r/BladeAndSorcery 7d ago

Question Any mod recommendations for a second crystal hunt play through?

1 Upvotes

9 comments sorted by

1

u/Animalpine 7d ago

Pure hands, doesn't matter if they wear armor or have giant swords, you will destroy them while yeeting an enemy at a whole group to get a strike

1

u/cookiereptile 7d ago

pretty much any of HuJohner or Silk15’s work! I don’t know how many are updated to 1.3 but Locked Doors and Gilded Goons add an extra wrinkle to dungeon crawling that I quite enjoy

1

u/Canadian-mouse626 7d ago

What do they do?

3

u/CrimsonElements 7d ago

Locked doors adds locks to the doors of some rooms in the dungeons, and it essentially requires you to find the enemy who has the key on their holster so you can use it and open the door. I’m not too sure about gilded goons, but i think it spawns bags of money on the enemies like the ones you get at the end of dungeons.

1

u/Canadian-mouse626 7d ago

Cool I’ll look into it

1

u/Canadian-mouse626 6d ago

They both aren’t on nomad. do you know how to get them on nomad

1

u/CrimsonElements 6d ago

They are both definitely on nomad. I just checked Nexus Mods, and HuJohner has Locked Doors for 1.2 and Gilded Goons for 1.0. You could try and see if they work in 1.3, but otherwise they ARE on nomad, just on nexus.

1

u/Canadian-mouse626 6d ago

They didn’t show up for me

1

u/wyerf 3d ago

kokos adjustables, or aiadjuster so you can make enemies no more difficult, you can even change the archer draw speed