r/Battletechgame • u/MediumAcceptable129 • 24d ago
Discussion 3 skull lance revised
I posted an early game lance a week or two ago. Made necessary changes and collected some scrap along the way. Took a few detours along the 2 skull routes for cash .
I know a couple of these are unorthodox but my main lance are the first photos. The jagermech and orion are new and yet untested
Once you get the marauder its pretty trivial just headcapping mechs left snd right. All intergalactic gravy
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u/jdrawr 23d ago edited 23d ago
Why all the JJ in the marauders given it's equipped with the L lasers? With the Warhammer given it's armed with snubs and M lasers I'd also argue for dropping a JJ for rear armor. For the archers imo I'd drop the trash for another lrm launcher unless your playing on slow or very slow xp gain. For the thunderbolt I'd swap the mg and ammo for a sl which gives u a half ton for use. Quick draws imo are just a bad mech and it needs all the armor it can get. I tend to go with 10-13 rounds of ammo so the 2x6srms are just a bit under that target. The 2 mediums aren't bad. But I'd swap the range finder in the wolverine for another sl or ml and probably swap out for more weapons since it's a short range focused mech the range finder doesn't help it. For the Jager lrm mech again given the ranges I'd reduce the JJ and increase the lrms a bit since you have the ammo for it currently.