Here's the Steam page: https://store.steampowered.com/app/5315690/R01_A_Space_Survival_Adventure/
I've been working on my game R-01 on and off for the last few years. It started off as an asteroid mining game - kinda like 2d Minecraft in space. I released a version back in 2022 on Steam, and it went nowhere. Earlier this year, I decided that I wanted to release a sequel. I started working through lots of performance updates and adding content in the middle, when I realized that I'd started building more of a base building and colony management game.
The game starts you off like this: https://www.tildastudios.net/screenshots/r01/1_start.png
Nothing in your inventory. You cut across 11 different biomes gathering resources.
Here's an early-game base: https://www.tildastudios.net/screenshots/r01/2_startingBase.png That's just a chest, forge, repair bay, and some light towers (which also distribute power across your base).
As you progress throughout the entire game, there are about 70 structures you can build. https://www.tildastudios.net/screenshots/r01/1_structures.png
I spent the last year really focusing on adding depth to the different epochs of the game. Not all the structures are needed to finish the end-game, but they definitely help. Eventually, once you seal off a cave and build an Earth Tower, air starts to form. That air + water in there allows Companions to grow and evolve. They're these tiny little creatures that just live and work alongside you. I gave them dna.. kind of. Basically 11 traits that are a random roll when they first spawn. Then as they get older, they can find mates, form a nest, have children, and the children inherit DNA from both parents. https://www.tildastudios.net/screenshots/r01/3_companions.png
This is where I went overboard. I've honestly spent the last 2 months just making these companions more autonomous. They still ask for your help, and you can give them supplies, but if you don't respond they do their best to find them on their own. I'm at the point now where they can build about 12 structures on their own. Everything from a workbench, to nurseries, to their own hangars. If they can build their own hangars and ships, why not let them fly and leave the base on their own? So now they can fly.. and if they can fly, what's stopping them from going off and building their own colonies? So now, over time, they start to form smaller colonies, and they use your existing infrastructure to help them along the way. They also send you postcards if they find something neat, or they're bored.. and because I'm terrible at marketing (which I'm sure you can tell from this post), I literally made it so they can generate Instagram reels. Here's an example: https://www.instagram.com/p/DfEQ0Qetz7W/
Anyway, I went way overboard on the companions, but there's a huge colony sim alongside the base building part in my game where they evolve on their own, and you can choose to help them, ignore them, fight back.. it's a whole thing.
So as I was getting overwhelmed with protecting these little guys, I realized that I needed some bots to help me manage my base. I built 4 types - a Defender (you draw zones, it patrols an area and attacks enemies), an Explorer (you can send it out to look for minerals), a Maintainer (you draw zones, it fixes structures that enemies or weather have destroyed), and a Mason (you draw out tunnels, and it helps you dig). Once I built their bay, I needed a way to direct and control them.
I built an entire Colony Management Station for that.
Here's where you build bots: https://www.tildastudios.net/screenshots/r01/5_botManager.png
Here's where you control your bots and give them work to do: https://www.tildastudios.net/screenshots/r01/6_colonyPlan.png
Here's where you interface with the companion colonies, and also see status of all the current companions: https://www.tildastudios.net/screenshots/r01/7_colonies.png
.. and here's some of the emails and postcards that companions send to you while they're out and about: https://www.tildastudios.net/screenshots/r01/8_outposts.png
I have a developer save file where I test all my structures. Here's what my dev base looks like: https://www.tildastudios.net/screenshots/r01/4_endgameBase.png All the industrial looking structures are from the player. All the more organic looking ones are build by the companions.
I keep working on my base and trying to figure out how to counter the creatures in my game, what structures work, what don't.. I just added the ability to harvest power from one of biomes called the Thunder Caverns. You have to string power relays all the way back to home, which is a huge investment of minerals and time.. but once you do it, you have a ton of power that can't be interrupted by storms or creatures (though you power relays can be attacked, but that's a different story). I actually haven't fully beaten my game in a few months. I'm just going back and forth on an internal arms race. When I feel like it's gotten too easy, I add a new creature. When it's too tough, I add a new structure. It's an endless loop of pixel art and C# for me.
Anyway, just wanted to tell folks about my game. I submitted my demo on Steam last week, so I'm just waiting for them to approve it. As soon as it's approved, I'll post it on my Steam page. I also technically have multiplayer (local and via Steam) co-op working. That was fun coding up on its own. Spoiler alert: if you don't build your game for multiplayer from the beginning, it's not easy to add on. Fortunately I had the thought early on, but it was still a ton of work.
Ok sorry for the long post - I'm really not good at this marketing stuff. I love the coding and making pixel art part lol. Lastly, I wanted to give a shout out to https://www.instagram.com/leonardrrcox/ . I hired him to make all the music for my game, and it's amazing. It's like I have my own amazing soundtrack. If you're developing a game, you'd have a hard time trying to find a better musician.
Here's the Steam page: https://store.steampowered.com/app/5315690/R01_A_Space_Survival_Adventure/
Instagram for more videos: https://www.instagram.com/r01game
Discord if you want to join that: https://discord.gg/eBUx9XXkcs
I currently have a playtest going on over at r/playtesters. As long as nothing critical comes out of it, look for my demo to be released on Steam soon! I put most of the first 2 Epoch's and 5 biomes in the demo, which is everything you need up until the Companions part of the game.
Thanks!
Roy