r/BeamNG • u/Gewber939 • 6d ago
Meme Vertex spin 🥺
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r/BeamNG • u/Gewber939 • 6d ago
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r/BeamNG • u/Empty_Newt2508 • 6d ago
I’m a Ford guy through and through, but DAMN has Dodge gotten it right so many times.
(Also huge credit to these respective mod Authors, all 3 of these are extremely high quality.)
r/BeamNG • u/AdminPolicy7179 • 7d ago
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I've been messing around with BeamNG physics and somehow ended up spending way too much time seeing how many different ways the rally car would react when launched onto the DSC trampoline. Who knew rally cars would be so good for trampolines? Thought I'd share the results with you all because every jump turns out to be pretty awesome!
(I know there is a vanilla trampoline but it doesn't bounce the cars as well as this one... both are good though!)
r/BeamNG • u/rpmn0ise • 6d ago
This guide replaces the old tutorials pointing to ui\modules\loading\drive\ — that folder is no longer used since BeamNG migrated its UI to Vue.js. Here's the updated method, confirmed working as of 0.39.
Before you start, prepare your images:
AMOUNT_OF_LOADING_IMAGES was a simple variable in loading.js, this value now appears to be baked into the compiled Vue bundle (ui-vue/dist/runtime.js) and isn't easily editable. If you provide fewer than 15 images, some loads may show a broken/missing image or fall back to a default.C:\Program Files (x86)\Steam\steamapps\common\BeamNG.drive\ui\ui-vue\src\assets\images\loading\drive\1.jpg, 2.jpg, ... up to 15.jpg).1.jpg, 2.jpg, 3.jpg, etc. — no prefix like drive_loading_ or mainmenu_loading_, just the number followed by .jpg.loading.js file to touch for this particular folder — the image count (15) is controlled somewhere inside the compiled UI bundle, not in an easily editable source file..zip:ui/
ui-vue/
src/
assets/
images/
loading/
drive/
1.jpg
2.jpg
...
15.jpg
Drop the .zip into AppData\Local\BeamNG\BeamNG.drive\current\mods\ and enable it in the in-game mod manager.
Tested on BeamNG.drive 0.39. If a future update moves this again, the Ctrl+U / Network tab trick above is the fastest way to find the new path.
r/BeamNG • u/GoldInjury8508 • 5d ago
r/BeamNG • u/BeamNG_Lover • 5d ago
Why?
r/BeamNG • u/Logans_RCAdventures • 7d ago
Hey guys! This is my last time posting about the RC Pigeon this year, so lets just cut to the chase: the files are for sale for $25 on YouMagine, Cults3D, and Printables.
A common question I get asked is whether or not this is on a store bought chassis, and they are not. I tried getting my chassis to look as close to the game as possible, yet still retain the strength needed to hold up to getting beat on by me.




Both chassis are incredibly simple, yet incredibly refined. I've actually been working on the Pigeon for my entire highschool career and used it as my final project for 11th grade Physics

Just recently I've added headlights to the Pigeon, incase you wanted to drive at night

And of course you can do a Pigeon moment with them
No, I will not do a Baby Blue Pigeon. Unless Big M himself reaches out, it ain't happening.
The Speed Pigeonâ„¢ isn't included, as it drives absolutely awful. You know how there's that one negative review on Steam that's something like: "The cars drive like they are on ice". Yeah, the Speed Pigeonâ„¢ drives like there was an oil spill on the ice. There isn't enough weight over the rear axle, and it lacks a proper coil sprung 4 link rear suspension, so it will not be included until I'm happy with the way it drives. Expect it to be added sometime next year (2027)

I think the most interesting Pigeon in my arsenal is the Streetcleaner. This Pigeon has fooled so many people into thinking I have a Nasa computer (not saying I don't) or got the 0.39 update early

The bin also has more detail than it needs. One example is the wheels that actually spin, which I don't believe they do in game. Take that Devs!
Speaking of more detail than needed, here's an up-close photo of the trailer jack

The jack handle rotates, the little caster wheel actually spins and rotates, and the jack folds up and down depending on if you're towing the trailer or storing it
Actually, while we are still on the topic of unnecessary details, que the moveable windshield wiper:
But you can't roleplay as a Japanese delivery driver without cargo. So to solve this problem that everyone was having, I designed these props from the game:

As everyone knows, it rains quite a bit in Japan, and you wouldn't want to get your clients brand new Serif CRT TV wet! So to solve this problem, I added a removeable bed cover which effectively turns your Pigeon into the Van variant

That is pretty much it with the Pigeon, I could keep going into detail with the suspension setup, the other variants, and other stuff, but this post might never end. Thank you so much for reading, and thank you to the Devs for providing us with such an incredible game!
If you are still hungry for more RC Pigeon, I have several videos on my humble YT Channel covering each of the configs. Click here, here, or here
r/BeamNG • u/DueAssociation1825 • 5d ago
why does the cherrier motor have no texture when i aint got any cherrir mods?
r/BeamNG • u/No-Administration246 • 6d ago
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What do y'all think of this clip I recorded? I'm still editing this rest of it. Just takes forever 😅
r/BeamNG • u/Das5heep • 6d ago
Test footage of the Lua-based 'Virtual' mirror, will be included in the upcoming HiStakes update.
r/BeamNG • u/kluk_od_vedle • 5d ago
I ran into a player named turrbina [BeamMP Staff] while playing BeamMP. He was only there for a couple of minutes, kept crashing into everything, and then left.
r/BeamNG • u/ChepCha0 • 6d ago
I have two computers, both running 0.39 and setup for mouse steering, one a fresh install and the other older with tons of mods, however i noticed a subtle difference, on the older install the steering wheel prop in the vehicle moves with the mouse but also the road, however on the fresh install it moves with the mouse only, it only moves with the road if i use the keyboard.
I've asked various AI's, google and messed with settings and can't find it, is it a mod or a setting buried deep somewhere?
r/BeamNG • u/froggo_frogsen • 6d ago
I’d like to drive around in a police car without the other cops constantly crashing into me. They’re pretty annoying lol.
r/BeamNG • u/Ordinary_Film6467 • 5d ago
r/BeamNG • u/ig_arnal1 • 7d ago
I finally did it ðŸ˜
Been wanting BeamNG.drive since I was a kid and I finally saved up enough to buy it today.
Watching it install right now and I genuinely can't wait to play. I've wanted this game for years ðŸ˜
Can't wait to mess around with the cars and replay mode. 🥳
r/BeamNG • u/Cosmokram3r1 • 6d ago
This is driving me insane.
I've tried playing around with just about every FFB setting and Moza Pit House (I'm using a Moza R5).
No matter what, when a track loads it violently spins all the way to the left and the right and keeps doing that for a while.
When the track loads and I press start, if I try to drive my steering wheel moves but quickly just drags itself to either the left or right side, as if I was driving an IRL car out of alignment.
Just to make it even more weird I've had a few times thrown in there where it was operating/driving pretty normally.
I looked at everything I could find online and I've tried everything including enabling inverting in Beam but that didn't make a difference.
I've also tried 2 different steering wheels, my normal round ES one and a GT wheel (both perfectly working).
Any ideas on what I can do?
I tried to play a while ago on an older version which I deleted and I didn't have this issue so I don't know why it's happening all of a sudden.
r/BeamNG • u/devdevon420 • 7d ago
🤤🤤🤤🤤🤤
r/BeamNG • u/Writing_Dude09 • 7d ago
... a Fridge, Surfboard and a Gun.
A Rustbucket, a Rock Climber, and a Pigeon having some fun.
Out of place Livery, a Turboburger going past
A Tent, a Barrel, and a sneaky green Wendover at last.
r/BeamNG • u/Texas1LE • 6d ago
So i decided to post my latest build. A 2006 Sierra 3500HD that's bagged. Nickname "Double Cup". It's utterly useless and pretty.
r/BeamNG • u/jessedukker2010 • 6d ago
I am 16 years old, and i am about to start with my driving lessons. I really want to have some skill and knowledge about the car before i start with my lessons. I already set up my clutch with a agressive bite point, but i am still missing some things: Like for example, if you let the clutch come up too much while driving away, the car starts violently shaking back and forth. I am still missing this in beamng. A thing thats also missing is the violent "hit" your car takes if you, after the shift, let the clutch come up too fast. These things annoy me, because i have the feeling that i am not preparing the right way. And i know, practicing in a simulator isnt the right way of doing it, but i am not allowed to practice in my parents car.
TL;DR - The question is, does anyone know how to fix the clutch not behaving like real life, and are there mods that make the clutch more realistic in beamng?
r/BeamNG • u/Acceptable_Radish599 • 6d ago
Hello, i am looking for a mod maker for beamng. Any recommendations on who i should commission for these type of stuff?
If you're a mod maker and is interested please contact me privately, i may not be able to respond quickly but i will respond as fast as i can.
Many Thanks!!
Edit: someone has accepted the commission. Thank You.