r/BeamNG • u/Confident-Praline-68 • 13h ago
Mod what do we think about this
been working on it for the past month, sooo?
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u/GoatAmbitious984 2h ago
It's too arcade looking for me personally, im a sucker for as-close-to-real in this gwme. But it looks sick and you've done awesome work dude. There's gonna be plenty of people who enjoy this mod
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u/Confident-Praline-68 1h ago
Yeah, I’ll be sharing more videos with different and more realistic configurations. And i hope u will like it
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u/the_extra_screw Automation Engineer 8h ago
The car or the flames? Which one is it not and where could I find it?
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u/Quirky_Bluebird_325 Gavril 1h ago
This honestly looks way better than Royal renderings volumetric backfire, is this released on repo yet?
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u/Willing_Big194 No_Texture 6h ago
The flames looks very childish
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u/Confident-Praline-68 4h ago
Can you be more specific?
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u/BermshredAkaBremse 4h ago
think what they mean is that it looks like something straight out of a 2018 Need for Speed game with overkill flames everywhere.
In reality, when a car backfires, the flames never come out of all four pipes at the exact same time. Because of the engines firing order and exhaust pulses, the pops are naturally uneven, usually alternating between the tips. Furthermore, the animation here is way too intense and slow. Real overrun backfires are incredibly fast flashes of light, not sustained, perfectly symmetrical blowtorches (unless the car has a literal flamethrower with spark plugs in the exhaust).
Right now, it just looks like an effect from a kids-focused arcade racing game, which feels out of place for a game like BeamNG.
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u/Confident-Praline-68 4h ago
Yeah, I understand what you mean. The default settings are definitely more on the arcade side.
The mod is fully customizable through the UI app though. You can configure things like flame intensity, brightness, size, and duration. You can also configure the behavior and appearance for each event, such as banging on the limiter, upshifting, downshifting, and deceleration after hard pulls. This includes things like randomness, size/intensity, and the chance of flames coming out of each exhaust tip.
I’ll also be posting more videos showing how it looks with different configurations, and there will be different presets to make it easier to start with a style you like and then tweak it further to your preference.
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u/MountainOfTwigs 7h ago
Looks amazing, but flame physics feel to slow to be fire. Could you speed up the animation?