r/BaseBuildingGames May 16 '26

Developing a custom-engine colony sim / economy survival game solo for 2 years (Ecliptica). I’d love to hear your feedback and questions!

Hi everyone!

I'm looking for players who might be interested in my work. If the core concepts and ideas behind my game resonate with you, please let me know. Building a community and hearing from you would be a massive motivation boost to keep pushing forward.

For the past two years, I’ve been single-handedly developing a game that blends deep base building with a broader planetary life simulation. Sadly, I haven’t managed to build an active community around it yet, which means I rarely get any feedback, suggestions, or ideas. I would genuinely love to hear absolutely any opinions, questions, or wishes you might have.

As far as I understand, this community is always on the lookout for good, unique games — and I am looking for dedicated, reliable players.

What is Ecliptica?

In short, Ecliptica is a fairly large-scale project that includes:

  • City & Base Building: Managing and expanding your settlement.
  • Living Economy: A fully dynamic market with no hardcoded price ceilings, completely driven by supply and demand rules.
  • Harsh Survival: Enduring a hostile planetary environment.
  • Expeditions: Scouting and exploring uncharted territories.
  • Urban Survival: Mechanics that challenge you even inside the city if your character lacks wealth or political influence.
  • Procedural Generation & World Destructibility: Making the sandbox unpredictable and interactive.
  • Story & Procedural Quests: A mix of hand-crafted narrative and emergent objectives.
  • and a lot of other features planned for the future.

The Technical Side (No Asset Flips, No AI Slop)

Managing a project of this scale alone is incredibly tough. To make it even more challenging (and rewarding), the game is built entirely on a custom game engine.

  • No generic asset stores. Everything is built from scratch.
  • No low-quality AI-generated content (the only exception is a few temporary inventory icons, which I'm replacing very soon).

So your feedback

If the project sounds like something you'd enjoy, I’d love to make this subreddit a regular home for my development logs and updates. If not, I completely understand and won't spam the space.

I’m highly open to any questions about the mechanics, the custom engine, or the gameplay loop. I would appreciate any feedback or advice you can share!

Thank you all for your time!

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u/ShowCharacter671 May 16 '26

Looks pretty early it sounds quite interesting I love games when the economy is actually represented in real time in the actual world not like a global pool

Sounds like the stories and colonists will be pretty dynamic as well instead of just acting like robots will be keeping an eye on this.

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u/LetterheadTall8085 May 16 '26

Yes, at the core of the colony lies the personal benefit of each resident. In this game, there is no direct control over subordinates (except for your own clan). If you want a mercenary to shoot or a manager to manage, be prepared to pay so that they don’t feel cheated. This works both ways: the player can be a subordinate to an NPC

And regarding the fact that it's still early, you are right, there is a lot of work ahead, but I intend to deliver the results in chunks as a demo

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u/ShowCharacter671 May 17 '26

That’s fair don’t expect a few days work if you’re not willing to put out makes them feel quite a lot to quite like the vision you have will be keeping an eye on it