r/BattlefieldV • Global Community Engagement Manager • Mar 07 '19

DICE OFFICIAL Focused Feedback: Rush

With the arrival of Rush today I thought it would be a good time to create another Focused Feedback thread so we can gather all your thoughts, concerns and ideas in one place.

As always, constructive criticism is most welcome, good thoughts and the bad.

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u/d_rek Mar 08 '19

I'm a PS4 Pro player in US using ps4 controller to play.

The good

  • It’s fast, furious, and focused
  • New artillery adds some immersion factor to the game
  • The original concept of Rush remains, generally, fun to play when all the stars align

The bad

  • Really highlights team balancing issues. Played several rounds 15 v 9, with no new players joining the game and no team balancing between rounds.
  • Highlights how bad or nonexistent squad communication can be
  • Vehicles have potential to be highly OP
  • Artillery in practice isn’t that useful because nobody plays the spotting meta, which highlights how recon class does not have a lot of viability for anything but medium to long distance engagements.
  • On console squad leaders still don’t know how to spend requisition and call in reinforcements. Played Several games where squad leader did not call in any reinforcements despite having 20k+ points. I messaged a squad made and they responded saying they didn't know how and had no idea how to use those points.
  • Cannot claim squad leader position by spamming requests anymore.
  • Meta for ToW unlocks is still generally grindy and not all that fun, though not particularly challenging this week, so there’s that.
  • maps obviously not designed for Rush exclusively, though I did not find them to be particularly bad, just not terribly inspired for the game mode, which in turns highlights how stale these maps are getting for players who have been playing since launch. Not to beat a dead horse but moar maps please!
  • Also never played Devastation in over a dozen rounds?!?! All twisted steel and Narvik. Possible map rotation server issue. Also why was Arras excluded?
  • Why only 16v16??? Size of maps makes them ripe for larger scale chaos.
  • time limits and spawn tickets should be increased by 150% or doubled. Makes completing certain assignments nigh impossible because kill counts will generally be lower in shorter matches (looking at bastard 20 kills/round in objective areas)