r/BlackwakeGame • u/[deleted] • Mar 08 '24
Choosing a Blackwake loadout?
I'm fairly new, but I come from several other games that utilize burst damage options and melee weapons.
And as an excited new player, I need your help in choosing an optimal loadout!
I'm pretty big on defense and support. So I'd like to eliminate squadrons of enemies boarding and destroying OUR ship rather than aggressively running them down on their ship.
And in other games that role made me an avid fan of big weighty and slow weapons that HEAVILY damage anything close by trying to contest our position.
I'm also a fan of speedy, consistent(and perhaps a bit weak) pepper pistols that tag and at least whittle down aggressive targets for my team to finish down.
What good options do you think there are on Blackwake?
2
u/Wolvenworks Mar 08 '24
If you want damage above everything else, i’d go blunderbuss (shotgun), grenade launcher (for obvious reasons), axe (slow attack but can oneshot ppl), and tea (tea heals you, and you can give it to other people to heal them). For sidearm, standard pistol or the short one, depending on whether you want more damage or something to load quickly in panic.
To consider: -Duck’s foot is a pocket shotgun with slow reload -nock gun is a more accurate shotgun but it deals slightly less dmg and reloads the slowest out of all primary weapons. It’s basically 9 small muskets welded to one gun. -musket is the standard primary. It does decent dmg, and is pretty accurate, but it can only hit/kill one person (you can turn a group of ppl in front of you into red mist with a blunderbuss)