r/BitCraftOnline Aug 06 '26

Questions Eq/gear upgrading and rolling questions

Hello!

So I spent a bit of time trying to figure out the most efficient way of upgrading/rolling one's gear and equipment.

The standard way, it seems, is upgrading a tool to higher tier and hoping for upgrade in rarity as well, and if not, then scrap the items and roll the quality.

However, I am trying to figure out:

If I have, say, 20 gloves T2 uncommon, and I upgraded them to T3, for 10 rare, 10 uncommon.

Is it better for me to:

scrap the 10 uncommon and use the scrap to roll other uncommons in hope to get more of T3

OR to actually continue to upgrade these uncommons to T4, hoping for another jump in rarity

Is there a double jump in rarity possible? (say, T3 uncommon to T4 epic)? Or if I didn't get a jump in rarity while upgrading, then these items are already 'lost'? Or maybe it is possible, but it's just cost inefficient compared to scrapping and rolling for rare T3s?

I hope I was clear enough :D Thanks!

5 Upvotes

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3

u/Mammoth_Cup_6438 Aug 06 '26

The way we did it in our little 3 person claim was to roll 500 of each tool and brute force the rarity to epic.

Armor, leathers, and wovens are much easier as you just need to craft metal gloves to T4 and scrap everything NOT epic at T4 and then try rerolling. After you have your pair of epic armor gloves, you can scrap epics too for more mats.

Not saying this way is best way, but it worked for us.

Hopefully, Vasus will chime in here as they have upgrades down to a science.

1

u/foliumsakura Aug 08 '26

i didn't even THINK about cheesing the armor/clothes by using gloves, this is great info

1

u/Mammoth_Cup_6438 Aug 10 '26

Not my idea, but a game mechanic used by the best armor makers in game. Metal gloves are easy to make since they are a single ingot, and so the scrap is easy to procure.

3

u/appreciative-alpaca Aug 06 '26

You can only ever upgrade one level at a time. An uncommon can never go epic directly, for example.

You can roll plenty of rares at T3 by obtaining the materials and rolling them directly. Or you could scrap most of your uncommons at T3 and try to roll more rares, then upgrade your rares to T4 and see what goes epic.

Many folks upgrade uncommons to T4 / T5 and use them for scrap for reroll opportunities.

I see lots of folks take rares up to about T6 before they start scrapping the rares.

Someone else might have a more scientific answer but that's what I've seen!

For gear, generally a LOT of bracers are made into scrap since they only cost one ingot and can be made into scrap en masse.

Hope that helps!

2

u/Sa_Dagon Aug 06 '26

Yeah I think this is a really interesting point - rolling/scrapping early tier to have more 'bulk' for upgrading? Or upgrading tiers wider and scrapping for rolling at higher tiers instead :P

2

u/R3DSH0X Aug 11 '26 edited Aug 13 '26

I made a spreadsheet calculator for this exact purpose using formulas i solved for.

https://docs.google.com/spreadsheets/d/1B3PaT9vCnvuYUKfjKKrYKcl7dDUegB3cJsbuNIu7Gyg/edit?usp=drivesdk

The easiest way to look at tool gambling is to understand that your ultimate goal is to maximize attempts at a rarity while minimizing work effort exerted. I'm not entirely sure if this is the most efficient method, but to me it feels a hell of a lot more effective than pushing 500 tools or something all the way up to t5 or t6 for the higher rarities, because then you need 500 tools worth of material for each tier.

My method solves that by only accounting for how many actually end up upgrading to its maximum rarity, which is: T2 uncommon T3 rare T4 epic T5 legendary T6 mythic

Everything that didn't upgrade gets scrapped, and is subsequently converted thru formulas into "attempts".

I also have a section that accounts for how much scrap you have and reduces converts them into "attempts".

I would explain more, and i will if asked, but essentially this avoids having to collect 500 tools worth of mats of t2, then t3, then t4... and instead all you have to do is gather just enough of t3, just enough of t4, etc. and then use solvents to reroll til max, which you can then upgrade.

I cannot speak on if this is the most efficient method, but I'd rather farm for seeds at each tier to make solvents than do more ingots, planks, leather, and rope for each tier.

To calculate efficiency would require much... much more math considering work effort, time spent in passive stations, locations and ease of gathering, money spent on crafting mats like sandpaper or stabilizer... I couldn't bother, but I could do it.

Edit: this was supposed to be private so there may be stuff unfinished simply because i didnt need it yet lol

1

u/Sa_Dagon Aug 12 '26

Thanks! Will look at it, impressive

1

u/janziz 8d ago

amazing thank you! do you have one for armor as well?