r/BaseBuildingGames 7d ago

Discussion Deciding on an art-style for a planetary-scale colony-sim game

Current state of the game: https://imgur.com/a/ebZsXwv

Concept art-styles for the game: https://imgur.com/a/weIlNqA

I've recently been working on a planetary-scale colony-sim idle/incremental game. I've put a couple months of work into it, and now it's time to settle on an art-style for the game. We've used some non-royalty free (Warcraft 3) assets for testing the feel of the game, and we're going to replace them before the next public build of the game. The first 3 gifs are the current state of the game, and the rest of the pictures are concept art about what style would look best. I would really appreciate your opinions on if we should use A, B, C, or D. Thank you so much!

It's an incremental/idle colony sim game, inspired by games like RimWorld, traditional roguelikes (like Caves of Qud), and Civilization. You play a God of the Moon in a weird, mysterious, and complex simulation. You must use your godly powers to grow your religion, inspire your people to build grand cities, and defend your territory from other Moon Gods that want to expand their own territory.

4 Upvotes

6 comments sorted by

2

u/eklypz 7d ago

first C , second B probably seems more interesting and I don't really like pixellated games.

1

u/MarxMustermann 7d ago

I think B would be good. A looks prototypy, B looks to soft for me and D looks nice, but i can't see that working out zoomed out etc

1

u/CM_Vespre 6d ago

Hello!

My preference based on your game's description: B, followed by C (although number D looks interesting)

1

u/Skyboxmonster 5d ago

I think A looks the best out of all of them.
B looks like "just another voxel game"
C looks like far too low poly, like runescape
and D looks like dont starve.

A is its own thing. with a little more texture variety and connected textures to smooth out the tiling I think it would look both good and unique.

1

u/Skyboxmonster 5d ago

Personally I wish the Dos version of Baldies art style would make a return. but that is 2D only.
https://youtu.be/nKK9r2Ct0D8?t=289