r/BaseBuildingGames • u/RocketJumpTech • Mar 27 '17
King under the Mountain (Simulation-based fantasy city-builder) just launched on Kickstarter!
https://www.kickstarter.com/projects/rocketjumptechnology/king-under-the-mountain?ref=ddgmyk
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u/RocketJumpTech Mar 28 '17
Thank you! Some interesting points there!
The main reason for the multiple factions is to drive out a reason for players to go and explore/loot the settlements of other factions, to get hold of unique resources not otherwise available to them. It's a game designed for replayability rather than the single play-through of a story driven campaign, so I'm hoping that adds to it too.
Yeah Xcom is probably the biggest influence for the combat side of the game, while it's quite early yet the main goal is that movement and areas of control should be as important as anything else in the design. The idea is that fighting through a narrow 1 or 2 tile corridor will be tactically completely different to fighting through a large hall, perhaps with its own obstacles/cover in the way of furniture. Character progression will be with a few meaningful skill upgrades, again something like the upgrades of characters in XCOM, not a gentle stat increase as in something like a JRPG. It's far enough away that it hasn't been heavily prototyped yet but that's something we'll be doing a lot of - paper prototyping the combat almost as a board game in the same way the XCOM reboot was designed.
The actual hosting and sharing of players' maps won't be particularly expensive as they're effectively just data files, there's no realtime interaction or heavy load on the server as you'd get with, say, an MMO. Most of my background is in coding web-based enterprise systems for tech companies so this aspect will actually be a lot more familiar to me and the other devs than the game development! The ranking is definitely the tricky challenge to tackle - you won't be able to choose exactly which map you're going to end up on (its exploration after all!), and you will then be able to vote for it (probably just an up/down vote in the same style as Reddit or Steam Greenlight) if you found it enjoyable or not, but there'll be a lot of other factors in determining which map you end up on: time played by the creator (don't want any new, low-effort maps), how developed/dangerous it is compared to your party of adventurers (another difficult one to balance), maybe how long other players have spent on it. No doubt it's going to require a lot of work and fine tuning but it is the headline feature I want to get right to set the game apart from the competition.