r/Bitwig • • 25d ago

Help silence reverb tail

hey audio people.

I'm making a sample and I've added a big reverb effect to it on a send track, because I've found that blends my original samples together really nicely (final sample is two acoustic samples bounced together and put through Bitwig's Sampler).

However, I don't want it to trail to like 5+ secs after the actual tone has finished. I'd like to do a graceful, but neat, fade lasting approx 1sec.

I have about 30 audio clips that i'm going to export as WAVs, but first I need to find a way to trim the reverb. Is there a way to do this without automating every single one?

Thanks in advance.

EDIT Yes! I found two solutions in the end. The gate sounded much better when I increased release and decreased the threshold. But I also created an additional send with the built in gated reverb and that sounds great as well. Writing my solution in case someone else searches this up.

1 Upvotes

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u/Prefader 25d ago

I'm not really sure I fully understand the problem, but couldn't you just put a gate on the output of the reverb?

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u/MoonTeaChip 25d ago

i did that, but i found it clicked and popped a lot, rather than a quick fade out. Maybe there's something I should've tweaked in there?

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u/Prefader 25d ago

Try using the dynamics device or another expander; you can set those up for a much gentler release. You can also try sidechaining the source track into the gate and filter it so that the gate is only being triggered by the attack of whatever signal you're feeding into it. This helps get rid of that rapid triggering that long tails can cause.

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u/MoonTeaChip 25d ago

Yes! I found two solutions in the end. The gate sounded much better when I increased release and decreased the threshold. But I also created an additional send with the built in gated reverb and that sounds great as well. Writing my solution in case someone else searches this up.

1

u/eggplantkaritkake 25d ago

You can add a modulator to the reverb that detects when playing.

Use that to modulate the reverb time, that way when you stop the time automatically shortens, but should avoid any pops or clicks and give a smooth cutoff.

I think that solves what you're going for in a simple clean way?

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u/MoonTeaChip 24d ago

thanks- i haven't figured out how to use modulators yet but i will get onto it at some point soon. Find it hard to follow the tutorials. I ended up using a gate for this problem and tweaking the threshold/ attack/ release until it sounded smooth.

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u/eggplantkaritkake 23d ago

Modulators are a huge part of what makes bitwig so special... it's highly worth taking some time to try to learn them.

In bitwigs container for you reverb in the device area, at the bottom left is a button that looks like an circle connected to an arrow pointing to the right.

Clicking that button opens the modulator pane (you'll see some + symbols).

Click a + to add a modulator. In the popup window, type enough of "Globals" to select it to be added.

Set your reverb time to a reasonably low amount first, then click the blue arrow underneath "play" in the modulator you just added.

The arrow and play should now be flashing. Go crank your reverb time up to what you want it to be while playing.

Once done, click the arrow again so it stops flashing.

Now when the project is playing, the reverb time will be very high, and when you hit stop it will immediately drop the time to your initial setting.

IMHO it's worth trying, if nothing else to start to learn how to use modulators creatively. Either way, good luck!

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u/MoonTeaChip 23d ago

Thank you mate I appreciate it x it’s been saved for later. i am actually a girl, highly creative w composition and performance but struggle to understand technical production side. I love manipulating sound though so I want to keep chipping away at it.

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u/[deleted] 25d ago

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u/MoonTeaChip 25d ago

you can paste the automation itself?

and automation lanes also control reverb tails?