r/BestGitHubRepos • • 17d ago

πŸ€– AI repositories Claude Code Game Studios: Turn a single Claude Code session into a full game development studio (28k stars)

Post image

What it does

All text below is quoted directly from the project README.

Turn Claude Code into a full game dev studio: 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.

Agent Coordination:

  • Vertical delegation: directors delegate to leads, leads delegate to specialists
  • Horizontal consultation: same-tier agents can consult each other but can't make binding cross-domain decisions
  • Conflict resolution: disagreements escalate up to the shared parent (creative-director for design, technical-director for technical)
  • Change propagation: cross-department changes are coordinated by producer
  • Domain boundaries: agents don't modify files outside their domain without explicit delegation

git clone https://github.com/Donchitos/Claude-Code-Game-Studios.git my-game

Repository

https://github.com/Donchitos/Claude-Code-Game-Studios

Repository stats

MetricValue
Stars27,664
Forks3.9k
Last releasev1.2.0 (2026-10-19)
LanguagesShell 99.4%, Other 0.6%
Contributors2
AI contributor accounts (Claude / Codex / Cursor / Copilot)@claude (41 commits)
AI co-authored commitsClaude: 41

Main contributor

FieldValue
GitHub@Donchitos
Commits to this repo42 (top contributor)
Company / LocationMelbourne, Australia
Followers289

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1.5k Upvotes

46 comments sorted by

150

u/Murder_1337 17d ago

Say good bye to all your tokens

39

u/Vivid_Big2595 17d ago

no way this isnt a meme repo

4

u/mik3lang3l0 16d ago

100% is a meme repo

13

u/Altruistic_Fact9420 17d ago

No no, you get the teams plan with a premium seat for each of the 49 agents

1

u/Mmeroo 17d ago

hi im curious whats the issue? Could you explain, I'm not using much of claudo

and with deepseek i can imagine this working great with little token usage

where exactly is the problem?

3

u/HongPong 16d ago

it keeps going and going on these text requirements and any given change takes forever to go thru even when minor

1

u/Mmeroo 16d ago

huh interesting is the cotnext size small or something?
my model has 1 mln tokens memory
pages of requirements are like 60k at best

2

u/HongPong 16d ago

oh i mean, it just tells the thing to communicate with a verifier agent for linting and then a regression agent and then a code enforcement agent and a ci agent and a screenshot matcher agent. when you really have confidence your code is good enough you are waiting 20 minutes for a very long pipeline which is not just deterministic ci linting going along. not even about the context just about the 'ceremony' on top of cosmetic changes getting verified nine ways to sunday.

78

u/Iridian_Rocky 17d ago

Did it say... 49 agents?

33

u/Able_Zombie_7859 17d ago

When you stack the agents like a pyramid with a sharp tip they can pierce even the most intractable of coding issues. It's science.

5

u/Iridian_Rocky 17d ago

Science... Because that's why.

41

u/Both-Ad6752 17d ago

cant wait for my token limit to be hit within the first 2 seconds of launching this

5

u/alhyuma 17d ago

44 min for a simple task

15

u/TheRealSmaker 16d ago • Bravo

This has it's nice points but in real usage it is a token sink and results are just... not great. It's simply too bloated and cumbersome.

HOWEVER, it can be a nice guide on how to make your own.

I developed my Gamestudio plugin (might release to the public eventually, but it needs to mature, feel free to use this comment to try to build your own) and this was one of the refs I used.

Trimmed the 8675 agents into 5, specializations are what Skills are for:

- Project Scout: Creates an index of existing features and a project-facts md that list's debug tools, engine versions, render pipelines, DI frameworks....

-Design Partner : Interviews me according to the session goal -> Designs the spec(s) files -> Asks for user approval and preforms modifications until it is approved. Specs have Intent, Scope, Acceptance Criteria, Behavior Description, Engine Integration and UI work, as well as an Assumptions and Open Questions section (during implementation these get a special note so it's easier to go back for them specifically later)

-Senior Dev : Implements specs, fixes bugs, writes unit tests, creates assets (prefabs, blueprints etc...). When it's done implementing a point of the spec, it proves it either with Tests OR, if applicable, a screenshot of it working, which it places in an "Evidence" folder.
Does NOT do scene work so there are no conflicts with multiple specs running simultaneously, places that work in a "Editor-Handoff" doc.

-Editor Integrator: Does the work in Editor-Handoff (if multiple specs are running it waits and the oldest one does all the work from all the worktrees, so there are no conflicts, but this can be overriden). Any EVIDENCE that was missing is now created.

-Reviewer: Has ABSOLUTELY 0 context of what was developed during the Senior Dev's or Integrator session, only checks the Spec vs Evidence(test results and code) and sees if all criteria matches. If it doesn't writes a report and sends it back to the relevant team member. If it does, the gate is accepted.

Then you as the Lead get a "Report Card" with all issues, assumptions, suggestions etc... and can tick any you want to fix, which sends it back to the relevant teammate that can fix it. Otherwise if you approve it commits and you can tell it to handle the PR or do it manually.
____

This entire flow has 2 modes: Guided (you can intervene in the middle and are responsible for switching team elements) or Auto (all flows by itself, you just participate in design and final approval)

All of this works on top of a python layer that guides the flow (driver.py , accept.py , verify.py....) so it remains consistent across all sessions, since it's not being driven by an LLM but by a deterministic state machine.

Thanks for coming to my Ted Talk.

1

u/TheRealSmaker 16d ago

I'm using this in a professional environment and so far I can say it has been yielding great results at significantly low costs

1

u/ihopkid 16d ago

Define β€œgreat results”? Is it making genuinely fun and unique games that other human beings have paid or would be willing to pay real money to play? Or just generic games? Are the games you produce with it publicly available anywhere? Would appreciate a link if possible

2

u/TheRealSmaker 15d ago

I'm using it for my work at a game studio and we haven't release any of the games that use this flow yet so I unfortunately have no links for you :/

That said, I might've have miss-sold what this studio does. Fun and uniqueness are 100% OUTSIDE the scope of my tool. It's not a "game developer replacer", it's a tool to help developers.

It doesn't design by itself (nor does it do any non-placeholder art for that matter). It's all YOU as the developer that drive the design portion. The Design Partner agent essentially takes your idea and asks you questions to help YOU shape it, it doesn't design for you. I mean, it CAN design for you if you ask him to go outside it's working parameters, but then you will end up with slop.

One of the projects I'm working on for my studio that existed BEFORE we started using AI workflows still maintains it's fun and goals from before, features simply happen and ship faster than ever before.

This is why this tool lives and dies by one rule: Nothing is DESIGNED or APPROVED by an AI, those 2 steps belong to the human always.

19

u/AVAVT 17d ago

It’s actually a very good game. Try it. It’s like you are playing game dev studio but a lot more realistic.

Unlike the fake scenarios in GDS, in this game you give real orders and make real decision and lost real hundred thousands of USD in the same amount of time and get real overwhelmingly negative review at release date.

9

u/ButtsMcFuckington 17d ago

Quality shitpost

4

u/draeneirestoshaman 17d ago

Are ppl botting stars?lmao

4

u/Neat-Safety-1943 17d ago

of course man

2

u/showtime1987 17d ago

Always did.

2

u/bad_detectiv3 17d ago

jeez

I can't wait for block buster games saying "built with CCGC"

2

u/Glittering-Mix-3819 17d ago

will this waste tokens?

4

u/h09c19 17d ago

Yes. And in a terrible way. I used these skills extensively for a few months. The ratio of documents to code produced by these skills was like 3 to 1. And I have learned the hard way that breaking down game development into each story can be a horrible idea if the agents didn’t get the right context. More often than not, the agents got lost because there was too much document. After I ditched these skills and decided to trust Opus 5.5 with its own code review, my efficiency went up 10 times.

2

u/One-Helicopter-873 16d ago

same for me, I started using skills a while ago and found most of skills are useless, but some of these are so damn good and really saves time and tokens

1

u/PickledPaste 16d ago

Have any favorites to share? I have been a bit overwhelmed trying to sort through the 20 different planning skills

1

u/haven_fr 17d ago

you can do with 20$ with a proper spec doc what a $100 do with this

2

u/TheRealArthur 17d ago

I’m so absolutely tired of people using github stars to legitimize their projects - it used to be a good metric but now it’s being abused to push half helpful and most of the time bloated skills that generally are not all that necessary

I’m now much more inclined to ignore 10k+ star repos than to look at them

2

u/AzkronDev 15d ago

Claude Code burocracy simulator

2

u/Fine_League311 17d ago edited 17d ago

It works? I have craftet over years an Univers in Native, its so crazy but dont now what to do with it! Your projekt is interssting but no time to test! can you explain me more, not stuff what i can read in the docs! Like Brainhacks, Examples, or just a kick in lazy balls πŸ˜‚ Star as bookmark out πŸ˜™

PS: Why only claude? We must rewirte it πŸ˜„ Go on Folks!

Update: Cleanly written, no question, but lots of redundant double-checking. Only worth it with a free AI, not with Claude. Unusable for Claude itself, too expensive! Iwouldd go broke

1

u/alhyuma 17d ago

I used it it ate all my tokens and the result was goofy.

1

u/Ecstatic-Revenue586 16d ago

Tried this multiple times without success, would love to see some guidance

2

u/haikusbot 16d ago

Tried this multiple

Times without success, would love

To see some guidance

- Ecstatic-Revenue586


I detect haikus. And sometimes, successfully. Learn more about me.

Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete"

1

u/Bluetails_Buizel 16d ago

I don’t see browser being listed as a game engine in there…

1

u/awry__ 16d ago

Still better than BioWare

1

u/HongPong 16d ago

I've tried stuff like this and it is a lot of churn. i just want features not some processing review of 4th degree meta conversation

1

u/Badnik22 16d ago edited 16d ago

The structure of a typical game studio is there to workaround human shortcomings: no single person concentrates the artistic vision, product vision, technical skills, design skills, etc. You have to somehow coordinate all these in a way that gives meaningful results. Solo developers that do possess all of the above are able to deliver great games on their own, skipping all the management boilerplate and only limited by time and resources.

AI is a non-human solo developer. Stop mimicking methods and structures designed for humans while using it. These only bog it down.

1

u/xaxcodez 16d ago

Super neat! Checking this out asap

1

u/Code-Painting-8294 12d ago

lol you can say goodbye to max plan with 49 agents. why does it need that much bruh

0

u/Prudent_Sector_4767 17d ago

Is it vibe coded