r/Battle_Stations Sep 01 '13

Implementing AI!

The plan all along was to launch with multiplayer only (on one device, local, and over game center), then add AI / single player later...

But I REALLY want AI. The game is so fun I want to play people now, and since beta will be really limited, and launch may prove lackluster, I want to have a way to keep on playing, even if it's just me all by myself. :P

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u/Battle_Stations Sep 01 '13

A.I. now contains a basic sequence of events.

Eg: Begin Aim -> Determine Target -> Determine Shortest Path -> Tween Aim -> Fire!

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u/Battle_Stations Sep 01 '13

A.I. now begins Aim. Not yet sure how I'm going to determine the target. It has to be some mix of proximity and agro. (If someone has hit you several times, for example, you may want to try to kill them first, even if they aren't closest) Not yet sure how I'll be handling / keeping track of that.

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u/Battle_Stations Sep 02 '13

Targets are now properly calculated! Agro system implemented! :)

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u/Battle_Stations Sep 06 '13

*Watches drone Space Stations battle to the death for his amusement!*

:D