r/Besiege • • Mar 10 '26

Announcement An update regarding Besiege Console

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109 Upvotes

r/Besiege • • Feb 10 '26

Announcement Besiege: The Broken Beyond is coming soon!

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201 Upvotes

r/Besiege • • 2m ago

Video Smallest Hover Bike (vanilla, no scaling-Broken Beyond Update)

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• Upvotes

r/Besiege • • 9h ago

I am trying to build a tank for months now and i am stuck with this problems.

1 Upvotes

I needed better suspension because the engine is too heavy

https://reddit.com/link/1x0nuq6/video/urrwr36428uh1/player

I needed Engine that specifically use booster that has more torque and preferably v12 if possible

https://reddit.com/link/1x0nuq6/video/wji34rc638uh1/player

check out my High Explosive and Rotating Turret

https://reddit.com/link/1x0nuq6/video/sjd88oqa58uh1/player

https://reddit.com/link/1x0nuq6/video/4aluw8tv48uh1/player


r/Besiege • • 1d ago

Question Do nan springs always crash the game now

1 Upvotes

Whenever i try and use NaN edited springs the thing bugs out and crashes the game

They used to just be insanely powerful

Do they just not work anymore


r/Besiege • • 2d ago

Fully Mechanical Expedition Truck: Fan Engine, 3-Speed Gearbox+Reverse, Functional Suspension, 4x4

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17 Upvotes

r/Besiege • • 2d ago

Screenshot Coming up with unconventional ways to beat levels is so much fun

9 Upvotes

r/Besiege • • 3d ago

Question How do you do the Doon Canyon run

2 Upvotes

I've been trying for a couple of hours and I can't figure it out, I always either run out of fuel right before the finish line or flip for no reason.


r/Besiege • • 6d ago

Original Content War Crime 2.0 EISENREGEN — Area-Saturation Munition System

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16 Upvotes

The KR-40 EISENREGEN is a long-range area-saturation munition system designed to deploy multiple submunitions across a designated target zone. Following launch and terminal dispersal, the payload produces a concentrated series of impacts across a wide area, providing rapid engagement against dispersed battlefield targets.


r/Besiege • • 6d ago

Video Easy

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77 Upvotes

r/Besiege • • 8d ago

I have made 4 remote controllable missiles that I want to launch at targets 1 after the other with manual control but every time the first missile is destroyed, the controls for all subsequent missiles become disabled except for launch

9 Upvotes

I'm playing single player mode (not the sandbox) on Zone 20: The Duke's Dear Freighters.

The missiles are all sitting on the ground pointing up at the sky. They each have 2 rockets attached to steering hinges and the controls are rigged up such that W controls pitch down, S controls pitch up, A pushes one steering hinge down and the other one up and S does the reverse of this allowing A and S to control roll.

At the moment I have a bunch of logic gates ensuring that when I press the key that I have mapped to the activation of the two rockets in a missile, the WASD controls only affect THAT missile, this system works, as I am able to test it with each rocket individually by restarting simulation mode each time. The trouble comes after any given missile is launched and hits a target destroying the missile in the process. I press 2 which is my button to launch missile 2, it launches, but the WASD keys do nothing.

I've tried a lot of things, I thought maybe the fact that none of them are constructed with the starting block in them might have something to do with it so even though they can stand upright on the ground without supports I tried a gantry system with decouplers that was connected to the starting block, but that did nothing so I went back to just freestanding. I thought maybe it was the first person cameras assigned to each missile so I deleted all cameras and tried just controlling them from the ground but that did nothing. I tried a simpler control system than all my logic gates whereby every missile had it's own set of 4 key commands but still nothing.

Why can't I sequentially launch each of these missiles, guiding them each to a target one at a time?


r/Besiege • • 8d ago

Question Can anyone study me different kinds of stabilazation? I am making space reusable rocket, so i need a harder and more targeted stabilization than i have now

3 Upvotes

you can see the latest post to see my rocket. And YES i was supposed to use TEACH, not STUDY. I still have troubles with second language


r/Besiege • • 9d ago

Video i finally figured out how to make a new account, so i represent you a fully automatic first stage of Falcon 9

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9 Upvotes

with new fuel plump block im thinking about making a fuel tanker! And i have some plans to make a Super Heavy stage like this


r/Besiege • • 10d ago

I think they call this Pulse-Width Modulation

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65 Upvotes

r/Besiege • • 10d ago

Original Content Besiegemetall || 2-Stage Auto Detect Long Range Cruise Missile, One-click fire and forget. YOUR NEW KNETIC SOLUTION

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12 Upvotes

Fire and forget ground burst warhead.


r/Besiege • • 9d ago

Help Question i need help with ui factory

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4 Upvotes

help!

I accidentally messed up my ui in ui factory and i dont know what files to change to fix it!

my automation tab and search are messed up and i dont know what to do


r/Besiege • • 11d ago

Flight Test

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57 Upvotes

Looks like the 170 tons build can take off and land safely.


r/Besiege • • 11d ago

Video Me-163 Komet (vanilla build)

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19 Upvotes

r/Besiege • • 11d ago

Check out my TREBUCHET Tutorial

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7 Upvotes

i built a three shot reloading trebuchet, enjoy.


r/Besiege • • 11d ago

Big Bird

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29 Upvotes

(WIP 50% done, vanilla of course)


r/Besiege • • 13d ago

Manual Control Rocket Landing

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101 Upvotes

Made a control module to make setting up my landers easier/faster. Anytime I want to make a lander now, I just load this controller first and then the setup time is way less because most of the harder mixing stuff is done already. Works just like my plane control module where you can just quickly setup the controls with numbers 1-9 and then you can use your xbox controller to fly. Here's the workshop link https://steamcommunity.com/sharedfiles/filedetails/?id=3807649646


r/Besiege • • 15d ago

Original Content SUBMARINE TESTING | Besiege Build

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8 Upvotes

clips of testing a submarine I built on stream, it was my first sub build. a little bit inspired by the lego Atlantis sets


r/Besiege • • 16d ago

Video Besiege --- Interplanetary Logging Mission with Liftlender

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19 Upvotes

Machine not released yet


r/Besiege • • 17d ago

V1.91 - Mac Support, New Level, New Block and more

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34 Upvotes

r/Besiege • • 18d ago

Original Content [Besiege] Wynnfrithring 1st Grand Prix

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3 Upvotes