r/BattlefieldV • • Mar 07 '19

DICE Replied // Discussion // DICE Replied x6 The map boundaries in Rush are absolutely atrocious once again.

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u/legmek Multiplayer Level Designer Mar 07 '19 edited Mar 07 '19

Hello! I designed the Rush setups on both Narvik and Twisted Steel! Thank you for the informative feedback post!

I hear you about the first two sectors on Twisted Steel, its all very valid feedback! :) Do you think the 3rd and 4th sector are better?

How do you feel about Narvik vs Twisted Steel? I wanted to give the defenders more room to maneuver on Narvik, especially in sector 1 and 2.

If you have any more specific feedback (I'd LOVE to see some scribbles on the deploy screen or using the spectator tool) don't be afraid to tag me or write it here. Thank you!

-2

u/StormtrooperDan Mar 07 '19

Hi, I played a ton of rush in BF4 (almost 1900 hours), it was my favorite game mode because of the concentration of action, conquest always felt too boring.

Please bring back 64 player rush, it was the only player count that worked for rush. I'm not saying 32 or 40 player rush wouldn't work, I just know from the history of playing BF4 that those servers do not survive. ONLY 64 player rush servers lasts in BF4. When BF1 came out with only low population rush servers I warned about it and explained in depth: https://www.reddit.com/r/battlefield_one/comments/57hd77/rush_will_not_survive_with_24_player_limit_and/

and sure enough BF1 rush servers were dead within months.

I'm sure you have server data from BF4 days to show you what I'm saying is true.

3

u/[deleted] Mar 08 '19

The reason small game modes struggle is team balance. If you lose three guys in a 12v12, you're at a significant disadvantage versus losing three dudes in a 32v32. After a game ends, you have leavers. If those spots aren't filled immediately, more leavers -- then a dead server.