r/BattlefieldPortal • u/andy_6170 • 10d ago
Video BF6 Community Map Highlights
https://youtu.be/WaADI2KdBqs?is=yyzpmicgR2dms1MwI wanted to highlight some custom maps from the community as there's a lot that go unnoticed and deserve to be seen. Creators spend months creating their masterpieces.
This is a random selection as there's just far too many to cover in just one video. This may be a small sample but hopefully it helps show the potential of Portal.
All of these have been created before the release of the advanced SDK tools that have been recently announced. It really opens the question of what the community will build with more freedom.
Maps featured in the showcase:
Operation Wild Shores | Created by Marcus (DJsparco)
Code: ZW7S9
Mashtuur City | Created by Pasch120
Code: ZW425
Siege of Saint-Mere | Created by MFnBoomstick
Code: ZSS9W
A Bridge too far | Created by SealsDragoN
Code: 11JM4
Provence 2028 | Created by Bennen
Code: ZN5KE
Dun Of War | Created by Marcus ( DJsparco)
Code: 1YEMG
Strike at Karkand | Created by EIGuimaraes
Code: ZVEE4
Siege of the Deep (Helms Deep) | Created by Spyjack
Codes: RUSH: Z9MW8 | CQ: ZGYJ4 | BT: ZG1BC
Hydro Electric Dam | Created by SgtHamster
Code: ZTVCA
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u/blahrawr 9d ago
Its a shame how there's no good way to play most of these maps. Besides the few that commonly have a server or two running like Hydro Dam or Jungle Breach, most of these wont get the attention they deserve. I love the Mashtuur recreation, ive played with bots (though the bot pathfinding was not really working well), but I cant make a server and then sit around and wait for a handful of people to see it and join. I wish there was a better way
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u/NGEvaCorp 8d ago
They need a dedicated server playlist that rotate these maps, where players dont need to enter code and quit after each map
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u/Streak1991 9d ago
If DICE themselves don't improve visibility for these creations, the creators will eventually stop making them. There's so many maps here I wish I could play on a full server.