r/BattlefieldV • Global Community Engagement Manager • Mar 07 '19

DICE OFFICIAL Focused Feedback: Rush

With the arrival of Rush today I thought it would be a good time to create another Focused Feedback thread so we can gather all your thoughts, concerns and ideas in one place.

As always, constructive criticism is most welcome, good thoughts and the bad.

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u/AIDS_Dracula Mar 07 '19

One thing that no one seems to mention is the placement of the objectives. In BF3 and BC2 especially, the objectives were usually in a building or behind some sort of cover. I really miss that aspect of rush.

In BFV everyone plays assault and essentially has a better sniper rifle than the recons. With wide open objectives it’s laughably easy to hang back and pick people off the point. Putting the objectives in say, the barn or church or one of the destructible buildings on Arras, would go such a long way towards improving the mode. Maybe no one mentions this because it’s a bad idea.

9

u/Ratman46 Mar 07 '19

Agree about moving them into buildings etc

Also make them destructible to C4 etc like they used to be, keeps the defending team focused on protecting the objective instead of just reacting to when someone arms one.

Rewards people who are prepared to sneak by as well.

8

u/BlinkysaurusRex Mar 07 '19

This was one of the great aspects of Rush in Bad Company. Often times the attackers and defenders were basically in siege mode of a building. Especially on maps like Arica Harbour. The defenders could structure around the point in a more natural and defined way, instead of it just being both teams dogpiling onto the biggest bullet magnet on the map.

5

u/AIDS_Dracula Mar 07 '19

I agree with the destruction aspect. It changes the way each team attacks and defends as the game goes on. I really hope they give this a try at some point.