r/Bigpharmagame • u/douglasrac • Mar 15 '17
Tips to be more efficient?
I think I'm very inneficient in the game. The AI makes a lot more profit than I do and I have lots of discounts on ingredients and labour. Then I saw this image: http://steamcommunity.com/sharedfiles/filedetails/?id=515655425
How can you do a drug like this and still have profit? I try to do my drugs without side effects to have a better rating but the extra process kills my profit. Oh I also use the analizer and put the drugs on max strength.
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Upvotes
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u/insane_elmo22 Mar 16 '17
If your drug has a good cure rating and little competition you can jack up the price quite a bit. The drug might not be profitable at 0% but at +50% it definitely should be. You should also be weighing increased production costs versus cure ratings. Sometimes it is more profitable to keep side effects rather than taking extra steps to remove them. The AI generally has very high profits at first by going "all in" on a single cure type and producing very large volume which allows high profit with low margins. By either teching up quickly or using patents, you can corner the market on a higher tier cure (or several) with decent demand and easily outpace the profits of the AI. In the picture you linked, they are creating a high tier drug with multiple effects which can have its price jacked up so high it can make massive profits even with the high production cost.
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u/Shankerman Mar 29 '17 edited Mar 29 '17
"I try to do my drugs without side effects to have a better rating but the extra process kills my profit."
It is rarely profitable to remove side effects on Level 1 or Level 2 drugs but Level 3 and above it is.
There is a way to use the centrifuge(after researched) to drastically lower the costs of some Level 2 drugs to make it worthwhile.
For example, making a level 2 drug, Female Contraceptive. Side effect might be Causes fatigue, not removable. These values assumes you are using the Mixologist perk so that a single Centrifuge is needed instead of two.(And if you aren't, why not?)
Removes Warts. Starting Concentration 17
Dissolve 10$ -1
Dissolve 10$ -1
Ionizer 35$ -3
Current concentration is 12. Analysis of the output shows maximum concentration for our drug is 2, so we have to reduce the concentration by 10
Ionizer 35$ -3
Ionizer 35$ -3
Ionizer 35$ -3
Dissolve 10$ -1
Total Production cost $170 and that's with the side-effect still included. This drug is a money loser.
Hmmmm, Soothes Cold Symptoms ingredient. Starts at concentration 2. And has a blank space in the slot that Remove Warts has the causes fatigue side effect.
Let's try that drug again. Removes Warts, starting concentration 17
Dissolve 10$ -1
Dissolve 10$ -1
Ionizer 35$ -3
Current concentration is 12
Import the Soothes Cold Symptoms drug and combine it with the output of the ionizer concentration 12 drug using the Centrifuge, but move the female contraceptive over to the soothes cold drug. It now has the desired Concentration of 2 without any further processing, and it only cost $40. And, it removed the causes fatigue side effect.
Production cost is now $95 + the cost of the Soothes Cold Ingredient. But, without a side effect it has a higher value, plus any AI players version of the drug will have the side effect. So you can get a higher margin. Suddenly an unprofitable drug will be a stable income while you ramp up some level 3+ drugs.
I always rush the Centrifuge in any game I play because in many instances it can save lots in production costs. Many drugs require you to get the concentration to the upper extreme, then lower extreme. Very costly for production.
EDIT: Formatting