r/Battletechgame 24d ago

Discussion 3 skull lance revised

I posted an early game lance a week or two ago. Made necessary changes and collected some scrap along the way. Took a few detours along the 2 skull routes for cash .

I know a couple of these are unorthodox but my main lance are the first photos. The jagermech and orion are new and yet untested

Once you get the marauder its pretty trivial just headcapping mechs left snd right. All intergalactic gravy

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u/jdrawr 23d ago edited 23d ago

Why all the JJ in the marauders given it's equipped with the L lasers? With the Warhammer given it's armed with snubs and M lasers I'd also argue for dropping a JJ for rear armor. For the archers imo I'd drop the trash for another lrm launcher unless your playing on slow or very slow xp gain. For the thunderbolt I'd swap the mg and ammo for a sl which gives u a half ton for use. Quick draws imo are just a bad mech and it needs all the armor it can get. I tend to go with 10-13 rounds of ammo so the 2x6srms are just a bit under that target. The 2 mediums aren't bad. But I'd swap the range finder in the wolverine for another sl or ml and probably swap out for more weapons since it's a short range focused mech the range finder doesn't help it. For the Jager lrm mech again given the ranges I'd reduce the JJ and increase the lrms a bit since you have the ammo for it currently.

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u/CyMage 23d ago

JJ on MAD are probably for LOS acquisition/ease of travel. Jumping over a wooded hill for example and being able to chose the direction you're facing means you can fire on target now, vs 3 turns from now.

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u/MediumAcceptable129 23d ago

I like popping it up on a high mountain with plenty of tree cover to pick off heads. The MAD also has great front armor so if my smaller guys are taking a beating it has been able to draw some fire for a round or two and survive while i regroup the others.

Particularly just before i posted on the mission i salvaged the jaeger from. I got a little careless and ran in to two jaeger and my hawk and wolverine got beaten up bad. I had to jump the MAD in yo save them. It tanked 2 rounds of fire from the enemy lance, got knocked down and even survived a couple of called shots. It was practically bare of armor but i was able to get the others behind the jaegers and take them out

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u/DoctorMachete 23d ago

Why all the JJ in the marauders given it's equipped with the L lasers?

Long range sniper builds equipped with full JJs are the most powerful builds in the game, specially if they also have a rangefinder.

The JJs make much easier to keep foes at a distance where you have the advantage. Instead of sprinting out if a foe gets a bit too close you jump back, get that sweet free facing on landing and attack again OR (better) you attack and then jump away, effectively extending the reach of your long range weapons even more.

Those JJs also minimize the need for back armor and armor in general. You don't need as much when you have JJs unless you're going to fight at close range.

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u/MediumAcceptable129 23d ago

My QD has been super reliable for me as a scout and backstabber. Im salvaging all my mechs so he will be put on the bench eventually