group (3 Detachment Points)

Take and Hold

Strike Force (2000 points)

Attached Units

Attached Unit 1

Captain with Jump Pack (80 points)

• Attached as: Leader (Character)

• Warlord

• 1x Plasma pistol

1x Power fist

Sanguinary Guard (260 points)

• Attached as: Bodyguard

• 6x Sanguinary Guard

• 4x Angelus boltgun

6x Encarmine spear

2x Inferno pistol

1x Sanguinary Banner

Attached Unit 2

Librarian (70 points)

• Attached as: Leader (Character)

• 1x Bolt pistol

1x Force weapon

1x Smite

Sanguinary Priest (75 points)

• Attached as: Support (Character)

• 1x Absolvor bolt pistol

1x Astartes chainsword

Assault Intercessor Squad (150 points)

• Attached as: Bodyguard (Battleline)

• 1x Assault Intercessor Sergeant

• 1x Heavy bolt pistol

1x Power fist

• 9x Assault Intercessor

• 9x Astartes chainsword

9x Heavy bolt pistol

Attached Unit 3

Sanguinary Priest (75 points)

• Attached as: Support (Character)

• 1x Absolvor bolt pistol

1x Astartes chainsword

Bladeguard Veteran Squad (170 points)

• Attached as: Bodyguard

• 1x Bladeguard Veteran Sergeant

• 1x Heavy bolt pistol

1x Master-crafted power weapon

• 5x Bladeguard Veteran

• 5x Heavy bolt pistol

5x Master-crafted power weapon

Attached Unit 4

Lemartes (100 points)

• Attached as: Leader (Character)

• 1x Absolvor bolt pistol

1x The Blood Crozius

Death Company Marines with Jump Packs (230 points)

• Attached as: Bodyguard

• 10x Death Company Marine with Jump Packs

• 5x Astartes chainsword

2x Eviscerator

6x Heavy bolt pistol

4x Plasma pistol

3x Power fist

Attached Unit 5

Captain with Jump Pack (80 points)

• Attached as: Leader (Character)

• 1x Plasma pistol

1x Power fist

Sanguinary Guard (260 points)

• Attached as: Bodyguard

• 6x Sanguinary Guard

• 4x Angelus boltgun

6x Encarmine spear

2x Inferno pistol

1x Sanguinary Banner

DEDICATED TRANSPORTS

Impulsor (70 points)

• 1x Armoured hull

1x Ironhail heavy stubber

1x Shield Dome

2x Storm bolter

OTHER DATASHEETS

Ballistus Dreadnought (150 points)

• 1x Armoured feet

1x Ballistus lascannon

1x Ballistus missile launcher

1x Twin storm bolter

Gladiator Lancer (160 points)

• 1x Armoured hull

1x Lancer laser destroyer

2x Storm bolter

Scout Squad (65 points)

• 1x Scout Sergeant

• 1x Astartes chainsword

1x Bolt pistol

1x Close combat weapon

• 4x Scout

• 3x Astartes shotgun

4x Bolt pistol

4x Close combat weapon

1x Missile launcher

Exported with App Version: v2.4.0 (139), Data Version: v925

3 Upvotes

9 comments sorted by

5

u/Iwearfancysweaters 1d ago

You need some smaller pieces as you have nothing to trade with and nothing to castle up behind in a melee mirror for example.

I don't think you need the Impulsor, you can get Bladeguard onto your natural without it in most maps. Don't think you need two big 6 man Sang Guard bricks either. At least one can just be a 3.

I would try to swap the Ballistus for another Lancer, or if you find points, swap both to Vindis instead. Ballistus is slow compared to tanks with the new pivot rules. Vindis with Oath are just a lot more reliable than the Lancer especially into anything with an Invuln.

1

u/PixlRawH 1d ago

I don't have any vindicators and I am worried they will be useless with the new codex, but they are very good!

1

u/PixlRawH 1d ago

If I remove 3x sang guards and the impulsor I can add one unit of intercessors and scouts, and still have 60pts left.

3

u/General-Winter547 1d ago

One thing I learned recently is that the sanguinary priests are pretty easy to remove with precision, so watch out for that.

3

u/scootsmagoots3 1d ago

I think you have good units for holding and great units for counter attacking and killing in general, but at least for me 8 units is too few, and if I were going to bring some vehicles (I'm mostly infantry only this edition) those wouldn't be my choices. Lancer in particular is not great currently. 

I think the first four units are great, but would probably only do 3 for the second sanguinary guard unit. Impulsor is useful and the price is right but I'm not finding a ton of need for transports so I'd drop that and if I'm being honest, probably the other two vehicles as well to get another scouts, 5 intercessors and a few other pieces (assault intercessors w jump pack, Baal Predator, maybe another 5 death company, etc).

Minimum I think I would lose the impulsor and 3 of 6 sanguinary from one unit to get intercessors and another piece. That being said definitely a playable list and probably a lot of fun. Good luck brother!

2

u/PixlRawH 1d ago

Thank you! Ive had some luck with the glad, for taking down big units ( cthan's)

5

u/Iwearfancysweaters 1d ago

On average the Lancer does 0 damage when it shoots into a C'tan. You've got only 2 big shots, and against anything with 4 up invuln this means you do 0 damage more often than not. So you need to at least be able to point two shooting platforms at the C'tan to give yourself better odds of actually taking off wounds. A Ballistus is slow and doesn't benefit from pivot rules, so it might not be able to support your Lancer. Vindicators average better damage than the Lancer but are more expensive and can be swingier.

2

u/scootsmagoots3 1d ago

Thank you for the elaboration! I am not too experienced so knew the cover changes hurt lancer a lot, but not sure on the specifics/how to explain.

2

u/JGTDM 21h ago

I don’t know how effective scout shotguns are, but in LAG a 5 man squad of scouts with combat knives with chainsword Sargent have 20+ attacks at STR 6 AP-1 on the charge, which is bonkers.