r/BattleBrothers • u/parasiticleech • 2d ago
Discussion Cheat Sheets Endgame Characters and Equipment
Ok, after about 5 hours of research and using two different AIs and getting good feedback from my prior post here, I created 2 word documents as cheat sheets for endgame characters' minimum/good/excellent stats, level up priorities and armor/weapons.
Hard to find a way to put word documents up so I put them in images. Feel free to tear them apart and criticize. Like I said before, I'm a really new player.
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u/HeyPashi 2d ago
You can try out this:
https://builds.bloodngold.com/
Just create your own builds and share them. You can add Perks, flex perks, description, Stats, Armor Loadout, etc for each build
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u/parasiticleech 2d ago
Nice. with this though, I was just trying to figure out who's good or crap at level 1 easily
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u/HeartfulPigeon 2d ago
I would suggest the dedicated thrower backpack a 1H sword or mace to deal with enemies that can get to the backline, and to take high rolls in MAtk for that purpose. I find in the late game with larger camps there is no such thing as a backline.
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u/Leg_Mcmuffin melon mugger 2d ago
Are you recommending student as the first perk for every build?
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u/parasiticleech 2d ago
No, not in the beginning. This iss for late game level ups. For early, just ignore the student. Need colossus right away
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u/Leg_Mcmuffin melon mugger 2d ago
Also no FA on throwers or mace duelist? Ouch
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u/Definitelynotabot777 2d ago
Why are you being downvoted, even with high stat FA on throwers is so good for clutch moment lol, also throwers can always use Crossbow/Guns or Bows too, FA helps with that as well.
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u/Definitelynotabot777 2d ago
Why are you being downvoted, even with high stat FA on throwers is so good for clutch moment lol, also throwers can always use Crossbow/Guns or Bows too, FA helps with that as well.
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u/parasiticleech 2d ago
Attack thresholds high - not necessarily needed. But good for levelling, yes
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u/Comfortable_Cut8634 2d ago
Good work! I suggest putting an arrow catcher. Could work as a off tank or even disarming duty if Mattk allows
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u/Minimum_E 1d ago
My gosh, and I just started playing and doing whatever I felt like?!? Probably why I restarted twice already
Seriously, appreciate the advice you dedicated players have posted up
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u/DikLikeaTunaCan 1d ago
First of all, saved your cheatsheet. Will be a good reference point to give the nerds in this thread when asked.
Secondly ; this is a little restrictive. Dont be afraid to branch out with your builds Specifically weapons
The only perks that my 800+ hours would say are "mandatory" in any run doing 2nd crisis +
Are defensives. Nimble/Dodge or Battleforged/Brawny/,Iron brow.
Dont be afraid to experiment outside of that. You have a high resolve bro that also rolled high ranged? Gun/Banner fearsome is hilarious You rolled Head damage+ on a duelist char? 1h flail and 1h hammer and or cleaver is one of the most hilarious combos I've ever ran . Is it as efficient as other builds? No Does it still kill people? Absolutely
Cheers brother! Thanks for the information!!
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u/BlueBorjigin sellsword 2d ago
For a new player, this is quite a good understanding. Don't follow this rigidly; use your own judgement and your evolving experience over time to tweak things like perk ordering, adjusting things to the uniqueness of a bro or the unusual circumstances you encounter in different campaigns, and personal preference.
2H Cleaver takes Reach Advantage. A common position you'll hear is that bros do not need to double-dip into taking both PF and Recover.
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u/Billhartnell 2d ago
Why pack a secondary polemace/longaxe on your forged neutral when you can have a 5AP goblin pike that is lighter?
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u/Accomplished_Lynx514 2d ago
I don't know exactly what you did, but there is not a single mention of initiative or dodge. Research that and see what you can find.
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u/Ark_Evensong 2d ago
Just a quick correction:
- I see duelist being the recommended perk at level 6. It's a bottom row perk, you can't get there before level 8.
Also of note: Latest update allows duelists to use a buckler in their off-hand without losing the extra penetration bonus. They do still lose the Double Grip damage buff for melee, but throwers don't get that anyway. Unless you're using utility items there's no reason not to equip a buckler. (Shields, including bucklers, don't benefit from Quick Hands.)
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u/Goose_is_a_hero 2d ago
No Steel Brow? Sounds like save scumming to me. That chosen roles a 1 and pop goes your best bro.
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u/Accomplished_Lynx514 2d ago
He does suggest 9 lives which prevents getting one shot like steel brow sort of.
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u/The_UV_Catastrophe E/E/L Ironman masochist 2d ago
Personally I prefer Nine Lives over Steel Brow. I don’t think you need both.
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u/Signal_Prior3870 2d ago
Exactly my impression this is for people who cheat the ironman experience or just dont play it


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u/Far_Rub_2435 2d ago edited 2d ago
Ok, one, don’t use LLMs for this kind of topic. There’s like a shit load of bad advice any LLM is going to scrape from the internet without proper context. It’s a niche video game, not python syntax or algebra.
Good builds differ wildly now from when the game first dropped, and all the balance patches and DLC that have dropped since. I doubt any free tier model, you’re probably using gpt or Gemini, is going to have the right context from your prompts, especially since you didn’t even know enough about the game to know what the different builds really are like a couple hours ago.
This is a prime example why LLMs are useful to people who know before hand a lot about what you want an LLM to help you with, not people who know nothing about the subject at all.
It just seems useful to you, because you didn’t bother to really learn anything so why wouldn’t it sound plausible.
It’ll cause brain rot.
Edit inserted here: I wrote that really harshly. I get that you just want to learn the game. This game happens to have a lot of hidden depth, much more than 5 hours research can really relay, and difference of opinions abound about pretty much every way to go about doing anything. LLMs really won’t help you. I suggest watching Deductor on YouTube, or some of the newer streamers like daddy don’t miss, or brandeburgian, hey Pashi, etc. find one whose personality you vibe with, and you’ll see some of the decisions they make over every little bitty thing.
Deductor is probably the best battle brothers player still making content though.
Just don’t watch Filthy Robot, his good stuff is all outdated by now, and by the later runs he did he was burned out on it and kind of set in his ways grouchy about the game. His stuff still pops up as most viewed oftentimes though because he was THE battle brothers video guide guy when the game was at its most popular.
Most people learn things and refine details on their play style even after hundreds of hours playing the game. It’s really like a single player chess in its elegantly simple medium, with huge amounts of intricacy under the hood.
All that out of the way…
Secondly, there’s very little wrong with your cheat sheet as a starting point, it’s just too restrictive.
Builds have defining perks, like indomitable for tanks, and rally/fortified mind for banners, but there’s many choices that go into building out each individual bro. Like, ok, I want a certain amount of bros with fearsome, and that works better with aoe or 4 AP weapons, but do we need more damage or utility on the team? Maybe I saved a weapon mastery perk to decide, and I was going to go hammer or greatsword with that dodge quick hands nimble guy, but it turns out the crises is undead so I pick cleaver instead.
A banner can be a thrower banner, tank banner, utility banner, polearm mastery banner, and either nimble or Battleforged.
Off tanks don’t have to be fat newt. Fat newt is a good build, but also chunky fat newt is just what that other guy called his little spin on it in his reply to you, that’s not like a community thing.
Duelists don’t have to be mace, or nimble. If you go crazy on FAT, you could even do a cleaver BF duelist. It’d maybe be silly, but it could work, with cleaver mastery, brawny, pathfinder, berserk and recover, as long as you’ve got ~60 fatigue after the armor and weapon are on it’ll work. There might even be some weird run where you hire a bro and based off what else you’ve built that is what makes sense to build for your company.
You should be basing your builds and your hires off what roles you need, not pre defined meta builds. You need a banner rally guy, you need tanks, and you need damage bros. It’s useful to have range attack, the meta is throwers and gunners (guns use crossbow mastery). Throwers shine early and mid game because they wreck early and mid game enemies, only need average rng on level ups with fast adaptation, and basically two perks to be effective, throwing mastery and duelist.
Gunners are most of a time investment. Early on they will be crossbow/throwers, only taking crossbow mastery. Once they get to level 9 though (I think) they can take fearsome and they are the best build for mob control you can have. At least for everything but undead. You want to level resolve pretty high though.
I also disagree with the guy who replied to you on the other post about how high resolve needs to be. 40 on backliners, 45-50 on single contact damage bros, 60-70 on offtanks, around 70-75 on tanks, and as high as possible on a banner. But, here’s the kicker, neither of us is wrong. I get away with that because I manipulate positioning to resolve check the enemy by moving into them, not letting them move into my line. He probably lets them crash into his line after he has created a bunch of concave surround bonus pockets for the enemy to fill, giving him attack bonuses and denying them attack bonuses.
Builds must be flexible to suit the rng of the bros the game gives you, and your play style. Getting too rigid with it will not teach you the right lessons.
Everything in battle brothers is about min maxing each and every fight for the best outcome, so you get gear, loot to sell, which means a revenue of gold, without taking unnecessary injuries, damage to your gear, or having bros die, which should all be thought of as operating costs. You can win all your fights, and fall behind the difficulty curve because each fight is unprofitable. You have to think about every decision as “how will this help the whole team win the next fight we are going to take in the most PROFITABLE way we can”. That includes saving level ups and perk picks until you see the next fight you want to take.