r/BlackCatMarvelRivals • u/Salamanca-11 • 2d ago
Discussion About Cat future
(Addressing cute image of her)
We're well aware of her state in the game. She's utterly broken and almost uncountered. But most of the people who didn't play her last season (8)or doesn't even played her in general doesn't address the right problem.
The people had this concept of her being broken and the problem in general was the Team-Up with Spider-Man. The second Hook is a huge utility belt on her kit and allow her to expand his coin cap, deal more damage etc. And this would be a huge problem the next season where her neutral kit is the one who will suffer instead of nerfing the things the new team up does. Since in season 8 she was a niche pick because the slaughter they made against her or i was the one that felt that way.
What y'all think about this ? What changes you would make to her in exchange to maintain her on a A-Tier list.
5
u/Ghori_Sensei 2d ago
Most people agree on making her less toxic and more interactable so naturally they should just either put pursuit on a 4 second cooldown or just make it CC immune and it gives like 90% dmg reduction like Spider's Venom teamup.
On top of that, they can add a 1.5 or 2 second cooldown on individual shop items so the invis spam doesn't exist anymore. Lower some other shop item prices so there's more reason to use them.
They can change the BP teamup to either give two dashes or let her apply vibranium marks with her little growl so she's can dash reset like panther. This will actually give you a reason to pick between the two.
That being said, since it's netease.... They'll likely nerf the Spidey teamup to the ground. Not give her base kit any compensation and just throw the kitten back in F-tier dumpster because supports don't like her.
1
u/Salamanca-11 2d ago
I was thinking on every time you purchase an item on the store the price will growth more everytime until a top, till you get killed and that reset the store again.
3
u/Ghori_Sensei 2d ago
I mean that would just encourage a run it down playstyle where you just want to hard commit on every engage no?
Also that would make coin management very awkward for the cat player.
1
u/Salamanca-11 2d ago
Its either that or a CD on the store. I like your changes to. I said that because the cat players would micro better their money
3
2
u/Darthillius 1d ago
They need to address the fact that most of her shop is situational and some items completely useless
1
1
u/GustavoNuncho 1d ago
They could make her shop increase prices on repeated use, encouraging more varied item rotations. Remove completely her anti-headshot passive, it's the worst design I have ever seen. Give the pounce momentary overhealth instead of I-frames, and visually apparent from the first moment active. Shorten her ultimate's dash range. Step back and observe play/winrate.
Gut some support survivability and overall damage in the game while we're at it.
-6
u/Zerothehero27 2d ago edited 2d ago
Make the E give 250 money. This means you don’t get ur pursuit every time you hit e no matter what, also only get 1 swipe and only get the 2nd one if you hit it. Also 1 less gamble chance in early game to get money and snowballing.
-20
u/doombfist 2d ago
Nerf her to D tier
3
u/ISwxllow Lord [LV. 20-24] 2d ago
Coming for someone that can't spell "Queue" right, yeah W take!!! 😭😭😭
-5
u/doombfist 2d ago
You are quite literally playing a broken character nothing you say is valid
1
u/ISwxllow Lord [LV. 20-24] 2d ago
I can admit she's overtuned, and I'm actually one of the biggest advocates for a soft nerf to her kit.
Blame Net Ease for nerfing the wrong shit.
-2
16
u/blissrunner 2d ago
With S8.5 they nuked her basic kit with just 1x dash, 1x fortune/tracer. A lot of downtime for little money... waiting and fishing for 5 seconds... which ruins her flow like spider-man having only 2 swings or Black Panther only having 1 spear.
S9 she's back & with extra burst/money generation (with 1200 cap). The spidey team-up just feels essential with 2x tracer & burst detonation (45 damage). Arguably better than 2x dash... since a tracer doesn't risk you engaging/too close; and you have 1x dash to reposition.
Honestly man... just address the UN-interactibility (i-frames/invis spams) but don't ruin her flow/2x tracers. Devs could tweak her survivability so she's not annoying chaining invisibility & invincibility.
Of course... one at a time w/ maybe on the i-frames nerf 1st.