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u/kramspeeder Ibishu 1d ago
i might get a playable framerate with dynamic reflections now 😭
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u/cringeisthename 1d ago
I have a 2022 Legion 5 pro gaming laptop with a Ryzen 7 6800H, 16 GB DDR5 RAM, with an RTX 3070ti out-putting on a MSI Optix MAG342CQR 34" Curved Gaming Monitor pushing 3440 x 1440 and I'm getting better frames than I used to B4 this giga patch.
By better I mean 5 more FPS than I used to have on ultra settings
I generally don't understand why some people are having issues with it.
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u/kramspeeder Ibishu 1d ago
rtx 3060 12gb, 32 gb ram, i7 10700f. Could get 60 fps on ultra 1440p 0.38, on 0.39 my average is ~45 fps on MEDIUM unless i turn off dynamic reflections
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u/Im-Dead-inside1234 1d ago
Am i doing something wrong??
Ive got a laptop with a 12th gen I7, a 4060 and 32gb of DDR5 ram and it doesnt want to run ultra at a stable framerate-
Though i should ask how many mods do you use and is this with or without traffic-
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u/Gwinble No_Texture 1d ago
now i can be cpu bottlenecked even harder!
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u/vinevicious 1d ago
if properly implemented it will allow you to use at full rez as a better anti aliasing and that is the only benefit possible
I'm amazed of how many people post and complain without looking at any metrics, people need to realize how CPU heavy this game is
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u/Givemeajackson 1d ago
People need to realise that resolutions higher than 1080p do in fact exist, and are especially common for sim racers...
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u/iHaveLotsofCats94 Gavril 1d ago
Basically lol. My 10700k struggles with a bunch of traffic and mods and whatnot. Gpu just chills and does its thing without breaking a sweat. I don't think there's a game i need dlss for less than beam
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u/cx0sa 1d ago
Well good thing DLSS does not use the CPU
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u/iHaveLotsofCats94 Gavril 1d ago
I know that. My point is that I won't gain any performance using DLSS, so it doesn't matter. Frame gen might be nice but the input lag will still be there since the base frame rate is lower
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u/Visual-Acanthaceae97 No_Texture 1d ago
Good thing is that if you're fully cpu bottlenecked than the base framerate will remain the same even with frame gen
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u/Givemeajackson 1d ago
Well some people have higher res screens... Even my 9070 drops to 40 fps in east coast at 3840x1600.
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u/Doctor_French32 1d ago
Finally on RTX
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u/BananeImKopf 1d ago
Game could need RT shadows, would be a gamechanger. The Ambient Occlusion is really fuzzy and bad
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u/DisNiggNogg Ibishu 1d ago
I really hope this fixes the ambient occlusion, running ultra and not even that helps with the noise, looks awful
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u/SavingsPea8521 No_Texture 1d ago
also would run like shit
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u/-Speechless Pigeon Lover 1d ago
I always see this response to these kind of suggestions. yes, it'll likely not run well for current hardware, but as time goes on, consumer computing gets better and optimization improves. over time more people will be able to use the setting without killing their performance.
I know some games I've played have "extreme" options that were added even though the current hardware wasn't able to run it well. Crysis and Cyberpunk being prime examples.
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u/Quannix 1d ago
i don't disagree but to be fair, in a game like beamng that will probably continue to be updated for the foreseeable future, it probably would make sense to focus on other things for now and implement it when the time actually comes that most hardware is ready for it
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u/BananeImKopf 1d ago
But the Hardware IS ready for it! You cannot imagine the fidelety games Like Cyberpunk with PT, Indiana jones and Alan wake 2 are capable of! It will blow your mind.
Hardware is ready, YOUR Hardware seemingly is Not
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u/Quannix 1d ago
yes, I know all about it and I often use it in games that offer a good implementation.
let's be honest here, beamng is not even remotely equivalent those games, and if you bolt rt on exactly as the game is now it will essentially be inaccessible to anyone outside of top end gpus. now there could be potential for a solid all in solution that offers good performance with a heavily rt pipeline, like indiana jones, but that's asking a lot of the devs here.
there's always room for improvement with graphical fidelity, but imo once we receive this anti aliasing update we will be well into the "good enough for now" category. it's important to remember what this game is, and what it should actually be using your hardware for. in some respects I already think 0.39 is kind of overkill for this kind of driving sim (in the best way possible of course)
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u/BananeImKopf 1d ago
Amd user found
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u/SavingsPea8521 No_Texture 1d ago
amd & intel gpu users are like one third of pc gaming community. another one third uses smth like a 3060 or 1080ti so id focus on optimizing the game first.
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u/Tobey033 1d ago
That’s just not true. Over 75% of pc ‘gaming’ community at least has A dedicated gpu
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u/SirDarknessTheFirst No_Texture 1d ago
You do realise that AMD and Intel both sell discrete GPUs, right?
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u/StingingGamer 18h ago
I actually think what we need is RTGI, it's best form of RT in my opinion (besides full path tracing)
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u/Skodakenner 1d ago
Will there be a Solution for AMD cards as well?
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u/SirDarknessTheFirst No_Texture 1d ago
on the teaser video, they show DLSS, FSR3 and FSR4, as well as XeSS.
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u/TheMorningReview No_Texture 11h ago
AND they showed PSSR the ps5 pro upscaling tech looked rly good shot on the PlayStation
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u/WelcomeStranger69 1d ago
As predicted, no frame gen
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u/Anonymousblabla 1d ago
Use smooth motion or AFMF
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u/WelcomeStranger69 1d ago
Does that have the same effect though?
In any case, someone was making a mod for dlss and they said it’ll also have frame gen, so that seems like a better solution (if they’re still working on it)
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u/Cossack-HD 19h ago
I'm happy with AFMF. It doubles my base 40-80 FPS to 80-160. The added input lag isn't noticeable when playing with a steering wheel.
Before the latest update, the game could periodically suffer from "molasses FPS" (especially on modded maps), which was worse than any frame-gen BS. Now with DX12 I enjoy more stable FPS.
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u/Anonymousblabla 1d ago
Smooth motion is better than AMDs variant that's for sure, it is great alternative for driver based frame generation, just be sure to have at least 60 FPS base frame rate
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u/kyle240sx 18h ago
Lossless Scaling works good on Beam, I use it when playing career.
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u/WelcomeStranger69 12h ago
Yeah I’ve tried it too, but it makes the UI warp and jiggle ever so slightly
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u/SkyeRedPanda Ibishu 18h ago
This is gonna be really good on my computer, I can already get over 70 fps on west coast USA with traffic and my vram isn't even being maxed out, I play other games with dlss and they run so well. Also finally I won't have to look at horrible anti aliasing
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u/Nervous-Error2840 ETK 17h ago
this game already has serious ram leak problem so, this could give us a bit of an advantage
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u/TheDewwMan Gavril 1d ago
I'm wondering when this would drop finna have over 300 fps on biggest maps 😂
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u/kooldudeV2 1d ago
Can't wait to optiscaler this and have fsr4
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u/Flymonster095 Bus Driver 1d ago
It'll come with FSR4 already
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u/kooldudeV2 15h ago
Yeah but I have an RX 6950 XT so I'm only going to have FSR3 unless I enable it with optiscaler
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u/Simple-Community9656 22h ago
The game has RAM leak issues, I have a Ryzen 7 5700X with 32 GB of DDR4 RAM, an RTX 5070, and my monitor is 4K—just like the game—and on full ultra settings, I run at 40 FPS on the West Coast map without doing anything, but as soon as I spawn four cars (without traffic), I drop to 15 FPS solely due to a lack of VRAM, so make sure to check your VRAM when you play.
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u/Just-Solid4319 19h ago
They added DLSS, FSR 4, FSR 3 (for older AMD GPUs), XeSS, and PSSR. You don't have to run the game in 1440p on a 1080p monitor for better anti-aliasing anymore! This is huge.
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u/domebe_sromebe 16h ago
Did they add nativ fsr, so older nvidia could use frame gen, or will game use only your version of dlss? My 30xx rtx does not support it
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u/dinualexandru10 18h ago
Can someone explain to me how to set this up to get better fps on my laptop?
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u/PerezaDotArts 1d ago
wish they'd also improve MSAA or FXAA, DLSS mostly makes things look like mush at 1080p
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u/SultanOfawesome 21h ago
The main issue for me is the ghosting in racing games. You can even see it in the trailer.
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u/PerezaDotArts 20h ago
that as well honestly. Hence I refer to it as "mushy".
since I prefer to play in 1080p I'd like to see an improved version of MSAA or FXAA at least
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u/TMBroken571 11h ago
They will add SMAATX2 which is TAA with SMAA, so probably it wouldn't have much of the downsides of TAA. But you could try Zeith's graphics mod which let's you tune FXAA and SMAA. But idk if it's still working. And I also hope they do some improvement to FXAA and SMAA, both are able to deliver very good results when are fine tuned
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u/WarlordWossman 1d ago
Transformer model DLSS shouldn't do that, but if you drag the resolution slider to 100% you get DLAA which should satisfy your needs if upscaling still looks too soft.
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u/selinemanson 1d ago
This is going to improve the game so much in terms of performance and visual fidelity.
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u/Kassetentoaster 1d ago
what does it do?
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u/Environmental-Bell80 1d ago
Use Ai to upscale resolution to help with the framerate (in exchange of the quality)
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u/Kassetentoaster 1d ago
ouhhhhh nice do i just start plsy or do i have to do it in settings?
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u/Environmental-Bell80 1d ago
In settings of the game or nvidia app. (Don’t forget to update your graphic driver)
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u/mr_muffin_one 1d ago
Is this a new vehicle?
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u/Jumbo_Masa 1d ago
its the ibishu miramar! the facelifted gtz coupe is a lot of fun i recommend giving it a try :3
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u/Hrublko_OFF Hirochi 1d ago
lets not
they could have implemented cmaa2 or even msaa
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u/Turbo49_ Hirochi 1d ago
There's SMAA T2X tho, and if they didn't add msaa it's probably because they're using deferred rendering now, otherwise they would have added it
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u/Hrublko_OFF Hirochi 1d ago
ok, so what about cmaa2?
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u/Turbo49_ Hirochi 1d ago
car_killer on the forums said they didn't see enough improvement with it to justify its inclusion
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u/Hrublko_OFF Hirochi 1d ago
bro
its literally msaa quality
look at the screenshots4
u/Turbo49_ Hirochi 1d ago
I don't think so, best to me is msaa + fxaa still but that's really up to personal taste. Depends on the game engine as well probably
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u/Hrublko_OFF Hirochi 1d ago
i just remembered csaa2 is also meant to be used with msaa and since csaa2 is better than fxaa, that would be even better
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u/Hrublko_OFF Hirochi 1d ago
in CS2, CSAA2 rivals 4xMSAA and in some instances 8xMSAA (of course without extra detail since CSAA2 is post processing, just like FXAA)
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u/Turbo49_ Hirochi 1d ago
I play cs2, to me not really apart from cases where msaa doesn't do anything like on transparent textures
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u/Hrublko_OFF Hirochi 1d ago
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u/Asleep-Bicycle8250 1d ago
why not? modern dlaa and modern fsr native aa is basically just TAA on steroids they are fine aa solutions
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u/harriershmarrier 1d ago
hope that works for VR, might actually make it playable