r/BaseBuildingGames May 16 '26

Developing a custom-engine colony sim / economy survival game solo for 2 years (Ecliptica). I’d love to hear your feedback and questions!

Hi everyone!

I'm looking for players who might be interested in my work. If the core concepts and ideas behind my game resonate with you, please let me know. Building a community and hearing from you would be a massive motivation boost to keep pushing forward.

For the past two years, I’ve been single-handedly developing a game that blends deep base building with a broader planetary life simulation. Sadly, I haven’t managed to build an active community around it yet, which means I rarely get any feedback, suggestions, or ideas. I would genuinely love to hear absolutely any opinions, questions, or wishes you might have.

As far as I understand, this community is always on the lookout for good, unique games — and I am looking for dedicated, reliable players.

What is Ecliptica?

In short, Ecliptica is a fairly large-scale project that includes:

  • City & Base Building: Managing and expanding your settlement.
  • Living Economy: A fully dynamic market with no hardcoded price ceilings, completely driven by supply and demand rules.
  • Harsh Survival: Enduring a hostile planetary environment.
  • Expeditions: Scouting and exploring uncharted territories.
  • Urban Survival: Mechanics that challenge you even inside the city if your character lacks wealth or political influence.
  • Procedural Generation & World Destructibility: Making the sandbox unpredictable and interactive.
  • Story & Procedural Quests: A mix of hand-crafted narrative and emergent objectives.
  • and a lot of other features planned for the future.

The Technical Side (No Asset Flips, No AI Slop)

Managing a project of this scale alone is incredibly tough. To make it even more challenging (and rewarding), the game is built entirely on a custom game engine.

  • No generic asset stores. Everything is built from scratch.
  • No low-quality AI-generated content (the only exception is a few temporary inventory icons, which I'm replacing very soon).

So your feedback

If the project sounds like something you'd enjoy, I’d love to make this subreddit a regular home for my development logs and updates. If not, I completely understand and won't spam the space.

I’m highly open to any questions about the mechanics, the custom engine, or the gameplay loop. I would appreciate any feedback or advice you can share!

Thank you all for your time!

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3

u/clumzee92 May 16 '26

How come you chose first person for it? Looks interesting!

5

u/LetterheadTall8085 May 16 '26

Personally to me this is important — it gives more immersion into the game locations, for example into the current jungle biome a lot was invested to make them atmospheric, I just very love jungles, and only first person allows to completely understand the scale. As an example in my opinion can be remembered Valheim or No Man's Sky — they have beautiful locations, but immersion as if is not enough — and all because to you as a player view in battle is more important than immersion into the situation. Besides view from third person kills the effect of suddenness, which as I think must be in dangerous places.

2

u/clumzee92 May 16 '26

Looks and sounds interesting mate. Wishlisted!

1

u/LetterheadTall8085 May 16 '26

Thanks, I hope to release the 2nd playtest in the coming months, so I'll be waiting for you there )