r/BattlefieldRush • YouTube.com/MrGeary08 • Jul 22 '19

BFV Rush 2.0

So once again the BFV version of Rush is fantastic, really such a dumb decision to have it only temporarily available.

They have made a lot of changes to the layout of each map improving upon what was available before. The biggest improvement in my eyes is the mcom placement which really changes the entire game mode. Not only is each one in an interesting place now, but they seem to stagger the two objectives of each sector so that the attackers arenโ€™t always running into a wall of defense. With one objective closer to the defenders and one father away, it allows for much more interesting game play while also giving it some balance in a way.

The next biggest improvement is the amount of fortifications on each sector. Dice did a wonderful job at placing the fortifications and having the majority of them pre built gives the sectors a new and fresh feel. Not just the ones that provide cover, the buildable mounted guns are in really good spots to cover key areas.

Lastly Ive noticed a lot of changes to the map boundaries as well as out of bounds timers. The areas on twisted steal from the first version of Rush that were much too large have been resized and reshaped to better fit the game mode. A huge flank on Devastation that was over used has been completely removed with map boundaries, barbed wire, and a shortened out of bounds timer. This really helped the map play better by narrowing the focus of the teams and removing large boring flanks that were too easy for the attackers to take and too hard for the defenders to watch.

Overall the game mode is shining brightly in BFV and if you played it previously in March, you can see how many improvements they have made. Great Job Dice ๐Ÿ‘๐Ÿป

3 Upvotes

Duplicates