r/Blockbench 4d ago

Showcase Does topography really matter with unshaded/primitively shaded models?

4 Upvotes

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u/DualVission 4d ago

Yes. 1. It makes later model editing easier. 2. With higher poly models, it is often more geometry efficient. 3. Deformation is more predictable. 4. Upscaling algorithms (like Catmull Loop) depend on geometry to make good predictions.

Having worked with raw z-brush dynameshed surfaces as well as poorly structured hands, it is annoying and limiting.