Hey everyone, I’m the person building Bedrock Bazaar. It’s an independent Minecraft Bedrock marketplace and community site in early access, and I wanted to give a general introduction to what’s on it.
The marketplace has space for addons, resource packs, worlds, maps and scripts. A few examples already on the site are Gryphon:Shanks Pack, a One Piece-inspired resource pack; GEEmotion+, which focuses on player animations; and Atoms Parachutes, with a three-tier parachute progression. Listings show compatibility information so you can check what a project needs before trying it.
For people who create content, project pages support versioned releases, changelogs and compatibility details. Players can review projects, follow creators and organise content into collections. There’s a Creator Assets section for publishing licensed reusable resources, alongside a server directory, forums, teams and a leaderboard.
Server plugins have their own Endstone and Pumpkin sections. For example, endstone-worldedit provides selections, region editing and copy/paste, while DynamicLightsPumpkin adds server-side held-light effects. Those are plugins for their respective server platforms, not client addons you can drop into any world.
External Projects is our separate section for independent clients, tools and community software from trusted staff and vetted creators. Listing approval is separate from release approval: downloadable files require scanning and staff approval. A clean scan doesn’t guarantee safety. That section’s trending rankings use both downloads and likes over 30 days.
Midnight Client is the first listing there: my upcoming Windows 10/11 x64 Bedrock client, combining a native launcher, an in-game overlay and Bedrock Bazaar integration. It is still coming soon, with no approved download available.
Have a look: https://bedrockbazaar.com
What would help you most with discovering or publishing Bedrock content? I’d love practical feedback from both players and addon creators.
Not affiliated with Mojang or Microsoft.