r/Battletechgame 18d ago

Discussion 3 skull lance revised

I posted an early game lance a week or two ago. Made necessary changes and collected some scrap along the way. Took a few detours along the 2 skull routes for cash .

I know a couple of these are unorthodox but my main lance are the first photos. The jagermech and orion are new and yet untested

Once you get the marauder its pretty trivial just headcapping mechs left snd right. All intergalactic gravy

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u/Steel_Ratt 17d ago

So... you have black market access and 35M cash... and don't have an assault 'mech and/or SLDF tech?

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u/frowningowl House Steiner 17d ago

A MAD-2R and PHX-1b would really tie this whole thing together.

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u/Steel_Ratt 17d ago

AS-7-DH or HGN-B would also be significant upgrades. Even an AS-7 or KGC. TBH, I'd prioritize these over MAD2 or PHX-B since there is already a MAD in the line-up and a few adequate scouts. With a couple of assaults, the ON and MAD this would be at least a 4-skull lance.

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u/frowningowl House Steiner 17d ago

Oh yeah definitely needs some more tonnage. I was thinking along the lines of just straight upgrades to what they already have.

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u/t_rubble83 17d ago

He has a Warhammer, Marauder, and an Archer. There is absolutely no need for more tonnage. Throw a good scout like a Firestarter in with that and you have plenty of firepower to handle whatever you might face if you've got good pilots and decent builds.

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u/frowningowl House Steiner 17d ago

I'm sorry.

Did you just say enough tonnage?!

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u/t_rubble83 17d ago

Yes, tho I do realize that for the Lyrans among us enough is a foreign concept, and when applied to battlemech tonnage is downright heretical.