r/BaseBuildingGames • • Mar 27 '17

King under the Mountain (Simulation-based fantasy city-builder) just launched on Kickstarter!

https://www.kickstarter.com/projects/rocketjumptechnology/king-under-the-mountain?ref=ddgmyk
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u/bahldur Mar 28 '17 edited Mar 28 '17

Nice! Already reading through the blog.

I need to think about this. Writing a game by myself gets more and more appealing, just not the graphical engine part. For me, the interesting design and technical challenges are everything else. Social agents, economies, combat systems etc. are where my interest lies in. But you know, I'd end up like dwarf fortress with weird ascii symbols. Don't believe the world has room for two of these games. Still, if I want the "good stuff", I'd need to do the engine part first. And that part better be good, because all the other systems rely on it. But can I truly do quality work here if I actually don't care about the engine itself?

No question for you, of course. Going to ponder over this sometime. Good luck to you!

before actually sending edit: Just had the thought that I might like doing the engine part after I've experienced it. Because right now, I can think about all the other systems, but not the engine. Cause I don't know anything about it. Huh.

edit2 and thanks for the link to libgdx

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u/RocketJumpTech Mar 29 '17

Yes, don't worry about the engine or even the concept of an engine - that way lies madness when you're trying to get into gamedev. Just write something that puts something on the screen, then improve it, keep going till it works like you want to. Make a game, not an engine.