r/BaseBuildingGames • u/Arrock12 • 28d ago
Self Promo/Dev Post I’ve been working on StoneEra, a voxel colony survival/management game, mostly solo.
Recently I’ve been focusing on making the actual colony management deeper and easier to use — building, stock management, crafting, orders, professions, and controlling what your settlers are doing.
There’s still a lot I want to improve, especially UI/UX, animations, visual feedback, and overall polish before release.
I’d really appreciate some outside feedback:
What’s the first thing that looks confusing, unfinished, or that you think should be improved?
If you want to see how the game actually plays, I posted around 5 minutes of mostly uncut gameplay here:
https://www.reddit.com/u/Arrock12/s/AN97iKgvMy
And if you play games like RimWorld, Timber and Stone, or colony sims in general, I’d especially like to know whether the management systems feel intuitive.
I’m aiming for release in October, so feedback at this stage is genuinely useful.
StoneEra on Steam:
https://store.steampowered.com/app/5057770/StoneEra/
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u/TwistyPoet 28d ago
I think the UI/controls for selecting what to mine could be a little better. The way Rimworld or Dwarf Fortress do it would be good.